Maddoc06 -> Simulating Oil Production (11/14/2008 10:06:53 PM)
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I've been thinking of doing this for some time. I'm really only wanting to make some oil-dependent item types consume oil reserves at the time of production only. I can do it by exploiting the existing regime slot structure in the editor. Can anyone answer these questions for me 1. Under the ItemTypes are there 5 "RegimeSlotCost Needed" fields for each regime, or are there 5 fields available for all regimes together? 2. If I produced an ItemType called "Oil", is there a way to display it continuously along with supply? I know this is a little like the manpower simulation some people have already done.
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