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RE: Initial impressions - 10/31/2008 10:01:52 PM   
Prince of Eckmühl


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quote:

ORIGINAL: Andrew Williams

no problem glad to be of help.

Your vehicle is parked alongside a window... no LOS impediment there see coding pic.

The walls or any object in Close Combat can be coded with certain characteristics.

Warning: Getting a bit Technical.

Columns Ab and Ac of the workbook refer to Line of Sight through objects including walls.

Walls are coded in Ab to block LOS

AC is a switch to turn off/on LOS through wall if you are adjacent (in CCMT this was turned off )

In WaR this is turned on so you can fire through a wall if adjacent ie right up next to the wall... two walls will Block LOS

this allows soldiers, in particular, to fire from buildings without having to find a window (which sometimes cause only 1,2 or 3 of a team to get LOS while the others mill about)

In the scenario you present the game engine must consider that your vehicle is close enough to be adjacent to the wall and gain LOS.

A slight change in the angle of fire brings into play the window or not and the distance the game engine considers is close enough to be adjacent.

You can see this by gaining LOS to certain points but not to others.



Well, there you go. I always suspected that it had something to do with the way that the buildings are coded. To the great unwashed, it can be difficult to discern a bug from a feature!

Thanks again,

PoE (aka ivanmoe)


< Message edited by Prince of Eckmühl -- 10/31/2008 10:02:24 PM >


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Post #: 31
RE: Initial impressions - 10/31/2008 10:32:43 PM   
squadleader_id


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quote:

ORIGINAL: Neil N

Actually, Zon and AA_Gen_Jack did the vehicle graphics and I think that if you compare them side by side, VetBoB's tanks are a little larger


Oops...my mistake
As for VetBoB tanks...there's a smaller tanks submod where the tanks are smaller (about the same size as WAR I believe).


quote:

ORIGINAL: Reboot

JimRM2 did a few gems too


How could I forget JimRM2! From Afrika desert maps to Ardennes forests and villages...awesome!

(in reply to Neil N)
Post #: 32
RE: Initial impressions - 11/1/2008 1:48:26 AM   
KG_Cooper

 

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quote:

ORIGINAL: Lützow

The AI seems to have improved as well. Since I don't own the original game anymore I can only judge by comparing to CC4 demo which I played some days ago. While the demo mission was a walkover, I got my ass handed at first campaign scenario already.



I am an old player from way way back (CC3 on the game zone) and decided to give this a go. I want to know what level you have the game set at? I played the first game and I walked over the AI.

The only issue so far is after moving from my town and capping the bridge the game ended and the next segment had me start on the US side of the map and the Americans were give my town?

Cheers

< Message edited by KG_Cooper -- 11/1/2008 1:53:32 AM >

(in reply to Lützow)
Post #: 33
RE: Initial impressions - 11/1/2008 3:08:06 AM   
Stwa


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quote:

ORIGINAL: squadleader_id

Nicely done S3T and Matrix!

- The new vehicle graphics rules (by Neil N. AKA Linebacker right?)...the new camo schemes and details look great. CC4: VetBoB (smaller tanks vetmod) looks great...but WAR's vehicle graphics looks just as good...if not better.

- The Opponent AI for single player games is surprisingly not bad...way better than the original CC4 (and CC5). Not as overkill as VetBoB (lethal weapons!)...which is good news to me. The AI still can't carry out a decent attack...it's aggressive but still dumb as the attacker (sending squads at VLs piece meal, no AFV-Infantry combined arms tactics). The AI controlled AFVs do seem to be more active moving...but sometimes just randomly...and sometimes driving straight into VLs (and easily destroyed using infantry AT weapons at point blank range).
The AI on defense is pretty tough...attacking will give experienced players a good challenge. I like how the AI aggressively counter-attacks after losing VLs. AI Infantry hiding inside buildings are also especially tough to supress and destroy. The AI still doesn't setup properly, and sometimes break cover to manouver without good reason.

