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Question about COG EE

 
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Question about COG EE - 10/8/2008 2:18:40 PM   
MacDuff

 

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Will a player be able to select certain functions to be controlled by the AI? And if so, will the AI be up to the task?
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RE: Question about COG EE - 10/9/2008 7:25:15 AM   
jkBluesman


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You mean advisors who "control" part of the player's nation?

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RE: Question about COG EE - 10/9/2008 8:35:36 AM   
Matto


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It is similar like in CoG ... advisors with are able control some parts are possible to use, but be sure that player will do it better ...

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RE: Question about COG EE - 10/9/2008 11:14:44 PM   
MacDuff

 

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Advisors or administrators (Governors, if you will) contyrolled by the AI and who administer the economy, so you can take control of the campaigns and not have to deal with it. An example would be Medieval Total War, where you are allowed to select and have the AI take control of Administering Taxes, Building, Training units, etc.

I think this would also permit a player to ease themselves into the game. Eventually, when the player feels more confident he/she will take back control of the function.


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RE: Question about COG EE - 10/9/2008 11:15:42 PM   
MacDuff

 

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Thanks Matto. That answer my question.

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RE: Question about COG EE - 10/9/2008 11:51:56 PM   
Russian Guard


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quote:

ORIGINAL: MacDuff

Thanks Matto. That answer my question.


Note also that CoGII:EE will have a mode where almost your entire economy is handled by the AI in simplified terms, allowing players to focus almost exclusively on warfare.

This is different than setting Advisors who handle things as they did in CoG1 (that is also still an option).




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RE: Question about COG EE - 10/10/2008 3:45:06 PM   
MacDuff

 

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That what I wanted to hear.

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RE: Question about COG EE - 10/14/2008 10:03:52 PM   
terje439


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Another EE q;

since there will now be detailed naval battles, will there be upgrades(abilities) available for the ships?

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RE: Question about COG EE - 10/14/2008 10:48:28 PM   
Gil R.


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Yes, abilities can be "purchased" for ships by expending experience points. Here's a list of the abilities pertaining to ships. (Pardon the messy format.)

26 Quartermaster Adds one supply caisson to any battle with this unit (up to the maximum allowed number of caissons).
27 Shipshape Performs two damage control operations every time the damage control order is given.
28 Extra Guns 10% more Long Guns
29 Extra Marines 20% more Marines
30 Legendary Captain "+5 Leader points. Provides occasional bonuses to Action Points."
31 Lucky "75% chance to avoid critical hits against this ship."
32 Storm Sailors No penalty to attack roll due to high winds.
33 Reinforced Hull Attacks against hull suffer -2 penalty.
34 Deadeye "+1 on all long gun attack rolls at range >7"
35 Trim Sails "+1 movement for Full Sail"
36 Dauntless Half morale loss when boarding another ship.
37 Nimble "+1 movement for Fighting Sail"
38 Copper Plating 50% for +1 movement point if movement rate is at least 3.
39 Super Frigate Increases the basic statistics of a frigate.
40 Admiral 25% to increase morale of ships before a battle by +1.
41 Quality Admiral 75% to increase morale of ships before a battle by +1.
42 Horatio Nelson Increases morale of ships before a battle by +1. 50% to increase morale of ships before a battle by +1.5.
43 Legendary Surgeon Adds +.5 morale at the start of battle.

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RE: Question about COG EE - 10/15/2008 6:54:16 PM   
terje439


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nice!
This is gonna be soooo sweet!!

(in reply to Gil R.)
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