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AE AI - 11/19/2008 4:03:45 AM   
Rossj

 

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I did a search on AE AI and did not get much
I do recall seeing a few discussions on the topic
Most notably a discussion on the problems with task groups and convoys taking absurds tracks from the U.S. to Australia that take them proximate to enemy bases
I have seen this as well
This combined with the helter skelter way in which bases are resupplied necessitates a lot of micro management

I would like to get some feedback from the developers on what their goals were for the AI and how successful or not the efforts have been
Post #: 1
RE: AE AI - 11/19/2008 4:12:06 AM   
Kull


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quote:

ORIGINAL: jwilkerson

And last but not least - the "hold up" (for those that have been reading) has been that in June, we decided we had to re-write the AI processor, that has cost us several months - but we think it will be worth it. Here is the most detailed discussion of same:
http://www.matrixgames.com/forums/tm.asp?m=1877107

(in reply to Rossj)
Post #: 2
RE: AE AI - 11/19/2008 4:16:30 AM   
Yamato hugger

 

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Testing of the AI is an ongoing thing.

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Post #: 3
RE: AE AI - 11/19/2008 10:16:31 AM   
undercovergeek

 

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AE AI - O?

and on that farm he had some chickens

sorry

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Post #: 4
RE: AE AI - 11/19/2008 12:23:20 PM   
m10bob


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quote:

ORIGINAL: undercovergeek

AE AI - O?

and on that farm he had some chickens

sorry


Now......what's the next line?





Attachment (1)

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Post #: 5
RE: AE AI - 11/20/2008 1:55:03 PM   
drw61


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quote:

ORIGINAL: undercovergeek

AE AI - O?

and on that farm he had some chickens

sorry


Thanks, and now I'll have that stupid song going through my head all day....

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Post #: 6
RE: AE AI - 11/20/2008 2:54:51 PM   
Sardaukar


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quote:

ORIGINAL: drw61


quote:

ORIGINAL: undercovergeek

AE AI - O?

and on that farm he had some chickens

sorry


Thanks, and now I'll have that stupid song going through my head all day....


I have the version from Usual Suspects going..."Old McDonald had a gun ee i ee i o. And on that farm he shot some guys. Badda boom badda bing bang boom."



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Post #: 7
RE: AE AI - 11/20/2008 7:07:30 PM   
rockmedic109

 

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Old MacDonald played an AE game
ee ii ee ii o
And in that game he had a battleship
ee ii ee ii o
The battleship went blub-glug here and blub-glub at Pearl
ee ii ee ii o

(in reply to Sardaukar)
Post #: 8
RE: AE AI - 11/20/2008 10:35:23 PM   
Q-Ball


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Mary was a little plane
Little Plane
Little Plane

Mary was a little plane
whose bomb was much too small

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Post #: 9
RE: AE AI - 11/21/2008 7:46:45 AM   
doc smith

 

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Good one! Obscure trivia points!

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Post #: 10
RE: AE AI - 11/21/2008 10:57:52 AM   
undercovergeek

 

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its going to get out of control


with a moo moo there

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Post #: 11
RE: AE AI - 11/21/2008 2:00:16 PM   
Andy Mac

 

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OMG you lot are as doo lally as I am - I at least have the excuse that I have been working on the AE AI for 12 months whats yours....

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Post #: 12
RE: AE AI - 11/21/2008 5:37:37 PM   
rockmedic109

 

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quote:

ORIGINAL: Andy Mac

OMG you lot are as doo lally as I am - I at least have the excuse that I have been working on the AE AI for 12 months whats yours....

We've been waiting on AE for 12 months..............

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Post #: 13
RE: AE AI - 11/24/2008 10:39:01 PM   
Chad Harrison


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quote:

ORIGINAL: rockmedic109


quote:

ORIGINAL: Andy Mac

OMG you lot are as doo lally as I am - I at least have the excuse that I have been working on the AE AI for 12 months whats yours....

We've been waiting on AE for 12 months..............


Which is worse in my opinion

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Post #: 14
RE: AE AI - 11/25/2008 12:13:04 AM   
Gem35


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I am surprised someone hasn't posted something to the effect of "playing against the ai is like beating up your little brother, PBEM is where it's all at"
That being said....
5 gold rings... 4 calling birds...3 french hens, 2 turtle doves and a copy of AE under my christmas tree.

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Post #: 15
RE: AE AI - 11/25/2008 1:27:55 AM   
2ndACR


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Because you asked.......PBEM is the only way to go........the AI is like beating up on your little brother.......no true challenge.