- Yup, the Soldier AI is more prone to ducking under fire and aborting movement...but in WAR it's not as annoying as the "girlie soldiers" in CoI and CCMT...phew! A few more clicks are needed to reissue lost orders...but I find it managable :D

- The new maps are awesome...SouthernLand outdid himself again...as always! :)

- The weapon sounds are crisp, realistic and well done, the command and death sounds are a bit generic...a lot of CC5 mods feature more 'brutal' command and death sounds ;). Still some minor bugs in the sounds (English spoken line when US request truce while playing as Germans - speaking Germans).

- Weapons artwork on the interface looks great...too bad the interface is still locked (with black borders) and not fully stretchable so you can't really see the weapons graphics up close. The guns/cannon graphics is done in 'traditional CC style'...personally I prefer gun graphics from mods like VetBoB, Utah, GJS-TRSM...close up and showing the Nozzle Break graphics.

- Great work on fixing the rank graphics bug in the Tactical Map interface...now they show Heer, SS and FJ ranks correctly (this feature was broken in CC4-CC5, only displaying one type of ranks).

- The Waffen-SS tank crews coded and displayed using Heer ranks need to be fixed in the next patch.
Also Panzerwaffe fans might nitpick about the Panzer crew uniforms...Assault Guns crews should be wearing Gray, not Black.
Waffen-SS Panzer crews also wore camo, besides panzer crew black. Maybe panzer fans can add to this?

- Vehicle pathing is much better...but sometimes tanks still turn in circles or do random about turns instead of reversing smoothly. The AI controlled tanks are a lot more active, compared to the campers in CC4-CC5.

- The interface screen expanded from locked 800x600 is welcome...why not make it strechable to full screen :)

- The new text files for modding is a great idea...but modders need tutorials to edit these. The WAR workbook looks great too...good work, Guys!

- Nice features, well polished and very playable out of the box...looks like I'll be busy with this one for quite a while :D



Probably because WaR is really just CC5 (including some of the graphics)? But the developers have finally starting moving game modifyable values to the outside of the program.

Also regarding stretching the menus, I am not sure about that. Perhaps they can produce a situation that eveyone would like.

See attachment for what the game (CC4 on CC5) might look like stretched to 1360 x 768. Do you like that? I kinda do, but I have learned to live with it.







Attachment (1)

(in reply to squadleader_id)
Post #: 34
RE: Initial impressions - 11/1/2008 3:44:49 AM   
Tejszd

 

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quote:

had me start on the US side of the map and the Americans were give my town?


Sounds like you took too many casualties and your morale broke awarding the other side the town VL.

As for the game settings the AI should be set as Recruit and you Elite. These settings will change the quality and number of squads/vehicles available. Short term in the GC it might not make a bug difference but later as you start to run out of your best units it will get tougher to hold the maps you have….



(in reply to KG_Cooper)
Post #: 35
RE: Initial impressions - 11/1/2008 4:58:05 AM   
KG_Cooper

 

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Interesting - I did not take note of my casualities. I guess what had me ???? was the fact we basically switchhed sides. On well.

I am planning on doing the GC and really get a feel for things... and try to get a few og my old KG friends playing this game again as we used to be a known clan 10 years ago... I guess we should join OMO if they are still around lol.

(in reply to Tejszd)
Post #: 36
RE: Initial impressions - 11/1/2008 6:29:04 AM   
squadleader_id


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quote:

ORIGINAL: Stwa


Probably because WaR is really just CC5 (including some of the graphics)? But the developers have finally starting moving game modifyable values to the outside of the program.

Also regarding stretching the menus, I am not sure about that. Perhaps they can produce a situation that eveyone would like.

See attachment for what the game (CC4 on CC5) might look like stretched to 1360 x 768. Do you like that? I kinda do, but I have learned to live with it.



