john g
Posts: 984
Joined: 10/6/2000 From: college station, tx usa Status: offline
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[QUOTE]Originally posted by ivantheterrible [B]Hello SPWAW fans, I have a question about how the final scores for each battle is calculate. For example, if I lose a unit that costs 100 points, does the AI receive 100 points in his score? The reason I ask is that most of the times it seems to me the AI receives 2 or 3 times the total amount of units I lose. I even added up all the points I lost from the units screen a couple of times (when I hold all the victory hexes at the end which means the AI wouldn't have any VP scores), and they're much lower than the score reported by the computer for the AI side. Any idea why the final scores seem to be 2 or 3 times higher than the total points for lost units? Also I kinda wish if there's a way to tell what level of victory you have achieved at any point during a game rather than only finding out after the scenario is over. Ever run into a case where you've pretty much controlled the battlefield, and you feel like taking that last victory hex to end it but you're just not quite sure whether your loses would cost you to get a marginal victory instead of a decisive victory you're sorely after, and therefore you leave that hex alone and keep fighting for another 2 hours to make sure that when you finally decide to end the game you're going to get a decisive victory? Well, thanks in advance to anyone who can enlighten me a little about how unit loses translate to final scores :) [/B][/QUOTE] If a unit is damaged, your opponent receives a percentage of the value, if the unit is destroyed it gets 100% of the value for damaging the unit plus it gets the value of the unit for destroying it. It is an incentive to pull units with only one or two men left back out of combat. You really don't want to risk doubling your loss in victory points by letting your opponent kill that last man. I don't worry about getting victory points, my plan is always to deny victory points to my opponent. It is easier to get a score of 600-100 than it is 6000-1000, sometimes there won't be enough victory points on the map to make up for your losses. Keep your losses low. Unless you are hosing defenseless infantry with tank mgs from 5-6 hexes away, chances are you will lose more troops trying to clear the map of the enemy, thus losing ground on that 6-1 ratio you need for a decisive. If I can grab all the vic hexes, I'll just try to kill or rout enough of the enemy to force it to quit early, the earlier the battle ends the less chances it gets to shoot at me. thanks, John.
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