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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2*****

 
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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 10:45:18 AM   
cantona2


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I think the NATO symbol with the waves is for an amphibious unit, IRC

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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 11:32:43 AM   
Andy Mac

 

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I will check tonight when I get home

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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 11:55:00 AM   
wdolson

 

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quote:

ORIGINAL: Andy Mac

Oops !!


My bad, you have the icons loaded, the suffix for the convoy hasn't been updated yet.

Bill

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Post #: 93
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 12:02:18 PM   
wdolson

 

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quote:

ORIGINAL: Monter_Trismegistos

Hi, I know you are a land guy - but could you also show some of naval action? Screenshot of naval forces in Singapore port? Or you already eacuated them?

And what are those icons on last screenshot? First from the left (with anchor) and fourth from left (with waves)?


The anchor is a naval HQ and the one with the squiggle is a coastal defense fortress.

Bill

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Post #: 94
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 12:36:12 PM   
Kaletsch2007

 

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Hi Andy,
great AAR !!!
My fault, if I got that wrong, but just to be clear about that.
Replacements will not be generated anymore out of the supply pool (or are these convoys in addition to that) ?
Will it work that way for all Allies ?
How about the Japanese ?

Thanks a lot and please go on testing. Can not wait to get that stuff.
Actually playing WitP stock feels like driving a beetle and we are waiting for a Porsche to come.

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Post #: 95
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 12:43:44 PM   
Andy Mac

 

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Replacements work as in stock for the allies you have a pool of devices (which may be added to by one off injections from convoys)

They need supply to be deployed from the pool to units

Japanese remain as per stock they generate devices as needed from industry (they have no devices from convoys although there is no reason why they cannot get some)

I fully expect a modder somewhere quite soon after release to add a few German Devices arriving in limited numbers via convoy for the Japanese obviously this is not in for the new base scenarios but as a what if someone will do it I am sure

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Post #: 96
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 2:40:44 PM   
Andy Mac

 

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The main point to note is the AI's utter dedication to getting to Singapore its done well and is keeping the pressure on.

I managed to avoid retreats and cut off units and tried to stand at Malacca and was bounced out damned quickly.

(OK I am short a few A/T Guns and 18 Pounder Arty Guns and I noticed one of the Bdes had the wrong xp) but still its not bad

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Post #: 97
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 3:50:31 PM   
undercovergeek

 

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quote:

ORIGINAL: Andy Mac

The main point to note is the AI's utter dedication to getting to Singapore its done well and is keeping the pressure on.

I managed to avoid retreats and cut off units and tried to stand at Malacca and was bounced out damned quickly.

(OK I am short a few A/T Guns and 18 Pounder Arty Guns and I noticed one of the Bdes had the wrong xp) but still its not bad


cool, it looks all done, release!!!!!

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Post #: 98
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 4:34:55 PM   
Terminus


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Sure, we'll do that. And then we'll reroute all the subsequent whining hate mail to you.

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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 5:04:55 PM   
undercovergeek

 

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always with the negative waves

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Post #: 100
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 5:58:25 PM   
Andy Mac

 

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Not negative realist - it will be ready when its ready we are going as fast as we can

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Post #: 101
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 7:00:13 PM   
Jo van der Pluym


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Is't possible to list all the icons/symbols?

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CrazyDutch

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Post #: 102
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 7:06:46 PM   
Terminus


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Well, like Andy said, there's 90 of them, all in one graphics file for each national colour.

So they're a bit small, is what I'm trying to say...

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Post #: 103
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 7:41:10 PM   
Andy Mac

 

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Not a lot to say I am running for Singapore as fast as I can

I made a big mistake at Malacca 1 of my Divs was in strat mode which is why I got bounced by such a huge margin.

Andy




Attachment (1)

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RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 8:13:14 PM   
Andy Mac

 

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Not a lot to say I haqve pulled back into Singapore and broken off I have 1,172 AV in Singapore

Japanese are closing up on Johore and it will fall soon

Date is now about 15th January 42

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Post #: 105
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 8:21:57 PM   
Andy Mac

 

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AFTER ACTION REPORTS FOR 01/14/42

And so it begins Japanese Armour forces a crosdsing obviously the causeway was not blown.....

I would shock attack in return but I can see a mass of units close behind them.

