Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Respectful Request for JD

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> 3rd Party Developers Area >> Respectful Request for JD Page: [1]
Login
Message << Older Topic   Newer Topic >>
Respectful Request for JD - 11/17/2008 3:53:34 AM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
JD are you close to the release of your final editor? If not, is there a schedule maker that can be added to your last update?
Post #: 1
RE: Respectful Request for JD - 11/17/2008 12:14:18 PM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
Status: offline
quote:

JD are you close to the release of your final editor?

No. Well, at least not what I would call a "final" editor. Please understand that when I said I have little time, I meant it. I am working on it, though.

quote:

If not, is there a schedule maker that can be added to your last update?

No, sorry... The schedule editor will be the last thing added. Todd and I have discussed potential schedule editing algorithms, and all of them are complicated unless you're wanting something as basic as what David offers us with his releases.

JD


_____________________________



Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to simmer)
Post #: 2
RE: Respectful Request for JD - 11/17/2008 3:43:38 PM   
regenerator

 

Posts: 47
Joined: 12/11/2005
Status: offline
I know you most likely have no certain time-line, so hopefully this isn't pushy, but do you know, in general, the chances there could be a release by the end of the year? Or are we talking perhaps 3-6 months (or longer)?

Will the player graphics (skin, face) be finished?

Whatever happens, I thank you for the great utilities you've already developed. Without them, this game wouldn't be playable for me.

As it is, I'm teetering on the edge of finally giving up on MaxFB after what has happened recently (knowing there will be no more "official" updates or releasing of source code). If 2.2.7.0 does get finished, I'm thinking that would make my decision to stay aboard (no pressure intended, just expressing my keen interest in your project! )

Last note, I don't know if you'd be interested, but I'm a developer by trade. I've done some database work in my time, so if you ever have collaborators, I'd be glad to help with what I could.

< Message edited by regenerator -- 11/17/2008 7:09:32 PM >

(in reply to jdhalfrack)
Post #: 3
RE: Respectful Request for JD - 11/17/2008 3:58:47 PM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
Status: offline

quote:

ORIGINAL: regenerator
As it is, I'm teetering on the edge of finally giving up on MaxFB after what has happened recently (knowing there will be no more "official" updates or releasing of source code).

Unfortunately, this is my mind set too. I do enjoy the tinkering that's allowed via Maximum Football, but with no more official releases, I find myself wondering back towards Madden Utilities.

So, unfortunately, I cannot give a promise of a short timeline . Most likely, we are looking at longer rather than shorter.

With the Madden discoveries that the other programmers and I are making over at Football-Freaks, it is becoming more and more easy to edit graphics of all kinds. This is even beginning to include stadiums.

So, once again, I am sorry for the "bad" news, but it does look like it will be awhile.

JD


_____________________________



Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to regenerator)
Post #: 4
RE: Respectful Request for JD - 11/17/2008 6:18:08 PM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
JD the problem I have with David's editor is that you cant delete games that are already set. such as mistakes or bye weeks and it is very tempermental.

(in reply to jdhalfrack)
Post #: 5
RE: Respectful Request for JD - 11/17/2008 7:12:10 PM   
regenerator

 

Posts: 47
Joined: 12/11/2005
Status: offline
Appreciate the candor, JD. Guess I'll check back with this game sometime next year.

in the meantime, it's off to search for alternatives! Ah, the endless quest...

(in reply to jdhalfrack)
Post #: 6
RE: Respectful Request for JD - 11/17/2008 7:16:16 PM   
DAWUSS

 

Posts: 248
Joined: 7/5/2008
Status: offline
Schedules are a pain in the neck. Especially for things like NFL schedules, where you only play division opponents twice, have 8 home games, 8 away games...

I know for my IFL, I had to insert bye weeks (otherwise each team would have had to play one opponent twice, which kinda didn't look right), and each of those were a pain to do.

(in reply to regenerator)
Post #: 7
RE: Respectful Request for JD - 11/17/2008 7:52:11 PM   
regenerator

 

Posts: 47
Joined: 12/11/2005
Status: offline
One final question, JD, just out of curiosity -

Madden seems to be your choice of the available options out there right now for football games.  I know that you guys have busted a lot of code over at FootballFreaks and made a lot of things customizable with utilities...but you don't find the 32-team, 17-week league structure ultimately limiting?  I just ask bc that has kept me from plunging into the whole MaddenMods thing. If there has been a true way around that discovered, I would love to know.