Yeah...AFAIK WAR is based on a revamped CC5 engine.
As for the interface/menu stretching...maybe include an option to either have it stretched or locked with black box...that way the player can choose based on his preference. At 1280x1024 the menu still looks great. As for widescreen displays...graphic card drivers have setting to display screens stretched or locked aspect (with black borders on the left and right).
I'm glad that it's not locked at 800x600 like CoI and CCMT though...


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Post #: 37
RE: Initial impressions - 11/1/2008 12:50:07 PM   
Noakesy

 

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Wonder if anyone can help me - this looks an interesting game, but feedback I've had (on the series, not this game) is that the AI isn't up to much, and playing H2H is a drag as you need to find an opponent basically with time to play the game at the same time as me (I mostly play PBEM and that's much easier).

I've a couple of questions:
1. We have two PCs at home, networked, can I play against my son on the other pc (for example) or does each PC have to have the disc in it to play?
2. If our pcs are networked is this a problem? I've been told it can be difficult (something to do with IP addresses and wifi set up), any advice would be warmly welcomed (and might actually prompt me to buy this).

Cheers

(in reply to squadleader_id)
Post #: 38
RE: Initial impressions - 11/1/2008 1:49:15 PM   
Prince of Eckmühl


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quote:

ORIGINAL: Noakesy

2. If our pcs are networked is this a problem? I've been told it can be difficult (something to do with IP addresses and wifi set up), any advice would be warmly welcomed (and might actually prompt me to buy this).



Should be no problem, whatsoever. You'll be using the internal IP addys for your network, which ought to read 192.168.x.x when you run IPCONFIG from a command prompt. Open the game, put in the host IP on your network, and you're good to go.

PoE (aka ivanmoe)

_____________________________

Government is the opiate of the masses.

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Post #: 39
RE: Initial impressions - 11/1/2008 2:04:20 PM   
killroyishere

 

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quote:

but still seeing numerous instances of defending AI units deciding it's a better life choice to break cover and head for the enemy.


This is a big problem in the Battlefront Combat Mission series as well. I do not understand why developers cannot program the AI to know when it is ahead or winning and not do such silliness.

(in reply to Andrew Williams)
Post #: 40
RE: Initial impressions - 11/1/2008 3:09:53 PM   
Noakesy

 

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quote:

ORIGINAL: Prince of Eckmühl
Should be no problem, whatsoever. You'll be using the internal IP addys for your network, which ought to read 192.168.x.x when you run IPCONFIG from a command prompt. Open the game, put in the host IP on your network, and you're good to go.
PoE (aka ivanmoe)


Well, I'm nearly getting convinced to buy it, just need to seek permission to get the funding I think. Is there any point buying the boxed version instead of download (e.g. is there a good manual in the boxed one)?

(in reply to Prince of Eckmühl)
Post #: 41
RE: Initial impressions - 11/1/2008 3:30:27 PM   
Sgt.Fury25


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Hi,I played acouple of scenarios and enjoyed the game.I wish I could have waited for this release than go on impulse in buying ww2rtv or commander nap at war.These products were clearly not thought out well.Live and learn I guess.

(in reply to Noakesy)
Post #: 42
RE: Initial impressions - 11/1/2008 3:56:43 PM   
Erik Rutins

 

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From: Vermont, USA
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quote:

ORIGINAL: Noakesy
Well, I'm nearly getting convinced to buy it, just need to seek permission to get the funding I think. Is there any point buying the boxed version instead of download (e.g. is there a good manual in the boxed one)?


The boxed version does include a printed manual and with either version, you don't need anything in the drive to play, just install and go. I would suggest getting the Digital + Physical option, same price as the Physical only but you get to download and play right away while waiting for the physical box to arrive.

Regards,

- Erik

_____________________________

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CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Noakesy)
Post #: 43
RE: Initial impressions - 11/1/2008 5:24:36 PM   
Tejszd

 

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Joined: 11/17/2007
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quote:

Also regarding stretching the menus, I am not sure about that. Perhaps they can produce a situation that eveyone would like.

