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1.04.04 Public Beta Avalible!!

 
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1.04.04 Public Beta Avalible!! - 9/26/2008 2:33:24 PM   
Greg Wilcox

 

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We've uploaded the Beta version of the 1.04.04 Comprehensive Update available to our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. See the change list list below for details.

You can download this as a Registered Download as long as you have registered your Empire in Arms serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Change List:
o Standard Fixes
Fixed: Relieving a siege leaves the corps stuck
Fixed: Can not attack port
Fixed: Turkish Manpower does not include Conquered
Fixed: Seazone border not visible
Fixed: Free State cannot build
Fixed: Supply bug: allowing supply from depot when enemy corps in intervening province.
Fixed: Freikorps units being placed on map with 0 factors
Fixed: Nelson tries to reinforce land battle
Fixed: France not receiving American Trade $
Fixed: Polis Manpower not provided
Fixed: In a battle in Khotin, there's supposed to be a river combat; which doesn’t happen
Fixed: Swedish fleet leaves blockaded Stockholm unmolested
Fixed: France combat vs Russia, calls reinforcements and can select Austrian Corp
Fixed: DOW Bug
Fixed: Minor drops War when politically recombined
Fixed: Leader captured when the corps he is attached to is eliminated
Fixed: Depot in besieged port is in the rural zone, thus out of supply
Fixed: Area info box is not showing all counters/leaders
Fixed: MP being forced to break an alliance for an informal peace attempt that did not succeed
Fixed: PBEM games are simply enabling ALL alliances where boxes are checked
Fixed: Game doesn't correctly transfer minors lost to instability to occupying nation
Fixed: PP tally is visible in the middle of the Diplomacy phase
Fixed: Backups in land combat phase loses battles
Fixed: Movement tracking jumpy
Fixed: Manual Forage Random Number Generator
Fixed: Can't pick up corps counter with blockaded fleet
Fixed: Building depots in neutral minors is possible, but against the rules.
Fixed: Enemy free state corps not attackable
Fixed: Problem with blockading neutral ports containing enemy fleets
Fixed: Siege bug with ottoman corps
Fixed: Loaned corps not allowed to move into an original MPs freestate
Fixed: Sweden income not being calculated correctly
Fixed: The log incorrectly shows a +1pp gain when a minor ally is called
Fixed: You can disembark to an adjacent area from fleet with corps sailed into a friendly port.
Fixed: Econ & dip phase weirdness with bankrupt major power and negative money
Fixed: Minor conquest of Minor
Fixed: Double click to get the Ally Request screen is not working properly.
Fixed: Strange repatriations
Fixed: Getting kicked out of ceded home provinces
Fixed: Depot is removed automatically at the end of temporary access
Fixed: Confederation of Rhine troops vaporize besieged garrisons
Fixed: Sieges are being relieved even when relieving force does not win the field combat
Fixed: Fleet attempts intercept despite being told to intercept only weaker force
Fixed: France in danger of Eminent Collapse
Fixed: No enemy besieging corps is attackable
Fixed: Forces returned to an unowned area
o AI Fixes and Enhancements
Fixed: Prussia not supporting Austria against France
Fixed: Austria attacking Venice (its own navy)
Fixed: AI fails to use manpower in Spanish PBEM economic phase
Fixed: AI cheating. Moving Naval units After Combat Phase before Diplomacy Phase
Fixed: General naval fecklessness
Fixed: Still leaving some forces unblockaded even when they outnumber the opposing navy!
Fixed: AI Aus makes a very unintelligent attack
Fixed: AI MPs underestimating army strength
Fixed: Russia will not attack empty Finland
Fixed: AI Britain forgets to retain London depot on second amphibious strike
Fixed: Britain gets paralyzed when its fleets and corps are not stacked together
Fixed: AI sometimes is allowed to place a depot in a port that was just taken.
Fixed: France AI marches Napoleon into battle with 1 guards corps
o Enhancements
Refined the alliance selection process
Now allowed to remove depot with garrison
Change save game name convention to game_name + player .sav


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: 1.04.04 Public Beta Avalible!! - 9/26/2008 9:29:56 PM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
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Marshall, I have a question:

I'm in two games currently. One is the long-running CleverDevils game. That one is going to require that I upgrade to 1.04 in order to continue.

However, the other one is a tutorial game, and one player there is obligated (by his other games) to not run anything except released updates.

So, what happens with two people playing the same game, but using different versions? Before I upgrade, I want to make sure I'm not going to clobber one of his other games.

NOTE: I'm the host in the tutorial game, which could make a difference in your answer.

Thanks.

