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RE: Dad, are we there yet? Are we there yet?

 
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RE: Dad, are we there yet? Are we there yet? - 10/11/2008 10:06:02 PM   
madgamer2

 

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OK we will assume that there are many willing players out the that will (are) playing WitP with its very long learning curve and time commitment. It would then follows that AE arrives on the scene and requires even more time and a longer learning curve.
Now In am retired and have a fair amount of time but I could not manage a turn a day. I am wondering how many of you who still have jobs, family,and a wife to fill your days can you find the time to play this game or AE with its longer time commitment and learning curve.
I love this game and will play WitP against the computer because I enjoy it and I don't have to worry about sending x number of turns to some other player. Will I buy AE...yeah I will and play it in the same way as WitP. I take off my hat and applaud those who can find time to play these games but I do have a life even being retired.

Madgamer

(in reply to SireChaos)
Post #: 31
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 12:53:27 AM   
Yamato hugger

 

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Well, speaking as someone still struggling to learn it (someday I should sit and read the manual ) I can say that other than the ship repair process and a fair amount of what I consider needless clicking in the air screens, it really wont take a lot more time to play than WitP. After you get used to it that is. It WILL take a while to reach this level of comfort.

Some people wont like it at all. It is more detailed and complex than WitP is. In some cases down to company level and single airplane detachments. You dont just toss guys on ships now, the ship has to be docked in a port (and ports have a limited capacity to hold docked ships), and the ground unit has to be in strategic move mode, and it can take up to 3 days to get the ground unit in this mode. Ports have a maximum capacity (based on size) of the equipment they can handle, so if you have like a heavy radar set on a size 0 island, it aint moving.

You have system damage (that is basically the same as it was). Float damage isnt what it used to be. Now its the damage to the hull. In this you have major and minor damage. Major damage can only be repaired at shipyards. Minor damage is water leaking in the boat. So having 60 major damage sounds bad, it isnt necessarily (if the float damage is also 60). Having 12 minor damage sounds minor, but that is actually some pretty major flooding. Edit: And you have engine damage (major and minor on that as well).

Some air units have drop tank ability that the players need to slect between. Those that carry torps can be toggled on or off, and they wont carry torps regardless unless they are within range of a air HQ that has enough torps in the HQ to equip them.

Ground unit modes are combat, movement, rest/training, strategic, and reserve. They all mean different things and they all function differently if engaged in combat. If you order a unit to move from here to there, when it gets there it stays in whatever mode it was in to move there, so you have to remember to check your moving units. Edit: And ground units can be disorganized from bombardments (sea or air and possibly land as well, I havent gotten that far).

There is a lot of complexity and detail that some people frankly just arent going to like. And thats ok. WitP will still be there, and will still be supported.

< Message edited by Yamato hugger -- 10/12/2008 12:59:04 AM >

(in reply to madgamer2)
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RE: Dad, are we there yet? Are we there yet? - 10/12/2008 1:12:39 AM   
madgamer2

 

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Thanks for the info. This is the first real explanation I have seen that give me an idea of what it will be like. I will buy AE but i most likely will not be a big player of it. I had hoped to get a WitP upgrade that improved the player interface along with whatever else they did toi it.
I had hoped that some of the features could be player controlled or turned on or off in the game setup. I find that WitP has as much detail that I care to deal with but I will buy it anyway.
Thanks for the post, very well done.

Madgamer

(in reply to Yamato hugger)
Post #: 33
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 3:23:00 AM   
bigred


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NO S--T
quote:

ORIGINAL: The Gnome

I'm pacing around like a caged lion waiting for this thing- better release it soon while we still have a currency to buy it with! Just kidding, take you're time. I like the it's finished when it's finished policy :)


(in reply to The Gnome)
Post #: 34
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 4:33:08 AM   
witpqs


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quote:

ORIGINAL: Yamato hugger

Ports have a maximum capacity (based on size) of the equipment they can handle, so if you have like a heavy radar set on a size 0 island, it aint moving.


Well, if it's on the island that means that it got there somehow, so maybe that's one tiny thing that could be looked at post-release for a patch.

(in reply to Yamato hugger)
Post #: 35
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 8:02:49 AM   
Yamato hugger

 

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Well it has been discussed but frankly that probably isnt going to happen. If its something thats that important you can spend some time and supplies expanding the port a level or 2 to get out. I dont think there is anything that cant be shipped out of a level 2 port and possibly a level 1.

One person suggested that very large devices be put in the database as several smaller devices that would allow movement in these cases. The problem with this is it could take several days (and possibly several weeks) to take something apart to put on a ship. An airplane for example. You cant just roll an airplane across a beach and load it on a LCI and send it out to a ship.

(in reply to witpqs)
Post #: 36
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 11:16:43 AM   
String


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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Yamato hugger

Ports have a maximum capacity (based on size) of the equipment they can handle, so if you have like a heavy radar set on a size 0 island, it aint moving.


Well, if it's on the island that means that it got there somehow, so maybe that's one tiny thing that could be looked at post-release for a patch.


It was probably built there so..

(in reply to witpqs)
Post #: 37
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 2:50:47 PM   
Don Bowen


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From: Georgetown, Texas, USA
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quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Yamato hugger

Ports have a maximum capacity (based on size) of the equipment they can handle, so if you have like a heavy radar set on a size 0 island, it aint moving.


Well, if it's on the island that means that it got there somehow, so maybe that's one tiny thing that could be looked at post-release for a patch.


In this case it got on the island by scenario designer's keyboard. The problem playtesters are having is not getting big things off of small islands, but onto them.

Many of these problems have turned out to be issues with device load costs in the scenario and have been (or are being) corrected. However, there will always be things that can not be loaded/unloaded at tiny ports in AE - like a 16inch railroad gun at a level 1 port.

The answers to all the "port is too small" issues are to either bring in engineers and enlarge the port or bring in Naval Support to assist in operations.

By the way, port size limits are just one of the operational limits applied to AE. No more basing a battlefleet in a fishing village. Ports have reasonable limitations in docking space, loading/unloading capacity, rearming, repair capability. Players will either learn to plan ahead or to cuss like a boatswine's mate.



(in reply to witpqs)
Post #: 38
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 3:11:33 PM   
Cavalier

 

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Read the manual??? what is youz ...a girly man? . Manly mens learn from all the blood and carnage in the water and say, "maybe I shouldn't be sending all them unescorted troop transports into Truck in '42"

(in reply to Yamato hugger)
Post #: 39
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 5:37:59 PM   
witpqs


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I did say it's a tiny thing. Maybe priority # 4,162,867 for your great-grandchildren to look at some day.

(in reply to Don Bowen)
Post #: 40
RE: Dad, are we there yet? Are we there yet? - 10/12/2008 6:30:00 PM   
Yamato hugger

 

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Just dont what ever you do put it on "stack 299"

(inside joke for the devs, dont expect anyone else to understand it)

(in reply to witpqs)
Post #: 41
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