AE AI (Full Version)

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Rossj -> AE AI (11/19/2008 4:03:45 AM)

I did a search on AE AI and did not get much
I do recall seeing a few discussions on the topic
Most notably a discussion on the problems with task groups and convoys taking absurds tracks from the U.S. to Australia that take them proximate to enemy bases
I have seen this as well
This combined with the helter skelter way in which bases are resupplied necessitates a lot of micro management

I would like to get some feedback from the developers on what their goals were for the AI and how successful or not the efforts have been




Kull -> RE: AE AI (11/19/2008 4:12:06 AM)

quote:

ORIGINAL: jwilkerson

And last but not least - the "hold up" (for those that have been reading) has been that in June, we decided we had to re-write the AI processor, that has cost us several months - but we think it will be worth it. Here is the most detailed discussion of same:
http://www.matrixgames.com/forums/tm.asp?m=1877107




Yamato hugger -> RE: AE AI (11/19/2008 4:16:30 AM)

Testing of the AI is an ongoing thing.




undercovergeek -> RE: AE AI (11/19/2008 10:16:31 AM)

AE AI - O?

and on that farm he had some chickens

sorry




m10bob -> RE: AE AI (11/19/2008 12:23:20 PM)


quote:

ORIGINAL: undercovergeek

AE AI - O?

and on that farm he had some chickens

sorry


Now......what's the next line?


[image]local://upfiles/7909/A16B9AC07EE543DC948BA00B3F53348D.jpg[/image]




drw61 -> RE: AE AI (11/20/2008 1:55:03 PM)


quote:

ORIGINAL: undercovergeek

AE AI - O?

and on that farm he had some chickens

sorry


Thanks, and now I'll have that stupid song going through my head all day....[:D]




Sardaukar -> RE: AE AI (11/20/2008 2:54:51 PM)


quote:

ORIGINAL: drw61


quote:

ORIGINAL: undercovergeek

AE AI - O?

and on that farm he had some chickens

sorry


Thanks, and now I'll have that stupid song going through my head all day....[:D]


I have the version from Usual Suspects going..."Old McDonald had a gun ee i ee i o. And on that farm he shot some guys. Badda boom badda bing bang boom." [:'(]





rockmedic109 -> RE: AE AI (11/20/2008 7:07:30 PM)

Old MacDonald played an AE game
ee ii ee ii o
And in that game he had a battleship
ee ii ee ii o
The battleship went blub-glug here and blub-glub at Pearl
ee ii ee ii o




Q-Ball -> RE: AE AI (11/20/2008 10:35:23 PM)

Mary was a little plane
Little Plane
Little Plane

Mary was a little plane
whose bomb was much too small




doc smith -> RE: AE AI (11/21/2008 7:46:45 AM)

Good one! Obscure trivia points!




undercovergeek -> RE: AE AI (11/21/2008 10:57:52 AM)

its going to get out of control


with a moo moo there




Andy Mac -> RE: AE AI (11/21/2008 2:00:16 PM)

OMG you lot are as doo lally as I am - I at least have the excuse that I have been working on the AE AI for 12 months whats yours....[:D][:D]




rockmedic109 -> RE: AE AI (11/21/2008 5:37:37 PM)


quote:

ORIGINAL: Andy Mac

OMG you lot are as doo lally as I am - I at least have the excuse that I have been working on the AE AI for 12 months whats yours....[:D][:D]

We've been waiting on AE for 12 months..............




Chad Harrison -> RE: AE AI (11/24/2008 10:39:01 PM)


quote:

ORIGINAL: rockmedic109


quote:

ORIGINAL: Andy Mac

OMG you lot are as doo lally as I am - I at least have the excuse that I have been working on the AE AI for 12 months whats yours....[:D][:D]

We've been waiting on AE for 12 months..............


