Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Destroying abandoned vehicles

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Destroying abandoned vehicles Page: [1]
Login
Message << Older Topic   Newer Topic >>
Destroying abandoned vehicles - 4/24/2002 3:14:35 AM   
hopej

 

Posts: 11
Joined: 3/28/2002
Status: offline
How do you destroy abandoned vehicles?

Is there an advantage to destroying them? I think at the end of the game you get credit for abandoned units just like destroyed ones.
Post #: 1
- 4/24/2002 3:32:37 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
I believe it states in the manual that if you leave troops in the same hex as an abandoned vehicle, they will eventually destroy it. The speed at which this happens is dependent upon experience, unit type, etc. I, however, have never seen this happen, despite many tries. Was this feature removed?

Goblin

_____________________________


(in reply to hopej)
Post #: 2
Destroying abandoned vehicles - 4/24/2002 3:37:44 AM   
Lars

 

Posts: 205
Joined: 7/19/2000
From: Västerås, Sweden
Status: offline
Hi
If you move a unit in to the same hex as the vehicle, and stay there (undisrupted) for one turn, the vehicle is destroyed.
You don't get any additional points for this, but your opponent can't re-crew it. ;)

Regards
/Lars

_____________________________

:D Plays for fun! :cool:


[img]http://publish.hometown.aol.com/kenkbaran/images/spwaw-virtual-b-o-b2.jpg [/img]
[img]http://www.redzoneforums.com/images/avatars/gia

(in reply to hopej)
Post #: 3
- 4/24/2002 3:44:39 AM   
hopej

 

Posts: 11
Joined: 3/28/2002
Status: offline
I read the same thing. It hasn't worked for me yet either

(in reply to hopej)
Post #: 4
- 4/24/2002 3:46:31 AM   
CaffeineAddict

 

Posts: 9
Joined: 4/20/2002
From: Florida
Status: offline
I was wondering about that too, Hmm thanks for telling me.

_____________________________

CAFFEINE ADDICTION IS NOT A CRIME

(in reply to hopej)
Post #: 5
- 4/24/2002 4:07:36 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
Much more fun to just kill the crew. :D

_____________________________

Retreat is NOT an option.



(in reply to hopej)
Post #: 6
Re: Destroying abandoned vehicles - 4/24/2002 4:20:10 AM   
Resisti


Posts: 1351
Joined: 1/22/2001
From: Livorno, Italy
Status: offline
[QUOTE]Originally posted by hopej
[B]How do you destroy abandoned vehicles?

Is there an advantage to destroying them? I think at the end of the game you get credit for abandoned units just like destroyed ones. [/B][/QUOTE]

Page 31 of the manual:

"Some players felt that abandoned vehicles and guns should generate victory points.
Now, any units abandoned are considered destroyed,for victory point purposes, if that
side does not control the battlefield. Control of the battlefield goes to the side with the
most victory objective points. Abandoned vehicles can be destroyed by moving a unit into
the same hex and remaining for the full turn. If the unit passes an experience check, they
will destroy the abandoned unit at the end of the turn. The unit and leader spiking will
receive experience for the kill, although the leader will not receive a kill credit."

Read, folks, read ;)

_____________________________

Federico "Resisti" Doveri

(in reply to hopej)
Post #: 7
- 4/24/2002 4:22:37 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
We got that Resisti, does it work though?:confused: :)

Goblin

_____________________________


(in reply to hopej)
Post #: 8
- 4/24/2002 10:53:05 AM   
WhiteRook

 

Posts: 276
Joined: 4/9/2002
From: Minneapolis, MN
Status: offline
Goblin, I am pretty sure I have seen this work as stated at least on two differant occasions. ;)

_____________________________


(in reply to hopej)
Post #: 9
- 4/24/2002 6:16:34 PM   
robot


Posts: 1438
Joined: 5/9/2000
From: Covington Ky USA
Status: offline
Onc joined in battle and vehicles become abandoned. Hmmm yes by moving men on to the hex and staying for one turn not being fired on or surppressed. yes this does work and the vehicle becomes destroyed and you recieve credit for 1 kill. A good way to do this is move your scouts on to the hex. As scouts are not good at killing and dont gain exp. too well. This will allow them an easy kill. Also if you are moving the enemy back and know where they are at basicly, your scouts dont have much to do anyways. I dont find that ,moving tanks are other vehicles on the hex works too well. Infantry,fos,engineers,mgs and other such troops works real good for this. Also your hqs like this kind of work. I call them the garbage collectors when they are engaged in this type of work. I must add only have seen this in long campaigns as i dont play scenarios.

_____________________________

Robots wear armor for skin.Grunts wear skin for armor.

(in reply to hopej)
Post #: 10
- 4/25/2002 3:55:41 AM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
Ok, thanks WhiteRook and robot. I will pay more attention, probably just missed it.:)

Goblin-A Goblin is inattentive

_____________________________


(in reply to hopej)
Post #: 11
- 4/25/2002 11:19:01 PM   
Capt Chris

 

Posts: 200
Joined: 2/4/2002
From: Rochester, NY
Status: offline
Wish I had read this before last night. I got those Germans to bail out of their Elephant but didn't persue them because it was so late in the battle and I had other VH's to take.

2 or 3 turns later...

BOOM! There goes a Sherman. ****!

Guess you should never turn your back on an injured Elephant.

_____________________________

Capt Chris

"Badges? We don't need no stinking badges!"

(in reply to hopej)
Post #: 12
True to my Idiom - 4/26/2002 5:17:50 AM   
Capt. Pixel

 

Posts: 1219
Joined: 10/15/2001
From: Tucson, AZ
Status: offline
Hotseat is a great option in this game!

My paltry platoon of Pz IIIs rolled on up to my nasty SO SMG squads and, very conveniently I might add, bailed out of their tanks.

SO SMGs stepped forward, shot up the crews and entered the hexes with the abandoned vehicles. Some infantry moved through the hexes without stopping.

Moving through the hex is not sufficient - apparently you have to start your turn with the abandoned vehicle in order to make it a destroyed vehicle. The icon doesn't change appearance.

Oh, and, from another thread: A crew will only re-crew it's original vehicle, none other. :)

_____________________________

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson

(in reply to hopej)
Post #: 13
- 4/29/2002 8:54:16 PM   
Cromort

 

Posts: 45
Joined: 5/2/2001
From: Brussels
Status: offline
well i havent seen it happen yet,
but definitely i will try
and report;)

(in reply to hopej)
Post #: 14
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Training Center >> Destroying abandoned vehicles Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.219