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Simulating Oil Production

 
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Simulating Oil Production - 11/14/2008 10:06:53 PM   
Maddoc06

 

Posts: 58
Joined: 8/9/2008
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I've been thinking of doing this for some time.

I'm really only wanting to make some oil-dependent item types consume oil reserves at the time of production only.
I can do it by exploiting the existing regime slot structure in the editor.

Can anyone answer these questions for me

1. Under the ItemTypes are there 5 "RegimeSlotCost Needed" fields for each regime, or are there 5 fields available for all regimes together?

2. If I produced an ItemType called "Oil", is there a way to display it continuously along with supply?

I know this is a little like the manpower simulation some people have already done.
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RE: Simulating Oil Production - 11/20/2008 7:23:49 PM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Interesting concept, I wish I knew enough about the modding scripts and techniques to help out. Obviously, abstracting supply and cities into oil and oil fields respectively would be the direct path.

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History began July 4th, 1776. Anything before that was a mistake.

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RE: Simulating Oil Production - 11/20/2008 10:19:21 PM   
Widell


Posts: 913
Joined: 4/27/2005
From: Trollhättan, Sweden
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In the Mod FAQ, this topic: http://www.matrixgames.com/forums/tm.asp?m=1663719 talks about something that may guide you?

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