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Where do we stop? - 8/25/2008 11:15:30 PM   
madgamer2

 

Posts: 1235
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I love reading about this kind of stuff....Its like a bunch of kids raising there hand to answer the teachers question "what do we do now?". Its a given that we can not really simulate history and so it must also be true that we can't expect a game like AE to have all the "but I want this...." sort of things.
There has to be a point where you must draw the line. I will be happy with whatever comes down the pike as I know it will be the result of a lot of work by the design team and the many, many gamers here who have offered many good ideas. It comes down to what can we really expect them to include? I have been astounded with what WitP has accomplished in dealing with a complex situation like the war in the Pacific. This game has one of the largest and loyal group of followers going and this forum proves that.
What ever the new AE has or does not have will be fine by me and I know the many players out there will still say a fine job was done by the design team and they deserve our thanks.....But I still can't wait.LOL

Madgamer
Post #: 1
RE: Where do we stop? - 8/26/2008 12:38:13 AM   
jwilkerson


Posts: 10525
Joined: 9/15/2002
From: Kansas
Status: offline

quote:

ORIGINAL: madgamer

I love reading about this kind of stuff....Its like a bunch of kids raising there hand to answer the teachers question "what do we do now?". Its a given that we can not really simulate history and so it must also be true that we can't expect a game like AE to have all the "but I want this...." sort of things.
There has to be a point where you must draw the line. I will be happy with whatever comes down the pike as I know it will be the result of a lot of work by the design team and the many, many gamers here who have offered many good ideas. It comes down to what can we really expect them to include? I have been astounded with what WitP has accomplished in dealing with a complex situation like the war in the Pacific. This game has one of the largest and loyal group of followers going and this forum proves that.
What ever the new AE has or does not have will be fine by me and I know the many players out there will still say a fine job was done by the design team and they deserve our thanks.....But I still can't wait.LOL

Madgamer


Yeah and we're definitely past that point!



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(in reply to madgamer2)
Post #: 2
RE: Where do we stop? - 8/27/2008 12:47:56 AM   
msaario

 

Posts: 245
Joined: 5/22/2002
From: Back in E U R O P A
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quote:

Its a given that we can not really simulate history


Whatever comes down the pipe will be good, no doubt.

The biggest thing I miss in these games is something to offset the benefit of hindsight we all have. I have thought about this quite a bit, but I suppose it only means adding "ahistorical" changes to make it happen. To me "some randomness" is not enough.

Cheers,

--Mikko

(in reply to jwilkerson)
Post #: 3
RE: Where do we stop? - 9/2/2008 1:24:31 AM   
madgamer2

 

Posts: 1235
Joined: 11/24/2004
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quote:

ORIGINAL: msaario

quote:

Its a given that we can not really simulate history


Whatever comes down the pipe will be good, no doubt.

The biggest thing I miss in these games is something to offset the benefit of hindsight we all have. I have thought about this quite a bit, but I suppose it only means adding "a historical" changes to make it happen. To me "some randomness" is not enough.

Cheers,

--Mikko
This is an interesting point. What is history and what makes it what it was? You could say random events and luck. Gary G's game WbtS uses these two factors to great extent. Yes it is easy for us to say what should or should not have been done at any point in history, but it is another thing to try to remove hindsight from a game. WbtS does as a good a job as possible in removing this factor whichis a pointin its favor to being a good game.

Madgamer

(in reply to msaario)
Post #: 4
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