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to Greg Wilcox)
Post #: 2
RE: 1.04.04 Public Beta Avalible!! - 9/27/2008 12:13:10 AM   
DCWhitworth


Posts: 676
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From: Norwich, England
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Matrix have strongly advised that all players in a PBEM game should be running the same version of the game.



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Regards
David

(in reply to Jimmer)
Post #: 3
RE: 1.04.04 Public Beta Avalible!! - 9/27/2008 9:28:42 AM   
fvianello


Posts: 534
Joined: 8/6/2002
From: Italy
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Yes, never ever play 2 PBEM games using different versions.

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H. Barca,
Surplus Consuls Dispatcher

(in reply to Jimmer)
Post #: 4
RE: 1.04.04 Public Beta Avalible!! - 9/27/2008 11:49:39 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
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quote:

ORIGINAL: Jimmer

Marshall, I have a question:

I'm in two games currently. One is the long-running CleverDevils game. That one is going to require that I upgrade to 1.04 in order to continue.

However, the other one is a tutorial game, and one player there is obligated (by his other games) to not run anything except released updates.

So, what happens with two people playing the same game, but using different versions? Before I upgrade, I want to make sure I'm not going to clobber one of his other games.

NOTE: I'm the host in the tutorial game, which could make a difference in your answer.

Thanks.


I don't think you will clober the game BUT the 1.04 players will have a little advantage over the players that are running an older version simply because they have a newer better version.



_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Jimmer)
Post #: 5
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 12:31:43 AM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
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Well, I'm not particularly worried about Prussia having an advantage: This is the tutorial game, so not that much can happen.

DCWhitworth said that Matrix has strongly advised that everybody have the same version. Can someone point that out to me (in a relatively recent context, that is).

I'm in a Catch-22 situation. I've got one game where I MUST upgrade to continue, and I've got one game where I CAN'T upgrade without upsetting other players (and possibly doing "something" to the game).

Can you give me some specifics, Marshall (and DC)? I need a bit more to go on.

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to Marshall Ellis)
Post #: 6
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 2:13:52 AM   
NeverMan

 

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Joined: 2/24/2004
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quote:

ORIGINAL: Jimmer


I'm in a Catch-22 situation. I've got one game where I MUST upgrade to continue, and I've got one game where I CAN'T upgrade without upsetting other players (and possibly doing "something" to the game).

Can you give me some specifics, Marshall (and DC)? I need a bit more to go on.


I am also in this exact situation.

(in reply to Jimmer)
Post #: 7
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 3:22:25 AM   
wworld7


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From: The Nutmeg State
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With ANY software, it is always better for everyone to be using the same version. It would be difficult if not impossble to list what problems can come up if people use different versions. Nor would it be worth the resources to track down. This is why it is better for either everybody to upgrade or nobody upgrades.

At least this has been my experiance with software over the last 25+ years.

Good luck!

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Flipper

(in reply to NeverMan)
Post #: 8
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 4:08:23 AM   
Jimmer

 

Posts: 1968
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So, in other words, only play one game at a time?

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to wworld7)
Post #: 9
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 6:38:54 AM   
NeverMan

 

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Joined: 2/24/2004
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quote:

ORIGINAL: Jimmer

So, in other words, only play one game at a time?


Right. I would totally lose interest and would stop playing EiANW altogether. Even playing 4 games, I probably only spend 10-20 minutes a week on this game.

(in reply to Jimmer)
Post #: 10
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 7:53:57 AM   
eske

 

Posts: 258
Joined: 1/2/2008
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I have seen mentioned somewhere, that someone had two different versions installed on the same computer.
That would of course be in conflict with the license agreement of this program, but would only take place, untill all games were upgraded and using the same version again. Naturally not something Matrix could or would suggest...

/eske

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Alea iacta est

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Post #: 11
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 8:05:45 AM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
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quote:

ORIGINAL: Jimmer

So, in other words, only play one game at a time?


That is one choice you could make.

It is only only if people start running different versions of a program is it possible for unexpected and/or unexplainable things to start happening. This does not mean things will happen if they do so, it just opens the door so to speak.

This is a non-issue if everybody is on the same version.

Perhaps seperate installs would be a solution?



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Flipper

(in reply to Jimmer)
Post #: 12
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 8:08:38 AM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline

quote:

ORIGINAL: eske

I have seen mentioned somewhere, that someone had two different versions installed on the same computer.
That would of course be in conflict with the license agreement of this program, but would only take place, untill all games were upgraded and using the same version again. Naturally not something Matrix could or would suggest...

/eske


I was not aware that was in conflict with license agreement. If you are right about that then another solution must be found.

