SlickWilhelm -> Initial impressions (10/29/2008 4:50:00 PM)
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Just for you guys still sitting on your wallets, I stayed up late last night playing through the Bastogne scenario so I could give some of you a reason to warm up your debit cards. First off a quick look at my system specs, for comparison to what you have if you're wondering how WaR will run on your system: Intel P4 3.4ghz 2GB RAM 512MB ATI Radeon 3850 AGP Windows XP Professional sp3 LG 22" widescreen monitor @ 1680x1050x32 The good news is that WaR runs very smoothly on my system. Air strikes were smooth(and spectacular!). I didn't notice any slowing down or lagging during fights. Bottom line, if you enjoyed "Cross of Iron" you should enjoy "Wacht am Rhein". Since I've only played one scenario, I can't comment with authority on the AI, but from what I've seen in my limited time, it appears to perform at step up from the AI in COI. Pathfinding appeared to be mostly very good. The graphics are very nice, with beautiful little explosions and smoke, even the smoke markers for the air strikes are a thing of beauty. Battle sounds are also very well done. I especially liked the mortar sounds. Just so I don't sound like too much of a fanboy, there were a few things that I don't like about WaR from an initial impression. I don't like the fact that the menu screens are in 1024x768. I assume it was too much work to recode it to be able to have the menus at the same resolution as the battle screens. Although, COI was able to accomplish this. But, whatever. I'm also not very impressed with the American voices used. Unlike COI, where it felt like the Russian soldiers were yelling at you like you were right on the battlefield with them, the Americans are radioing their information to you, complete with mic clicks. The Americans also seem too relaxed and calm, like they are out for a Sunday walk instead of in the middle of a battle. When my M10 Wolverine got taken out by a Tiger, the instead of the crew screaming and yelling that they're hit, I get a calm, collected "We're bailing out" radio message from the crew. I'm not sure if these voices were in the original CC4, as it's been too long since I've played that...and I didn't have time to boot it up last night to check. The ambient battlefield sounds are a little sparse, and the volume is quite low. I wish there was a way to elevate them a bit so that the distance crump of shells and the occasional bird can be heard in the background. Of course, those are very minor nitpicks. Overall, the game seems to be pretty much the same Close Combat that I have loved over the years. If you're a Close Combat enthusiast, based on my admittedly limited experience with WaR, I see no reason not to whip out the debit card and make the purchase. The gameplay is great, the graphics are gorgeous and the AI is improved. What more do you need for an excuse to support the fine folks at Matrix?
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