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Post #: 16
RE: AE AI - 11/25/2008 8:20:48 AM   
rockmedic109

 

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I like beating up on my brother.  Not only does it make me fool better, he needs it!!

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Post #: 17
RE: AE AI - 11/25/2008 12:41:30 PM   
undercovergeek

 

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quote:

ORIGINAL: Gem35

I am surprised someone hasn't posted something to the effect of "playing against the ai is like beating up your little brother, PBEM is where it's all at"
That being said....
5 gold rings... 4 calling birds...3 french hens, 2 turtle doves and a copy of AE under my christmas tree.


not unless youre celebrating christmas in 'Q1 2009'

i suppose we could suspend it til then, just cancel Christmas til about march - itll confuse the church kids with the whole Jesus born in March and died next week thing but heyho!!!

(in reply to Gem35)
Post #: 18
RE: AE AI - 11/26/2008 12:06:29 AM   
ChickenOfTheSea


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Now that I'm approaching sixty, my 50 year-old kid brother says its time for some pay back.

Perhaps as senility sets in the AI will do that to me as well.

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Post #: 19
RE: AE AI - 11/27/2008 3:25:20 AM   
Tophat1815

 

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Are we there yet?

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Post #: 20
RE: AE AI - 12/5/2008 3:13:08 AM   
Kull


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Anyone who thinks that a minimally competent AI has no chance against a human............needs to read this thread.

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Post #: 21
RE: AE AI - 12/12/2008 4:24:15 AM   
buzzz123

 

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quote:

ORIGINAL: Kull

Anyone who thinks that a minimally competent AI has no chance against a human............needs to read this thread.


hahahahahahahaha. Good one Kull.

Guess it depends on the human - or what the human has been drinking/sniffing/smoking at the time!!!

(in reply to Kull)
Post #: 22
Unpredictable AI? - 1/14/2009 6:25:45 PM   
mussey


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Bravo on the great work for an upgraded AI! Looks very promising as I, like many others play only against the AI.

My main question is: Will the new AI be more unpredictable in the operations it launches? Is there a chance that a Japanese AI could launch some type of strike on Alaska/Canada/West Coast USA/ or even Panama Canal/or any other Allied installation? If so, it would sure go along way towards long-term playability.

I'm looking not for an AI miracle but at least a modest improvement that will keep a Human-controlled player on his toes to the uncertain and unpredictable nature of an AI opponent.

Keep up the fantastic work!

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Post #: 23
RE: Unpredictable AI? - 1/14/2009 8:38:38 PM   
Andy Mac

 

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Ai will launch attacks where I tell it to there is some conditionality in there but its limited

I cannot really say more without spoiling it.

Best bet is that after we release some of the forum who have expressed interest in AI or me will put together 5 or 6 alterante scripts for the AI and then you can pick one at random for a game.

I am certainly planning on doing a couple after release off my own bat for different AI strategies.

For the release version I am going with what worked with a few curve balls thrown in because I can !!!

(in reply to mussey)
Post #: 24
RE: Unpredictable AI? - 1/14/2009 8:42:45 PM   
JeffroK


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So the japanses invasion of the Outer Hebrides is off for the moment

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Post #: 25
RE: Unpredictable AI? - 1/14/2009 8:46:33 PM   
witpqs


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quote:

ORIGINAL: Andy Mac

Best bet is that after we release some of the forum who have expressed interest in AI or me will put together 5 or 6 alternate scripts for the AI and then you can pick one at random for a game.


Hi Andy!

How would that selection work - would they actually be different (otherwise copied) scenarios or will AE allow a player to select from different AI scripts available for a scenario when starting it?

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Post #: 26
RE: Unpredictable AI? - 1/14/2009 10:02:55 PM   
Andy Mac

 

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No auto selection you would need to cut and paste

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Post #: 27
RE: Unpredictable AI? - 1/14/2009 11:13:07 PM   
Rainer

 

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How about including the scenario (or scenario number) in the command line like

"J:\Matrix Games\War in the Pacific\War in the Pacific.exe" -altFont Scen015 ?

If not too dificult for the designers to implement this way it could be batched (and further randomized).

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Post #: 28
RE: Unpredictable AI? - 1/14/2009 11:16:00 PM   
Andy Mac

 

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We are closed for devpts sorry if you want alternate scripts you need to pick em up manually

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Post #: 29
RE: Unpredictable AI? - 1/14/2009 11:17:46 PM   
Rainer

 

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Roger Wilco

My suggestion will please be moved to the "WitP II" section to be opened shortly

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Post #: 30
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