Making custom teams, artwork and all is great, but to me those things are usually most fun if you can then place them into a similarly customized league-setting (Of couse, that's just my opinion).  For instance, how are NCAA-type leagues handled?  I don't see how one could attempt to simulate college football inside a 32-team league, NFL-type league structure.

I've looked around the FootballFreaks site but I haven't been able to gather all the info I'd like.  Jumping into the middle of something like this, its quite difficult to get all caught up on everything.  Thanks for any insight...

(in reply to DAWUSS)
Post #: 8
RE: Respectful Request for JD - 11/17/2008 11:07:32 PM   
jdhalfrack


Posts: 293
Joined: 10/22/2007
From: Springfield, IL
Status: offline

quote:

...you don't find the 32-team, 17-week league structure ultimately limiting?


Yes. VERY limiting. The Roster size... VERY limiting.

These two things are the biggest drawback of Madden. The schedule has potential to be changed if we can break a few more things. The roster size will be a little tougher.

I am not opposed to Maximum Football, but with the declining user base and lack of any releases at all in the future, it makes it harder to justify spending the 9 to 12 hours a week programming I used to for it. But, MF has its definite advantages! I don;t disagree with you there!

JD

_____________________________



Latest Max FB Databse Editor: Max FB Database Editor (v 1.7.0)

(in reply to regenerator)
Post #: 9
RE: Respectful Request for JD - 11/17/2008 11:33:14 PM   
mbsports

 

Posts: 275
Joined: 1/7/2007
Status: offline
I tell you what guys, if you want to do a college sim - go text based and go for Bowl Bound.  Max FB has way too many holes to be considered as a serious college sim.  It does alright for Pro, Canadian, and Arena but College the differences are just enormous compared to the way it's run.

Thankfully I use Madden, Bowl Bound, and Max FB amongst a myriad of graphics driven selections to get my stuff set.


(in reply to jdhalfrack)
Post #: 10
RE: Respectful Request for JD - 11/17/2008 11:34:35 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
JD, your work thus far is greatly appreciated. The ability to simply add a college team to the players bios is big for me.

But I understand where you are coming from, interest wise. I love all the potential of this game, and will probably play it until another option is available, but the user base doesnt seem to be larger than about 10 guys. I understand there could be 100, but they arent here, posting. A game can only hang on for so long with that number. Eventually it will be me making stadiums, Mykal making uniforms, and another guy saying thanks

I do think that the community could see growth, if Matrix were to lower the price to maybe $15-$20(US). I think a lot of people would be willing to tolerate the issues, to have a decent football game. I've spent much more on games that I havent played a fraction as much as I have played MaxFB.

_____________________________


(in reply to jdhalfrack)
Post #: 11
RE: Respectful Request for JD - 11/18/2008 1:42:55 AM   
rcleslie

 

Posts: 123
Joined: 6/8/2006
Status: offline
Simmer, I have encountered that problem/ It was a while back, but if I recall correctly I was able to change the week number of the offending game to a week AFTER THE END OF THE SEASON and then eliminate it. I think you can also use that "extra week" to add a game. I hope I am right about that - give it a try. You are right that the current schedule editor is frustrating. I work out my schedule on paper first and then copy into the editor. Of course if you are all thumbs on the keyboard as I am.... Good luck!

(in reply to simmer)
Post #: 12
RE: Respectful Request for JD - 11/18/2008 2:58:24 AM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
When I encounter this I make it week 20 knowing that it dont exist and hope it will not recognize that the final week is 12. Is this a way around it?

(in reply to rcleslie)
Post #: 13
RE: Respectful Request for JD - 11/18/2008 8:23:09 AM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
quote:

JD the problem I have with David's editor is that you cant delete games that are already set. such as mistakes or bye weeks and it is very tempermental.


Why do you do not edit the schedule table in the league database. Here you need only a simple Access editor.

_____________________________


(in reply to simmer)
Post #: 14
RE: Respectful Request for JD - 11/18/2008 12:07:21 PM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
where is that table and how do I do this??????????

