Don Bowen
Posts: 8183
Joined: 7/13/2000 From: Georgetown, Texas, USA Status: offline
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A “buy-for-supply” type is a small craft that arrives on map due to the expenditure of supply points. In WITP, these are US Navy PTs, Japanese Barges (AG in WITP), and small US Navy landing Craft (LCT, LCM, LCVP). A human player may “purchase” these for supply points at any base at which he has sufficient supply or from a TF that has sufficient supply as cargo. This emulates building the craft at the base or transporting them there from somewhere else. In addition, the AI player can move its buy-for-supply types by returning them to the pool (i.e. selling them for supply) and then buying them back after a delay. This emulates loading them onto a ship for transport somewhere else. A number of changes have been made in AE. PTs are now available for all nations (Japan and allied). Each nation’s units are kept separate and “bought” at a base or TF of that particular nation. Buy PTs at an Indian port and you get Indian PTs, etc. Actually Indian MTB, as British designation is used for British and Commonwealth units. Other allied nations may also have landing craft under the same rules. And, of course, barges are now LB instead of AG New buy-for-supply type Motor Gunboat (MGB) is available to all nations. New buy-for-supply type Midget Submarine (SSX) is available for Japan only. All buy-for-supply types may be ordered to arrive at a specific base. This overrides the player’s ability to buy them but still requires that enough supply be available to pay for them. If there is not enough supply, the arrival is delayed. If the arrival port has been captured and the unit is a barge/landing craft it is returned to the normal buy-for-supply pool. If the arrival port has been captured and the unit is a PT/MTB Boat, MGB, or Midget Sub, the unit is destroyed while building. This emulates building specific units at specific locations and is primarily designed for specific location arrivals early in a scenario. Human players may now return buy-for-supply types to the pool for later re-purchase (and the AI still can), as in WITP. This can be done in any friendly port over which the human player has air superiority. The unit will be returned to the queue for repurchase after a delay. The delay varies by nation and is adjusted for repair time for damage to the ship (i.e. ship return is delayed for repairs and ship will return fully repaired). The player does not receive any supply, so this is return and not “sell”. This is specifically to solve the problem of moving these low-endurance ships long distances and in lieu of providing the ability to actually load them on ships as cargo (which turned out to be overly difficult). In both WITP and AE, barges/landing craft automatically replace. This is not respawn – the same ship slot and name are used. The lost ship does not go into the sunk ship list, it is simply recreated as a “new” craft with a 60 day delay. Note that this is only for barge/landing craft types. Not for PTs, nor MGB/SSX.
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