Which is worse in my opinion [:D]




Gem35 -> RE: AE AI (11/25/2008 12:13:04 AM)

I am surprised someone hasn't posted something to the effect of "playing against the ai is like beating up your little brother, PBEM is where it's all at"
That being said....
5 gold rings... 4 calling birds...3 french hens, 2 turtle doves and a copy of AE under my christmas tree.[;)]




2ndACR -> RE: AE AI (11/25/2008 1:27:55 AM)

Because you asked.......PBEM is the only way to go........the AI is like beating up on your little brother.......no true challenge.[:'(]




rockmedic109 -> RE: AE AI (11/25/2008 8:20:48 AM)

I like beating up on my brother.  Not only does it make me fool better, he needs it!![:D]




undercovergeek -> RE: AE AI (11/25/2008 12:41:30 PM)


quote:

ORIGINAL: Gem35

I am surprised someone hasn't posted something to the effect of "playing against the ai is like beating up your little brother, PBEM is where it's all at"
That being said....
5 gold rings... 4 calling birds...3 french hens, 2 turtle doves and a copy of AE under my christmas tree.[;)]


not unless youre celebrating christmas in 'Q1 2009'

i suppose we could suspend it til then, just cancel Christmas til about march - itll confuse the church kids with the whole Jesus born in March and died next week thing but heyho!!!




ChickenOfTheSea -> RE: AE AI (11/26/2008 12:06:29 AM)

Now that I'm approaching sixty, my 50 year-old kid brother says its time for some pay back.

Perhaps as senility sets in the AI will do that to me as well.




Tophat1815 -> RE: AE AI (11/27/2008 3:25:20 AM)


Are we there yet?[;)]




Kull -> RE: AE AI (12/5/2008 3:13:08 AM)

Anyone who thinks that a minimally competent AI has no chance against a human............needs to read this thread. [;)]




buzzz123 -> RE: AE AI (12/12/2008 4:24:15 AM)


quote:

ORIGINAL: Kull

Anyone who thinks that a minimally competent AI has no chance against a human............needs to read this thread. [;)]


hahahahahahahaha. Good one Kull.

Guess it depends on the human - or what the human has been drinking/sniffing/smoking at the time!!!




mussey -> Unpredictable AI? (1/14/2009 6:25:45 PM)

Bravo on the great work for an upgraded AI![:)] Looks very promising as I, like many others play only against the AI.

My main question is: Will the new AI be more unpredictable in the operations it launches? Is there a chance that a Japanese AI could launch some type of strike on Alaska/Canada/West Coast USA/ or even Panama Canal/or any other Allied installation? If so, it would sure go along way towards long-term playability.

I'm looking not for an AI miracle but at least a modest improvement that will keep a Human-controlled player on his toes to the uncertain and unpredictable nature of an AI opponent.

Keep up the fantastic work!




Andy Mac -> RE: Unpredictable AI? (1/14/2009 8:38:38 PM)

Ai will launch attacks where I tell it to there is some conditionality in there but its limited

I cannot really say more without spoiling it.

Best bet is that after we release some of the forum who have expressed interest in AI or me will put together 5 or 6 alterante scripts for the AI and then you can pick one at random for a game.

I am certainly planning on doing a couple after release off my own bat for different AI strategies.

For the release version I am going with what worked with a few curve balls thrown in because I can !!!




JeffroK -> RE: Unpredictable AI? (1/14/2009 8:42:45 PM)

So the japanses invasion of the Outer Hebrides is off for the moment[8D]




witpqs -> RE: Unpredictable AI? (1/14/2009 8:46:33 PM)

quote:

ORIGINAL: Andy Mac

Best bet is that after we release some of the forum who have expressed interest in AI or me will put together 5 or 6 alternate scripts for the AI and then you can pick one at random for a game.


Hi Andy!

How would that selection work - would they actually be different (otherwise copied) scenarios or will AE allow a player to select from different AI scripts available for a scenario when starting it?




Andy Mac -> RE: Unpredictable AI? (1/14/2009 10:02:55 PM)

No auto selection you would need to cut and paste




Rainer -> RE: Unpredictable AI? (1/14/2009 11:13:07 PM)

How about including the scenario (or scenario number) in the command line like

"J:\Matrix Games\War in the Pacific\War in the Pacific.exe" -altFont Scen015 ?

If not too dificult for the designers to implement this way it could be batched (and further randomized).




Andy Mac -> RE: Unpredictable AI? (1/14/2009 11:16:00 PM)

We are closed for devpts sorry if you want alternate scripts you need to pick em up manually




Rainer -> RE: Unpredictable AI? (1/14/2009 11:17:46 PM)

Roger Wilco [:)]

My suggestion will please be moved to the "WitP II" section to be opened shortly [:D]




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