cdbeck
Posts: 1374
Joined: 8/16/2005 From: Indiana Status: offline
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I kinda hope they give me some more options and push the series into the modern world a la Doomsday. I know these games are about warfare, but it would be awesome if they could simulate the struggle over influence that existed after WWII in the Cold War. EUIII has tons of neat things that could easily be translated or transformed into modern day issues. Some things that I want to see: 1. An option, like in Making History, to use a high warscore (like 70-80%) in a peace treaty to force a government change to match your ideology. Sure, I know that you could set up countries as puppet states in HoI2, but I always felt that this section of the game could be improved a bit. I really liked in Making History how you could form new nations out of old ones, although there needed to be a name and flag change to accompany that. It was weird to see a Fascist PR of China for example. 2. Better espionage options. Seriously, as an American, I understand that espionage can have huge effects, some that surpass pure declarations of war. In HoI2 it was way too hard to force a regime change with spies. In the Cold War, US espionage spearheaded many such regime changes, particularly in South America (I'm not defending or denigrating this policy, just stating a fact). I wish this was more like the great boardgame Twilight Struggle, where certain nations has set "Stabiliy" levels that make them easier or harder to throw create a coup d'etat. 3. I like the mission and decision system added in In Nomine, and I think it would be AWESOME if they created some that had effects on other nations. For example, you could click, as Germany, the "Seek Anschluss" button and it would bring up a dialog box for Austria (either as an NPC or PC) that had several effects. That way, instead of always having Anschluss in 1938 you could try for it earlier, later, or not at all. Paradox seem to be against using Historical Events anymore (a decision that would be very odd to take with HoI3) so this could be assuaged by having the active decision system from In Nomine. That way, you have to have certain pre-reqs for an event, but then, if you so choose, you could fire off the event - such as the Molotov-Ribbentrop pact - once you succeded in getting these. Better yet, you could translate the local event system of In Nomine to an international event system - you click on another nation and get a series of decisions that are both general and only apply to them. So much of WWII, at least the pre-war and post war, was worked out through diplomacy and backroom deals. I never felt I could do these things in HoI2. 4. Did I say that I want the Cold War? Seriously, haven't we had enough WWII? SoM
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"Neca eos omnes. Deus suos agnoscet!" (Kill them all. God will know his own.) -- Arnaud-Armaury, the Albigensian Crusade
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