Reinforce
Posts: 197
Joined: 12/11/2008 Status: offline
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quote:
ORIGINAL: Segador First of all thank you for the hard work, the mod is impresive. One gun I like to see in the game is the Shrike (http://www.aresdefense.com/product.html), can you model it? Other interesting guns are: SR-25 (http://www.dogfightink.com/SR25.jpg) M4 CQB (http://images.google.com/images?hl=es&q=m4%20cqb&lr=&um=1&ie=UTF-8&sa=N&tab=wi) But what i like more is to have a very good range of accesories like more types of scopes, dot sights, etc. Modeling is beyond me.. far far beyond. However it looks just like an M4A1 with a bigger Mag. So I can just give it the M4A1 model and we can ignore the tiny details.. And you don't get super close to your mercs anyways to really notice that, so I've added the Ares Shrike 5.56 to my list. Not sure if I'll go with giveing it 100 rounds. It'll accept afew differant clip sizes from 30 to 200.. It also seems like it fires like an LMG which is good I can make a little hose that's handy at shortish range and isn't heavy like an MG. Makeing it a deadly little weapon in close combat. Thanks for the image links for the SR-25 and M4CQB made looking them up quick. I'll jot them down for the next update. Weapon addons are I'm hopeing going to be a BIG part of the next update. I've just hit afew walls with the totaly new weapon upgrade fields. But that's not going to stop me from adding in new sights and stuff. At the moment my planed addons are a Red Dot, Reflex sight, ACOG, New Double taping bolt (don't care if it's not real I want a 2 round "single" shot) What I also want if I can ever manage to get the bloody game to accept it is the ability to add in Forward handgrips, Berral changes (this would mostly be for more range/acc), Grips/stocks.. Basicly whatever I can manage to add. Most of this stuff will effect your personal mercs acc more then the weapon itself as I see it more as a weapon built for you kinda thing. Then useing the standard stuff. I also am looking at more under berral addons/weapons. I was looking at the possibilty of adding in some none lethal stuff too. I know your reading this and going why? And to that I say Why not? I think it would be neat. :P The reason you never seen a slide in the shop is for whatever reason they have it set to phase 99. So it'll never show up, I've changed that so next update you'll get slides in the game. Final little tid-bit of info for all you people wanting to know what effects ACC. There's another field that effects it that I didn't notice till last night. There's a Bullet falloff value in the ammo file. That reads "deviation from traetkorii bullets directly into the flight. polukonusa angle in radians (0-0.3) taken into account in shooting" So it seems that would be your range modifier or part there of. Fall off of a 5.56x45 AP is 0.0005 the fall off of a 12x70 shotgun round is 0.0020. Now remember the closer to a true 0 the better. This this might also help explain the shotguns poor ACC even after the weapon ACC on them was changed for the better. Seems this games got better ballistics then people though. Much Love, Reinforce
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