Jimmer
Posts: 1968
Joined: 12/5/2007 Status: offline
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The AI improved from 1.3.13 to 1.3.14. It correctly blockades all of the French ships with forces capable of at least putting up a fight. In all cases, the odds are in favor of the Brits blockading. They still have a problem with too many blockading one port and only "just enough" blockading another port. But, I had to put in some serious thinking in order to get the ships out of port, and even then, I wasn't able to do it without the Portuguese fleets' help. They also attacked my small corps that were covering the ports. Fortunately for me, they weren't small after all; I wasn't bluffing. So, I managed to kill off the British guard corps. GB still has too many garrisoned infantry at the beginning, and still reacts "not so well" to losing a blockade run. But, over all, it's much better. Also, the minors (Prussia, specifically) are attacking with real armies, instead of lone corps. I was still able to pick off a few cripples, but hey, I'm France (in that game). And, Russia actually ATTACKS up in Finland, rather than just passively trying to break in until his force forages away. I was still able to coax him into leaving me with Sweden by lapse of war, but it took some thinking to make it happen (I wound up attacking St. Petersburg. He ran back to catch me, but forgot he was going to get Finland that turn. He needed to run A corps west to nail down Sweden. Also, the Russians actually blockaded the Swedes into Stockholm, instead of letting me do the same to St. Pete. I'm not sure if the other major powers have made similar improvements yet. But, I'm hopeful. It seems I'm going to have to take the first year hammering small targets rather than outright winning in 3 months, as it used to be. Good job, Marshall!
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At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?
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