lnp4668
Posts: 517
Joined: 11/10/2000 From: Arlington, TX, USA Status: offline
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[QUOTE]Originally posted by Charles_22 [B]In my case I don't find the .01 delay for artillery all that terribly annoying, because it seems like the AI bombards me non-stop anyway. As well, if you set up your bombard pre-targets well enough, you can continually shift-bombard from it, with the .01 delay. One thing I don't get though, is what the delays mean. Does .01 mean bombarding at the first of the enemy turn? Does .05 mean it happens at the end of the enemy turn? And what about delays inbetween? If it's true, that the US has only .01 delay on airpower, then that's the most unbalanced. What it basically does is assure that they're the only ones who can reliably blast the very target they're aiming for. Do, the regular bombardment screens allow aircarft to shift-fire too? That would diminish the US advantage there somewhat. [/B][/QUOTE] .1 artillery falls at beginning and end of enemy round .2 artillery falls at beginning of enemy round, not sure if it falls at end of enemy round .3 to .5 falls at ends of enemy round, not sure if there are differences between increments US only have .1 delays for onboard artillery and fast artillery call in by FO. US air are minimum .4 if they are not preplot. Also, you can't shift fire with air.
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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators."
Les Miserables
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