See attachment for what the game (CC4 on CC5) might look like stretched to 1360 x 768. Do you like that? I kinda do, but I have learned to live with it.


The stretched image I don't really like.

My monitor I run at 1920x1200 so I wish I could show the the 800x600 images at 1600x1200 which is perfectly double. But everyone has different preferences so it would be nice to let the user have some options and decide what to do.

(in reply to Erik Rutins)
Post #: 44
RE: Initial impressions - 11/1/2008 6:46:46 PM   
squadleader_id


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quote:

ORIGINAL: Tejszd

The stretched image I don't really like.

My monitor I run at 1920x1200 so I wish I could show the the 800x600 images at 1600x1200 which is perfectly double. But everyone has different preferences so it would be nice to let the user have some options and decide what to do.


I believe they're at 1024x768 now. Still locked at that res...but better than locked at 800x600 :)

(in reply to Tejszd)
Post #: 45
RE: Initial impressions - 11/1/2008 6:56:00 PM   
Noakesy

 

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Joined: 5/26/2005
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quote:

ORIGINAL: Erik Rutins
The boxed version does include a printed manual and with either version, you don't need anything in the drive to play, just install and go. I would suggest getting the Digital + Physical option, same price as the Physical only but you get to download and play right away while waiting for the physical box to arrive.

Regards,

- Erik


Thanks Erik - can you answer the questino for me regarding my son and I playing on two pcs in the house - do we have to have the disc in each machine, or can we play each other with just the one game (or am I suggesting something corrupt and/or illegal here???)

(in reply to Erik Rutins)
Post #: 46
RE: Initial impressions - 11/2/2008 4:33:49 AM   
ANZAC_Tack


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KG_Cooper,
hows it going. i think we played' back in the day' you may of even helped me with RR manual install! now thats old....

im waiting for my copy of WaR to be delivered...god its killing me....

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ANZAC_Tack

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Post #: 47
RE: Initial impressions - 11/2/2008 5:31:28 AM   
KG_Cooper

 

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Hi TACK! long time... oh I remember RR that was my favorite. Good times! I could not wait for the package so I did the DL from work and got it fast.  Playing brings back memories some good and some well...

Like the PUMA from HELL last night. Took out to Shermans and I had the drop on him... 4-5 hits and no kill! maybe because I have the AXIS cranked up to the MAX.

So far I am winning each round even against the best the AI can do which brings me to some of it limitations i.e. running 3 Panthers to the center VL of a town with assault troops running in as well.

I stripped the infantry with a barrage but those damn panthers took lots of work... two fell to a bazooka the third was saved. Anyway it is addictive as I plated about 4 rounds at 30 mins a round.

Anyway i hope all is well for you... did you ever get a decent internet connection ;)

KG_Cooper

(in reply to ANZAC_Tack)
Post #: 48
RE: Initial impressions - 11/2/2008 2:08:21 PM   
Platoon_Michael


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Ofcourse my opinion is going to be very biased because the re-release is Battle of the Bulge.

But I do like what I have seen so far.
The maps are awesome.The new wooded textures and the amount of trees applied is a much needed upgrade/effect.
Also not being able to just roll your vehicles through the woods at ease gives the game a much better accuracy of the terrain.
A huge difference for me is the much bolder text for that small pop-up soldier window ingame.
That and the better background contrast makes it so much easier to see/read.(I can't remember what that specific file name for the window is)

my only complaints aren't really complaints but I don't like the map preview or the soldier buttons,they just don't stand out as well as the next /previous or main buttons.
And there's no direct link to either Gamespy or BHQ in the Multiplay option of the game.
Those are very very minor things compaired to all the extras the game now has.

Truly worth buying,Great job to all who were involved on the project.
Now I just cant wait to have a physical copy in my hands.

Thank-You very much.

< Message edited by Platoon_Michael -- 11/2/2008 2:12:01 PM >

(in reply to KG_Cooper)
Post #: 49
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