Panzer Leo
Posts: 526
Joined: 6/13/2001 From: Braunschweig/Germany Status: offline
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[QUOTE]Originally posted by Svennemir [B]I hope this is not annoying? :) [/B][/QUOTE] How could it be ? You're playing H2H and you're making your own thoughts on it...that's all I asked for...:D Your observations should be about right, how things come out with these settings... [QUOTE]I am playing the H2H Task Force Wilder scenario. I have my infantry toughness preference set to 170 and the artillery v. soft to 150. I notice that the German 60/100 panzerfaust is decimating my infantry. Since this is the first SP that I have played in which the panzerfaust could be used against infantry, I am curious if this weapon was, or could be used, against infantry? And was it this powerful? When I played the Bloody River scenario, I noticed that the Japanese 50mm seemed more deadly than usual. Are these weapons affected by the artillery v. soft setting? Your assistance is appreciated. So far I like the sounds and feel of H2H.[/QUOTE] As both weapons are direct fired, I don't think the Arty setting is causing this. It might be, that the new v7.1 splash damage could be the reason. When the inf toughness is at 170%, it becomes quite hard to achieve direct kills. It's possible, that the splash casualties are not affected the same way and they stayed about the same or at least do not get lowered the same way...this would cause the impression, that large warhead weapons do not suffer that much from 170%...but I'm not sure... So it is possible, that the 170% inf toughness distorts the usual relation of casualties done by direct fire with small warhead weapons and the large ones... In general, it was possible and quite often done, to fire with PzFausts, PzSchrecks, Bazookas or even PIATs at infantry. Normally you would do this, when the infantry is in some sort of cover and it's actually a obstacle, you're aiming at to hit the nearby infantry (like a house or dense woods). The point, that HEAT rounds cannot cause casualties, because the explosion is directed to a little point, to achieve penetration, is a bit misleading. It is still quite some explosives envolved, that cause the typical blast effects. What is missing, is the extra amount of material to scatter around like in normal HE grenades, to be really lethal. The HEAT roundsI fired, could be felt up to 300m away...should be enough to scare one when standing only 10m away :D In the game the highest casualties I saw done by a PzFaust was 2, I think. They mainly cause, what they were used for...suppression... Th use of these weapons is again a feature, best handled by human players. For the PzFaust, there're 3HE and 2AP shots with full ammo on. The HE rounds in the case of the PzFaust and the PzSchreck can be fired at tanks also, so you wouldn't waste them against infantry, when tanks are around... The AI is now making an excessive use of it, a smarter player would never do... In history, the Russian might have been the ones who used it the most against infantry. Due to the enormeous numbers of PzFausts produced and it's easy handling, the Russians fired most captured PzFausts in street fighting against infantry, with quite some success (and they could do this, because they did not have to save them for use against German tanks...were there's no tank, you can't fire at it...) [QUOTE]I'm downloaded and ready for some opponents. I hear of a new US OOB83, is this a part of the MOD also?[/QUOTE] Indirectly...many, if not the most changes were made in the H2H OOB aswell. I took the comments from Brian Price, Overlord, AmmoSgt and others from their posts and worked them in. The result is not exactly the same, but I think pretty close, with some additional stuff I put in from my own thoughts...
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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL] Mir nach, ich folge euch !
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