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leaderīs command ranges

 
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leaderīs command ranges - 10/9/2008 4:39:38 PM   
countblue


Posts: 160
Joined: 1/8/2008
From: Vienna,Austria
Status: offline
I have compiled this table of command ranges for myself.
Can anybody comment on this? (correct/incorrect etc)

Company 4 hex,
Battailion 12 hex,
Regiment 20 hex,
Brigade (same as regiment)
Division 35 hex,
Corps 100 or more,
Army endless (all the map, any size)

thankfully
cb
Post #: 1
RE: leaderīs command ranges - 10/9/2008 5:26:16 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
quote:

ORIGINAL: countblue

I have compiled this table of command ranges for myself.
Can anybody comment on this? (correct/incorrect etc)

Company 4 hex,
Battailion 12 hex,
Regiment 20 hex,
Brigade (same as regiment)
Division 35 hex,
Corps 100 or more,
Army endless (all the map, any size)

thankfully
cb


Section 8.0, Page 92 and Section 11.0, Page 97 -- "Command Control"

Jason Petho



< Message edited by Jason Petho -- 10/9/2008 5:29:00 PM >


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RE: leaderīs command ranges - 10/10/2008 8:31:34 PM   
countblue


Posts: 160
Joined: 1/8/2008
From: Vienna,Austria
Status: offline
This is a great new manual. Compared to what came with the original this is close to perfect.
Thank you for pointing me to it.

And for the update itself I must say the same,
This game is now damn close to perfect.

Great R E S P E C T to all who made it possible !!
You have all done a hell of a job.

CB

(in reply to Jason Petho)
Post #: 3
RE: leaderīs command ranges - 10/10/2008 9:52:22 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline
Thank you for the kind words. Tis appreciated indeed!

Huge hand to the BETA Brigade!

Jason Petho


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Post #: 4
RE: leaderīs command ranges - 10/13/2008 5:26:37 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline
you mean HQ's resupply range
leaders only impart their command value on units of the same org within the hex
and the leaders expend action points to do so equal to the firing units AP fire cost
and the morale boost also too only extends itself to units within the leaders hex and of the same org.

FYI the "W" hotkey will highlight resupply ranges on the map

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to Jason Petho)
Post #: 5
RE: leaderīs command ranges - 10/13/2008 8:31:53 PM   
countblue


Posts: 160
Joined: 1/8/2008
From: Vienna,Austria
Status: offline

quote:

ORIGINAL: warhead2

you mean HQ's resupply range



Correct,
I also noticed that the first platoon of any given company (aka the "leading unit" with the little radio symbol) will also show that range (if you press "w").
So I thought it also has a function similar to the HQīs but rather in terms of command not in terms of resupply.

I also remember that a leader will not only increase moral if stacked with fighting units but also increase resupply range (by 50% if memory serves me right) if stacked with his HQ, I dont know if this is still correct with 1.04 applied?

CB

(in reply to warhead2)
Post #: 6
RE: leaderīs command ranges - 10/13/2008 8:52:50 PM   
Jason Petho


Posts: 15009
Joined: 6/22/2004
From: Terrace, BC, Canada
Status: offline

quote:

ORIGINAL: countblue
I also remember that a leader will not only increase moral if stacked with fighting units but also increase resupply range (by 50% if memory serves me right) if stacked with his HQ, I dont know if this is still correct with 1.04 applied?

CB


That is correct.

Jason Petho


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Post #: 7
RE: leaderīs command ranges - 10/14/2008 5:17:20 PM   
warhead2


Posts: 92
Joined: 7/31/2003
From: alabama
Status: offline

quote:

ORIGINAL: countblue


quote:

ORIGINAL: warhead2

you mean HQ's resupply range



Correct,
I also noticed that the first platoon of any given company (aka the "leading unit" with the little radio symbol) will also show that range (if you press "w").
So I thought it also has a function similar to the HQīs but rather in terms of command not in terms of resupply.

CB

the coy HQ will deliver a morale boost to it's units within the command range for attempts to undisrupt
or it might be that they prevent a minus one
either or it's best to keep a coy's units close together with the HQ unit (i.e. within range) if you're disrupted or expect to be disrupted

what are the new arty HQ rules?
arty uses the scenario supply figure and thus before there was no function for arty HQs
I always exited them off map pronto
I noticed we have arty leaders now and I suppose they function to help undisrupt their arty units like other leaders

_____________________________

"Whenever I watch TV and see those poor starving kids all over the world, I can't help but cry. I mean I'd love to be skinny like that, but not with all those flies and death and stuff,"
--Mariah Carey

(in reply to countblue)
Post #: 8
RE: leaderīs command ranges - 10/14/2008 10:50:46 PM   
Achsah

 

Posts: 57
Joined: 8/17/2007
Status: offline

quote:

ORIGINAL: Jason Petho


quote:

ORIGINAL: countblue
I also remember that a leader will not only increase moral if stacked with fighting units but also increase resupply range (by 50% if memory serves me right) if stacked with his HQ, I dont know if this is still correct with 1.04 applied?

CB


That is correct.

Jason Petho


As i recall leaders add their command rating to a subordinate HQ command range.

(in reply to Jason Petho)
Post #: 9
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