VassagoPT
Posts: 64
Joined: 12/2/2008 Status: offline
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quote:
ORIGINAL: milkweg I read a user review of the old version at Bear's Pit forum and I believe he said you have to follow a pre-determined path and can't choose which sectors to take. From Matrixgames webpage (also listed on german publisher and GFI): - Gain territory with brains, brawn or cold hard cash - Determine your own fate with multiple storylines and endings - Ally with up to four different factions for unique bonuses. - Complete side missions to gain extra cash or loyalty - Upgrade captured territories with extra defense or squeeze more cash from them with new facilities and upgrades. If what you say was right then all those features officially advertised would be bullshit. Since this is a niche market I don't think all these companies can afford false advertising because that would put them out of business quite fast, so no, I don't believe that review. quote:
ORIGINAL: milkweg Silent Storm was a decent JA like game, except for the lack of a good strategy layer. Tactical combat was better than JA2 though, IMO. There's one of the differences between players. I bought Silent Storm hoping for a JA kind of game and hated it. Imo that game really sucks because what I want is not a better tactical combat than JA, what I do like in JA is all the features I focused on my previous post. Those features all combined is what made me love JA1&2 and consider them my all time favorites. Sirtech knew that, on the other hand Strategy First are retards that didn't get that and tried to include different features to appeal to more people, like the silly real-time with pause. I'm very glad that Strategy First pulled the plug on JA 3D and left GFI with the freedom to give what original JA fanbase expects: more of the same, no more, no less. I don't expect Hired Guns to reach the quality level of original JA, but so far it seams like the closest thing we have from it because for the 1st time someone understood that JA magic comes from the gathering of several features, missing some although improving other aspects simply won't be enough to please most of the JA fanbase. Even if combat in Hired Guns is worse than JA's, or if mercs personalities are not as deep as in JA, the fact is we still have a bit of every JA ingredient here, so imo the worse it can be is a poor JA, but a poor JA for me is still way better than all Silent Storms and similar crap and certainly worth my money and time. quote:
ORIGINAL: SeanD I haven't played the version they're refering to but I can say that the Matrix version is definitely not a set path. You can bribe guards for passes to get around the country freely (well, some smart enemies may see through the subterfuge so be careful!). The short answer is there are different sectors strewn about the map which you have to travel to on a set path to get to but the design of the sectors is such that you have many different routes and areas you can concentrate on. Things branch out pretty quickly so the strategic layer does actually matter quite a bit in terms of where you attack and (more importantly) from WHICH DIRECTION you approach a sector as well. To me that sounds alot like the original JA 1 ;) If you all remember, on original JA we couldn't attack every sector we wanted to. We 1st needed to pass by all the sectors between our domain and the destination sector. That seams logic to me. I like ground based conquering based on expanding and defending our boundaries. Flying to the destination sector directly is imo wasting game content and rushing to the end of the storyline. I certainly don't want to rush on a game I waited for 9 years... Oh, and btw, that guard bribing thing just made me even more happy. That's what I call a nice improvement in the game since it adds more strategy without removing any original feature :)
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