Andy


--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 1488 troops, 0 guns, 104 vehicles, Assault Value = 68

Defending force 50707 troops, 589 guns, 287 vehicles, Assault Value = 1319

Japanese max assault: 64 - adjusted assault: 0

Allied max defense: 1502 - adjusted defense: 2109

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
766 casualties reported
Vehicles lost 49


Allied ground losses:
179 casualties reported
Guns lost 3
Vehicles lost 6




(in reply to Andy Mac)
Post #: 106
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 8:35:57 PM   
Andy Mac

 

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More Japanese cross....



AFTER ACTION REPORTS FOR 01/15/42




--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 7205 troops, 67 guns, 111 vehicles, Assault Value = 1237

Defending force 50870 troops, 593 guns, 280 vehicles, Assault Value = 1334

Japanese max assault: 112 - adjusted assault: 4

Allied max defense: 1553 - adjusted defense: 1909

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
2648 casualties reported
Guns lost 27
Vehicles lost 31


Allied ground losses:
1407 casualties reported
Guns lost 31
Vehicles lost 21





--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Allied Bombardment attack

Attacking force 34089 troops, 382 guns, 100 vehicles, Assault Value = 1296

Defending force 36764 troops, 203 guns, 163 vehicles, Assault Value = 1194

Japanese ground losses:
408 casualties reported
Guns lost 11
Vehicles lost 8


Allied ground losses:
525 casualties reported
Guns lost 11
Vehicles lost 8










Attachment (1)

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Post #: 107
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 8:46:11 PM   
Andy Mac

 

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The siege is on I have a lot of guns but all to many of them are AA and the Japanese have brought forward several big guns

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 35109 troops, 236 guns, 108 vehicles, Assault Value = 1096

Defending force 40988 troops, 389 guns, 161 vehicles, Assault Value = 1141

Japanese max assault: 0 - adjusted assault: 0

Allied max defense: 1313 - adjusted defense: 2161

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
     467 casualties reported
     Guns lost 12
     Vehicles lost 8


Allied ground losses:
     1049 casualties reported
     Guns lost 19
     Vehicles lost 17



(in reply to Andy Mac)
Post #: 108
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 8:53:26 PM   
Andy Mac

 

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More of the same allied AV is dropping steadily

AI has not yet brough up air cover so my light bombers and fighters are taking a toll



--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Bombardment attack

Attacking force 35781 troops, 250 guns, 93 vehicles, Assault Value = 1076

Defending force 40660 troops, 394 guns, 150 vehicles, Assault Value = 1129

Japanese max assault: 0 - adjusted assault: 0

Allied max defense: 1312 - adjusted defense: 2009

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
568 casualties reported
Guns lost 28
Vehicles lost 10


Allied ground losses:
1165 casualties reported
Guns lost 29
Vehicles lost 19


(in reply to Andy Mac)
Post #: 109
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 8:56:05 PM   
Andy Mac

 

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Uncomfortably close.....
--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 37805 troops, 211 guns, 78 vehicles, Assault Value = 1069

Defending force 39254 troops, 352 guns, 134 vehicles, Assault Value = 1109

Japanese max assault: 1924 - adjusted assault: 970

Allied max defense: 1292 - adjusted defense: 1801

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
     2678 casualties reported
     Guns lost 23
     Vehicles lost 23


Allied ground losses:
     2727 casualties reported
     Guns lost 46
     Vehicles lost 30


(in reply to Andy Mac)
Post #: 110
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 9:03:25 PM   
modrow

 

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quote:

ORIGINAL: Andy Mac

AFTER ACTION REPORTS FOR 01/14/42

And so it begins Japanese Armour forces a crosdsing obviously the causeway was not blown.....

I would shock attack in return but I can see a mass of units close behind them.

Andy


--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 1488 troops, 0 guns, 104 vehicles, Assault Value = 68

Defending force 50707 troops, 589 guns, 287 vehicles, Assault Value = 1319

Japanese max assault: 64 - adjusted assault: 0

Allied max defense: 1502 - adjusted defense: 2109

Japanese assault odds: 0 to 1 (fort level 0)



First of all, thanks for the yummy AAR - since the Elf's appeared on this board, I have restarted to look at the AE section of the WITP formus more often, and this one is a worthy continuation. I think this is an excellent way to keep out excitement boiling, which appeared to fading off a bit.

