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Strange units in MCNA

 
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Strange units in MCNA - 4/6/2002 8:02:22 PM   
BjörnR

 

Posts: 55
Joined: 8/24/2000
From: Sweden
Status: offline
There is a problem with some units in the Malta scenario in MCNA (why is it called MCNA and not MCDF?). It resembles what happened in some scenarios in the beginning of Desert Fox for which it was a patch.
Unit E0 and AL0 is just empty assault boats in the harbour. And E0 is also loaded (at the same time) on V1 Swimmwagen. It is a minor problem but initially a little confusing.
I very much enjoy the MC in the desert. I have lived there for months now. Some scenarios have been very exiting.
Post #: 1
Re: Strange units in MCNA - 4/7/2002 4:07:59 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
[QUOTE]Originally posted by BjörnR
[B]There is a problem with some units in the Malta scenario in MCNA (why is it called MCNA and not MCDF?). It resembles what happened in some scenarios in the beginning of Desert Fox for which it was a patch.
Unit E0 and AL0 is just empty assault boats in the harbour. And E0 is also loaded (at the same time) on V1 Swimmwagen. It is a minor problem but initially a little confusing.
I very much enjoy the MC in the desert. I have lived there for months now. Some scenarios have been very exiting. [/B][/QUOTE]

There was a stand-alone Malta fix. I don't know if it was included in the latest full patch. Email me and I can send it to you.

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(in reply to BjörnR)
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- 4/7/2002 6:50:11 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
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[B][COLOR=red]M[/COLOR][/B]ega[B][COLOR=red]C[/COLOR][/B]ampaign [B][COLOR=red]N[/COLOR][/B]orth [B][COLOR=red]A[/COLOR][/B]frica Desert Fox 1941, did you apply all the patches?

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- 4/7/2002 2:45:56 PM   
Arralen


Posts: 827
Joined: 5/21/2000
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Haven't found any other than the v1.1. patch in the download section .. are there any others ?

S.

(in reply to BjörnR)
Post #: 4
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