_____________________________

Flipper

(in reply to eske)
Post #: 13
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 7:24:10 PM   
Jimmer

 

Posts: 1968
Joined: 12/5/2007
Status: offline

quote:

ORIGINAL: flipperwasirish
It is only only if people start running different versions of a program is it possible for unexpected and/or unexplainable things to start happening. This does not mean things will happen if they do so, it just opens the door so to speak.

This is a non-issue if everybody is on the same version.

Perhaps seperate installs would be a solution?



Better leave off the word "only", since the current situation is both unexpected and unexplainable. Plus, the "fix" (for the current turn) was to have Marshall save the game on his 1.04 (beta) copy of the game, and then send it back to us.

So, this kind of argues against what you are saying.

Separate installs are not an option: The license agreement specifies that we can "use one copy of the software".

_____________________________

At LAST! The greatest campaign board game of all time is finally available for the PC. Can my old heart stand the strain?

(in reply to wworld7)
Post #: 14
RE: 1.04.04 Public Beta Avalible!! - 9/28/2008 8:58:51 PM   
wworld7


Posts: 1727
Joined: 2/25/2003
From: The Nutmeg State
Status: offline

quote:

ORIGINAL: Jimmer


quote:

ORIGINAL: flipperwasirish
It is only only if people start running different versions of a program is it possible for unexpected and/or unexplainable things to start happening. This does not mean things will happen if they do so, it just opens the door so to speak.

This is a non-issue if everybody is on the same version.

Perhaps seperate installs would be a solution?



Better leave off the word "only", since the current situation is both unexpected and unexplainable. Plus, the "fix" (for the current turn) was to have Marshall save the game on his 1.04 (beta) copy of the game, and then send it back to us.

So, this kind of argues against what you are saying.

Separate installs are not an option: The license agreement specifies that we can "use one copy of the software".


"Only" can't be left out. Because I have seen unexpected/unexplainable problems crop up in games, network applications and networks themselves ONLY because all software versions were not the exact same. And yes, even then unexpected/unexplained problems can come up. But then, at least you know it isn't a software compatibility causing the issue, and that assists in trouble-shooting and correcting the issue.

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Flipper

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Post #: 15
RE: 1.04.04 Public Beta Avalible!! - 10/2/2008 4:16:47 AM   
RayKinStL

 

Posts: 130
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Just another reason to have my copy loaded on multiple machines that I own.  That way I can play my PBEM games, but can still have fun with the AI by taking advantage of the newest releases with AI upgrades.

(in reply to wworld7)
Post #: 16
RE: 1.04.04 Public Beta Avalible!! - 10/2/2008 10:29:10 AM   
DCWhitworth


Posts: 676
Joined: 12/15/2007
From: Norwich, England
Status: offline
One problem with installing two versions is that they are not completely seperate, they will be sharing the registry entries I believe. These include entries for 'install path' and 'version' which will be correct for only one game. What effect this may have I don't know.

One method I have heard that has been used is to deinstall the program and reinstall it with the patch version you need. then when you want to play a game with a different version, deinstall and reinstall with the new version of the patch. It's a drag but should work correctly and be safe *and* legal.

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David

(in reply to RayKinStL)
Post #: 17
RE: 1.04.04 Public Beta Avalible!! - 10/2/2008 12:46:50 PM   
iamspamus

 

Posts: 433
Joined: 11/16/2006
From: Cambridge, UK
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Put on flame retardant suit.
Adjust googles.
Check gloves.
Go.

And then we wouldn't have to hear your complaining. What's the downside...?

Really just kidding.
Jason


quote:

ORIGINAL: NeverMan


quote:

ORIGINAL: Jimmer

So, in other words, only play one game at a time?


Right. I would totally lose interest and would stop playing EiANW altogether. Even playing 4 games, I probably only spend 10-20 minutes a week on this game.


(in reply to NeverMan)
Post #: 18
RE: 1.04.04 Public Beta Avalible!! - 10/2/2008 2:14:39 PM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline

quote:

ORIGINAL: DCWhitworth

One problem with installing two versions is that they are not completely seperate, they will be sharing the registry entries I believe. These include entries for 'install path' and 'version' which will be correct for only one game. What effect this may have I don't know.

One method I have heard that has been used is to deinstall the program and reinstall it with the patch version you need. then when you want to play a game with a different version, deinstall and reinstall with the new version of the patch. It's a drag but should work correctly and be safe *and* legal.


I'm not sure either??? I have not tried this.
You should not have to uninstall then install the patch though, at least there was never an intent that this be done.


_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to DCWhitworth)
Post #: 19
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