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Heres how to stop the enemy using grenades.

 
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All Forums >> [Current Games From Matrix.] >> [Modern] >> Hired Guns: The Jagged Edge >> Heres how to stop the enemy using grenades. Page: [1]
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Heres how to stop the enemy using grenades. - 12/11/2008 10:19:59 PM   
karljj1

 

Posts: 2
Joined: 12/11/2008
Status: offline
Hello,

If like me you find the enemies use of grenades a bit too excessive you can stop them from using them by making a change the to the enemys AI LUA script, very simple:

Open the file b_soldier.lua

found in Tri Synergy\Hired Guns\basis\scripts\ai

the following line can be found twice in the file:

local hasGrenade = getGrenade(id, "not_stun")

change both to :

local hasGrenade = -1

Hope this helps, you can tweak with the functions if you would rather just reduce the number of grenades used, reduce the enemies max range etc.

Regards

Karl
Post #: 1
RE: Heres how to stop the enemy using grenades. - 12/12/2008 4:11:43 AM   
zknight

 

Posts: 18
Joined: 12/1/2008
Status: offline
Cool, nice find. Will need to check what other interesting stuff there is in AI scripts.

(in reply to karljj1)
Post #: 2
RE: Heres how to stop the enemy using grenades. - 12/12/2008 7:30:17 AM   
Salino

 

Posts: 1
Joined: 12/12/2008
Status: offline
Thanks mate,

This is freaking great, I was getting pretty sick of the grenade usage.
I don't mind the occasional one, but when you are facing 25 enemies with 4-5 mercs, and they nade you into oblivion...
I'd nearly given up on the game, but you've saved it for me!

(in reply to karljj1)
Post #: 3
RE: Heres how to stop the enemy using grenades. - 12/12/2008 9:11:27 AM   
Joram

 

Posts: 3198
Joined: 7/15/2005
Status: offline
I've also found it's much easier once you have a fair amount of ranged weapons.  In fact, I haven't been grenaded in the last three battles.  Agree it's unbalanced at beginning but hang in there, it get's better as long as you use some common sense.

(in reply to Salino)
Post #: 4
RE: Heres how to stop the enemy using grenades. - 12/12/2008 12:54:49 PM   
tbp

 

Posts: 8
Joined: 12/8/2008
Status: offline
Personally, i find retribution much more satisfying. For that you need 2 key ingredients, money and dynamite. There's plenty dynamite available each day at DJ's; it's quite expensive but sustainable with a proper economy.
Have a couple of mercs start battles with some of those to instill fear and respect and take out 3 or 4 punks at once each time. You may also find collateral destruction of everything on the map to be enjoyable.
Win/win

(in reply to Joram)
Post #: 5
RE: Heres how to stop the enemy using grenades. - 12/12/2008 3:06:21 PM   
VassagoPT

 

Posts: 64
Joined: 12/2/2008
Status: offline
I since the mod that fixed the 100 strenght issue on enemies I never had any more trouble with grenades, but I play a more ranged style of combat with a crew of 2 snipers with long range bolt action rifles (Vampire and Venom), 2 advanced marksman with 80+ ranged rifles (me and Snook), a grenadier/shotgun/knife guy (Dragon) and a flank sweeper armed with knife and AK (Dagger).
It's a slow type of gameplay but I like it and it's safe ;)

(in reply to tbp)
Post #: 6
RE: Heres how to stop the enemy using grenades. - 12/14/2008 1:15:11 AM   
Slon

 

Posts: 5
Joined: 12/14/2008
Status: offline
I just think they're a little too accurate over great ranges. Sometimes it even makes sense to throw a grenade at a close target than it is to shred it with an Ingram burst. Lack of balance, that's all.

(in reply to VassagoPT)
Post #: 7
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