Arsan
Posts: 409
Joined: 7/1/2005 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: bardosy Thanks, I will check it... and if possible I will disable this "randomly lock generals". But I don't understand what is it represent? I downloaded the 1.01f patch now, and I will check this "Activation rule" and restart the big campaign.... Thanks! Ugh, one more thing! In AACW there was some money-like-things... I could spend this for build factories or naval vessels or units. It's not here, am I right? Hi again! The idea behind the activation system is to represent passive leaders, bad coordination etc. Something very common in real history but that on wargames, where a single player controls everything, is rarely seen. The player can move and attack all the time and coordinate things perfectly and the development of the campaigns are very different from the historic ones. With the standard leader activation the player can still avoid the limitation of the inactive leaders by unstacking units and active leaders to act independently. With the “lock when inactive” system AGEOD gives players the opportunity to use a more difficult, restrictive and historical system. Because in real wars, if the senior commander is inactive (not decided to attack for example) other leaders under him should not be free to act by themselves as they are under orders of the passive/inactive commander. But as this ultra realistic system can be frustrating to some players , AGEOD gives the option to use it or use one of the more permissive activation system (even with no activation check. Leaders are always active). About the money, production, industry thing, in WIA there is not any of this. The era represented in WIA is different form the AACW and neither Americans nor British had the control to actually buy/construct things. The British commander on America depended on what the parliament or the king send them as reinforcements. And this most of the times depended of political issues on Europe. It was something out of hand for the colonial commander. The American where still too disorganised, just being born as a nation, and mostly depended on the volunteer patriot militias. So a centralised economic/production system would not be very realistic on WIA. The game uses a more simple system where you accumulate points thorough victories and successes on the war that you can spend on requesting some things from the king or the colonies: reinforcements, supplies, ships, replacements, some guns. These option give the player choices and an interesting way of getting some reinforcements, but most of the troops you get arrive by event as historical reinforcements or through the militia raising system that depends of loyalty and control of strategic towns (mostly for the Americans). Hope it helps!
< Message edited by Arsan -- 9/3/2008 9:26:03 AM >
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