(in reply to Tullius)
Post #: 15
RE: Respectful Request for JD - 11/18/2008 12:48:39 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
in the league database.....table called 'Schedule'

_____________________________


(in reply to simmer)
Post #: 16
RE: Respectful Request for JD - 11/18/2008 12:55:39 PM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Simmer, in Davids schedule editor, all you have to do is change the game you want to delete to a week after your final.

If you have an 18 week schedule, change the game you want to delete to 19. Then click on it and delete.

Davids scheduler lets you delete the last game, so make the one you want to delete the last game, by making it a week # after your real final week.
Not sure what you mean by deleting a bye week. Bye weeks dont actually exist. If a team isnt scheduled, then there is a bye week.

_____________________________


(in reply to garysorrell)
Post #: 17
RE: Respectful Request for JD - 11/18/2008 1:28:38 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
And on FBMax.com is somewhere a file called "DB Viewer". It can read and edit all databases (mdb). Editing is simple, change the value. An edited value is instantly saved (so it is better make always a backup).

_____________________________


(in reply to garysorrell)
Post #: 18
RE: Respectful Request for JD - 11/18/2008 1:31:08 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
you can create Bye week;s though Gary

I've done it in the past for errrrm..... Jean Boulanger, think that was his name
he wanted a 9 team league and the schedule just wouldnt pan out for him
some teams where playing more games than others
so he asked me to look at it

I got round it by extending the schedule and in effect then created bye weeks
But then I'm taking the topic a little off it original topic now arnt I

AND NO in advance, I arnt doing anyone elses schedule for them, before you ask
took me days to work out for Jean

_____________________________


(in reply to garysorrell)
Post #: 19
RE: Respectful Request for JD - 11/18/2008 5:49:28 PM   
simmer

 

Posts: 572
Joined: 11/20/2004
From: Pittsburgh,Pa
Status: offline
Are you kidding me.........After looking at this with the data viewer are the teams identified only by numbers and not names?
That is alot of deciphering.........Is there a way to cut and paste an entire schedule form one of the NCAA internet web sites????

(in reply to Mykal)
Post #: 20
RE: Respectful Request for JD - 11/18/2008 6:30:48 PM   
Tullius

 

Posts: 1174
Joined: 11/18/2004
From: Saxony (Germany)
Status: offline
quote:

After looking at this with the data viewer are the teams identified only by numbers and not names?


Every team has an ID. The team and the affiliated ID you will find in the "Teams" table. BTW Such a procedure is a common concept.

_____________________________


(in reply to simmer)
Post #: 21
RE: Respectful Request for JD - 11/19/2008 2:17:33 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
quote:

Is there a way to cut and paste an entire schedule form one of the NCAA internet web sites

No. It has to be in the format of the database.

There is no simple way to do this. Either accept the schedule the game gives or go in and edit it to your liking. But once you decide to edit it yourself, there is no easy way. You have to manually change it. Davids editor is, in my opinion, the easiest way.


_____________________________


(in reply to Tullius)
Post #: 22
RE: Respectful Request for JD - 11/19/2008 2:19:13 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Identifying teams and players by a number is the best way to do it. FBPro did it that way. It allowed you to have teams and players of the same name.

_____________________________


(in reply to garysorrell)
Post #: 23
RE: Respectful Request for JD - 11/19/2008 2:21:47 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
Mykal, I get the bye week thing, I just meant its achieved by not scheduling a team that week.

You can do anything and everything via Davids scheduler by using the last blank spot and any games you are editing.

_____________________________


(in reply to garysorrell)
Post #: 24
RE: Respectful Request for JD - 11/19/2008 2:24:13 AM   
garysorrell


Posts: 2176
Joined: 1/29/2005
Status: offline
quote:

JD the problem I have with David's editor is that you cant delete games that are already set. such as mistakes or bye weeks and it is very tempermental.

Deleting a game is easy....as explained above.
Bye weeks are also handled fine by the editor.

_____________________________


(in reply to garysorrell)
Post #: 25
RE: Respectful Request for JD - 11/19/2008 2:39:28 AM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline


_____________________________


(in reply to garysorrell)
Post #: 26
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> 3rd Party Developers Area >> Respectful Request for JD Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.188