Still, I was surprised to see that AI is going to try crossing a river with a single unit in spite of the fact that there is notable opposition in the next hex. If it sends the units over one by one, it is going to hurt its forces quite a bit. Should/could that be changed ? I am aware that this will harm the ability to pursue quickly across the river, but isn't that the smaller problem compared to getting threshed over and over again in forced shock attacks ?

Thanks for the good work to get AE going

Hartwig

(in reply to Andy Mac)
Post #: 111
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 9:06:06 PM   
Andy Mac

 

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It only came over in two waves after this I have a few tweaks to make to the AI anyway I will try to improve this again two of the crossing shock attacks almost worked so I would rather they hadnt done it !!

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Post #: 112
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 9:13:27 PM   
Andy Mac

 

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OK I confess now something has went wrong with the Japanese - interestingly each attack is hurting my forces a lot !!!!

AFTER ACTION REPORTS FOR 01/21/42
--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 30329 troops, 162 guns, 32 vehicles, Assault Value = 836

Defending force 32323 troops, 219 guns, 60 vehicles, Assault Value = 973

Japanese max assault: 1190 - adjusted assault: 1466

Allied max defense: 1106 - adjusted defense: 1565

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
1409 casualties reported
Guns lost 5
Vehicles lost 13


Allied ground losses:
1742 casualties reported
Guns lost 21
Vehicles lost 17






--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR 01/22/42

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 28087 troops, 165 guns, 16 vehicles, Assault Value = 766

Defending force 30690 troops, 199 guns, 60 vehicles, Assault Value = 935

Japanese max assault: 1410 - adjusted assault: 1109

Allied max defense: 1060 - adjusted defense: 1457

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
1014 casualties reported
Guns lost 5
Vehicles lost 4


Allied ground losses:
1776 casualties reported
Guns lost 21
Vehicles lost 17




--------------------------------------------------------------------------------
AFTER ACTION REPORTS FOR 01/23/42

--------------------------------------------------------------------------------

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 26885 troops, 160 guns, 18 vehicles, Assault Value = 715

Defending force 28700 troops, 185 guns, 49 vehicles, Assault Value = 892

Japanese max assault: 1358 - adjusted assault: 1151

Allied max defense: 1007 - adjusted defense: 1901

Japanese assault odds: 0 to 1 (fort level 0)

Japanese ground losses:
955 casualties reported
Guns lost 1
Vehicles lost 6


Allied ground losses:
1806 casualties reported
Guns lost 31
Vehicles lost 14





(in reply to Andy Mac)
Post #: 113
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 9:16:18 PM   
Andy Mac

 

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As tactic go its dammed effective down to 600AV so the Japanese have halfed my AV in a week - I would like to rest trrops but the constant shock attacks make that to dangerous if I rest troops they will recover but they are also piss poor at defending and witht he poor set of leaders I have I dare not rely on reserve mode

Its not a good positio to be in

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Post #: 114
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 9:16:43 PM   
Andy Mac

 

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Maintaining combat mode 24/7 is hard on troops.....

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Post #: 115
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 9:44:29 PM   
Andy Mac

 

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Going to end this now before Singapore has fallen a new build is out to be tested that fixes a couple of issues I have noticed so we will do another one soon.

Hope you enjoyed it

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Post #: 116
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 10:04:46 PM   
pad152

 

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Thanks, would have liked to have seen the aircraft lost screen, the Buffalo I seems to have done very well with few A2A losess.




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Post #: 117
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 10:09:48 PM   
Andy Mac

 

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It did damned well because I kept it out of the fight and user error (mine) meant that when the AI diverted half of 25th Army for an ealry attack on burma (it does that occasionally to keep folks on there toes.....) it meant that Kuantan was bypassed and Kuantan was a critical air bridge base hence all the Jap air staying in North Malaya......

I wondered why the IJAAF kept out of the fight - now I know and am adjusting !!!!

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Post #: 118
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 10:10:37 PM   
Andy Mac

 

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I learn somethign about the AI and am able to refine it on every single run through...

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Post #: 119
RE: ****** OFFICIAL ADMIRAL's EDITION AAR V2***** - 10/14/2008 10:15:33 PM   
Rainer

 

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Andy, they (Matrix) should pay you for that.
It's the most fascinating "marketing" I've seen for a long time.
Thank you very, very much.
And now hurry back to the drawing board/beta test chair and don't waste your time with "fishing for compliments" anymore
(Tongue in cheek, of course. Please don't stop with this delicious "marketing").
Cheers
Rainer

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Post #: 120
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