Question about score (Full Version)

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ivantheterrible -> Question about score (4/2/2002 12:27:48 PM)

Hello SPWAW fans,

I have a question about how the final scores for each battle is calculate. For example, if I lose a unit that costs 100 points, does the AI receive 100 points in his score? The reason I ask is that most of the times it seems to me the AI receives 2 or 3 times the total amount of units I lose. I even added up all the points I lost from the units screen a couple of times (when I hold all the victory hexes at the end which means the AI wouldn't have any VP scores), and they're much lower than the score reported by the computer for the AI side.

Any idea why the final scores seem to be 2 or 3 times higher than the total points for lost units?

Also I kinda wish if there's a way to tell what level of victory you have achieved at any point during a game rather than only finding out after the scenario is over. Ever run into a case where you've pretty much controlled the battlefield, and you feel like taking that last victory hex to end it but you're just not quite sure whether your loses would cost you to get a marginal victory instead of a decisive victory you're sorely after, and therefore you leave that hex alone and keep fighting for another 2 hours to make sure that when you finally decide to end the game you're going to get a decisive victory?

Well, thanks in advance to anyone who can enlighten me a little about how unit loses translate to final scores :)




john g -> Re: Question about score (4/2/2002 12:44:24 PM)

[QUOTE]Originally posted by ivantheterrible
[B]Hello SPWAW fans,

I have a question about how the final scores for each battle is calculate. For example, if I lose a unit that costs 100 points, does the AI receive 100 points in his score? The reason I ask is that most of the times it seems to me the AI receives 2 or 3 times the total amount of units I lose. I even added up all the points I lost from the units screen a couple of times (when I hold all the victory hexes at the end which means the AI wouldn't have any VP scores), and they're much lower than the score reported by the computer for the AI side.

Any idea why the final scores seem to be 2 or 3 times higher than the total points for lost units?

Also I kinda wish if there's a way to tell what level of victory you have achieved at any point during a game rather than only finding out after the scenario is over. Ever run into a case where you've pretty much controlled the battlefield, and you feel like taking that last victory hex to end it but you're just not quite sure whether your loses would cost you to get a marginal victory instead of a decisive victory you're sorely after, and therefore you leave that hex alone and keep fighting for another 2 hours to make sure that when you finally decide to end the game you're going to get a decisive victory?

Well, thanks in advance to anyone who can enlighten me a little about how unit loses translate to final scores :) [/B][/QUOTE]

If a unit is damaged, your opponent receives a percentage of the value, if the unit is destroyed it gets 100% of the value for damaging the unit plus it gets the value of the unit for destroying it.

It is an incentive to pull units with only one or two men left back out of combat. You really don't want to risk doubling your loss in victory points by letting your opponent kill that last man.

I don't worry about getting victory points, my plan is always to deny victory points to my opponent. It is easier to get a score of 600-100 than it is 6000-1000, sometimes there won't be enough victory points on the map to make up for your losses. Keep your losses low.

Unless you are hosing defenseless infantry with tank mgs from 5-6 hexes away, chances are you will lose more troops trying to clear the map of the enemy, thus losing ground on that 6-1 ratio you need for a decisive.

If I can grab all the vic hexes, I'll just try to kill or rout enough of the enemy to force it to quit early, the earlier the battle ends the less chances it gets to shoot at me.
thanks, John.




Goblin -> (4/2/2002 1:39:40 PM)

Don't forget, if they kill a vehicle, and the crew bails, they get points for shooting up the crew. (the computer LOVES to kill the crews!). I think it gets points for men killed in off-board batteries that were counter-batteried. In some scenarios and campaigns, you get points [I]per turn[/I] (the June 6th 1944 amphibious scenarios are good example), so even if you own it at the end, the comp might have racked up an impressive total. I believe the more experienced the unit killed, the more it gets also.(on the unit info screen, you will see "value" increase with exp)

Goblin




ivantheterrible -> Thanks for info (4/3/2002 11:01:12 AM)

Thanks John and Goblin for the information. That explains why the scores are usually more than double my destroyed units. And you're right John in some scenarios there are very little victory points to be gained from objective hexes and losing a couple of tigers would just do you in :p




dougals mcnord -> (6/4/2002 9:25:58 AM)

Ivan, if you are still looking for desert fox, try the matrix dealers page and look overseas.




gnoccop -> Re: Question about score (6/4/2002 3:30:44 PM)

[QUOTE]Originally posted by ivantheterrible
[B]Hello SPWAW fans,
...
Also I kinda wish if there's a way to tell what level of victory you have achieved at any point during a game rather than only finding out after the scenario is over.
...
[/B][/QUOTE]

If you play against AI use Fred Clhanda WAW Editor to open a save game and see the casualty of the 2 side; this report also the cost of the destroyed units.

In this way you have a way to evaluate your victory level; but be aware...in this way you can also cheat and see the enemy deployment... so use this tool "CUM GRANO SALIS"!!!




Voriax -> (6/5/2002 2:20:27 AM)

Hello

A while ago I did some tests about scoring..or not exactly about the final score but how the game adds up casualties.

I played a small scenario where I lost 5 Shermans, 2 Wolverines and one aircraft. When the game ended it said I'd lost 52 men.

Ok..now how do you get so many casualties from those vehicles?

Like this: those tanks have 5 man crews. So 7x5 = 35 assuming that all crewmembers become casualties. In this battle 6 crew units bailed out. At the end of the battle those units had total of 16 men. Now the computer assumes those crew units had a full strentgh of 5, so final losses from crew units are 14.

Add that to the 35 and the total losses are 49. I had two damaged tanks that had lost 1 crewmember each and the downed aircraft pilot will add up to the 52 that the game reported.

In this case the actual losses were 5 from one totally brewed-up tank, 14 that didn't bail or were gunned down later in the game, 2 in damaged tanks and 1 pilot = 22 men.

This was the case during the 6.xx version of the game, currently it might calculate otherwise.

Voriax




tiggwigg -> (6/5/2002 6:02:26 AM)

When building a scenario, a factor can be assigned to the unit value in the calculation of victory points...for example if a factor of 2 was assigned in the scenario, then destruction of a 100 point tank would cause 200 points damage...the factor is set using one of the buttons in the editor, in the deploy screen I think? I am not sure how the factoring actual works, since I have never used it.

I am not clear on the details of how it works but:
the unit details screen shows the unit value as "purchase points times y"...I believe y is the factor applied in calculating victory points for destroying the unit




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