Adnan Meshuggi
Posts: 2220
Joined: 8/2/2001 Status: offline
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this will not help. We have to many planes and pilots (for the engine) not only need every plane a pilot, but also the pools are full of pilots. So, the allied side is affected too. If an allied player is carefull, his huge pilot pool cause this desaster. If he is careless, it will help a little. But if the number "active pilots in planes + pool pilots + pool planes" > X then this will happen. So deleting air groups does not help also - only deleting 5-10.000 planes could help for some time. Sorry, no help for this problem. AE with this bug is not worth to buy it. I play WitP since i bought it (first week of apperance), but for AE this bug must be repaired. I still does not understand the acting of matrix with this bug (or to be correct : bunch of bugs causing the deasaster - it is not only one bug). Instead of new toys they really should solve it. But - i fear this bug is a feature and can´t be fixed. So they try not to talk about it As long as AE will be free of this problem it is fine for me. Another Idea i had (but because of logistic trouble doesn´t work) is to reduce the planes to 1/4 or 1/8... so a group of 16 has only 2 planes/pilots, but the effect is the same as 16. This could help to reduce the overkill-bombeffect of torpedobombers, but the air-war makes it impossible. With only 5-10.000 planes ingame, the bug could be avoided. But how to calculate this? We can´t reduce all effects quite similar. Okay, a carrier with 23 instead of 90 planes sound mad - but this could work. But we need also to reduce flak (how? also 1/4?) and have to multiply the effect of bombs to land troops, bases, etc... well, AE will hopefully fix it.
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Don't tickle yourself with some moralist crap thinking we have some sort of obligation to help these people. We're there for our self-interest, and anything we do to be 'nice' should be considered a courtesy dweebespit
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