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RE: 1.04 Xmas update...updates?

 
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RE: 1.04 Xmas update...updates? - 1/12/2009 7:13:00 PM   
Blueprint

 

Posts: 72
Joined: 8/26/2003
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Surreal. AGEOD is squashing bugs so fast most consumers haven't the time needed to notice them and we have this interesting piece of wishful thinking with:

- the ex betatester in exile on Matrix forum who looks after any way to harm the others volunteers. Gshock you're lacking on the AGEOD forum but whatever your qualities, both the motive of your removal and your desire to extract some revenge against other AGEOD helpers is really disappointing. From time to time, I've had some disappointing remarks but I never stopped work on SVF or leave AGEOD....and I don't see why this need to protracted conflict for nothing
- the ex beta tester who since some days has decided to harm AGEOD ( but fortunatly by accumulating so much ridiculous errors (Gamespot review being the most laughable) et who as usual has missed the boat on this one too ( but JastaV is so much fun by its ridiculous posts I could almost forgive him)
- the normal comments about game industry contemps of consumers applied to a company yet patching 2 years old games


My god.... I propose to declare Matrix forum officially AGEOD HATERS reserve. So we could looking at this munificent spectacle.

back to work....

< Message edited by Blueprint -- 1/12/2009 10:38:07 PM >

(in reply to Primasprit)
Post #: 31
RE: 1.04 Xmas update...updates? - 1/12/2009 8:25:16 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
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quote:

ORIGINAL: Blueprint
My god.... I propose to declare Matrix forum officially AGEOD HATERS reserve. So we could looking at this munificent spectacle.


I'm certainly disappointed to read this opinion. I think we should have a discussion by e-mail on this. Our moderation is fairly loose, perhaps you can point out to me what I've missed. Please send me an e-mail at erikr@matrixgames.com to discuss.

For everyone else, if you are going to bring up past history which we were not part of, I think it would be a lot more courteous to bring it up over at AGEOD's forum where they can respond more easily. Reporting issues or discussing them is fine, but it seems things have gone beyond that.

Regards,

- Erik


< Message edited by Erik Rutins -- 1/12/2009 8:27:53 PM >


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(in reply to Blueprint)
Post #: 32
RE: 1.04 Xmas update...updates? - 1/12/2009 8:30:13 PM   
Blueprint

 

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Don't worry. It is ironic: your forum is concentrating the very few Ageod haters, that's not to say it's only that, of course, the vast majority of posters here being normal game consumers and most of their posts are worth reading


< Message edited by Blueprint -- 1/12/2009 8:31:30 PM >

(in reply to Erik Rutins)
Post #: 33
RE: 1.04 Xmas update...updates? - 1/12/2009 8:44:47 PM   
Blueprint

 

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Joined: 8/26/2003
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quote:

ORIGINAL: JastaV



NOTICE: This way scenarios cannot be played. British side logistic support does not work.
You all know it was Lodilefty to evidence the importance of the logistic effort for WIA campaign gaming.
Even recentely he said: “With advanced activation, hardened attrition and the newest patch to WIA, beating the AI is not simple. Logistics failures will kill you....”
http://www.ageod.com/forums/showpost.php?p=124486&postcount=3

Please do not say me something was wrong in my quote, again


JastaV




Unfortunatly yes there's something wrong about this bug fixed 3 days ago: you're talking about Scenarios... with a s. All scenarios, when this bug whose fix was announced 3 days ago is affecting one region in one scenario.

(in reply to JastaV)
Post #: 34
RE: 1.04 Xmas update...updates? - 1/12/2009 9:17:38 PM   
JastaV

 

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Thank Norbert!

I'm just sorry You did not that few hours before: I waste the afternoon going after the bug and reporting!




(in reply to Primasprit)
Post #: 35
RE: 1.04 Xmas update...updates? - 1/12/2009 10:07:27 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
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quote:

ORIGINAL: Stwa

Ok,

Thanks for clearing that up. From the way things were sounding I was getting the impression he had raped a farm animal or something like that.




OK. That made me laugh out loud!

(in reply to Stwa)
Post #: 36
RE: 1.04 Xmas update...updates? - 1/13/2009 3:23:58 AM   
GShock


Posts: 1245
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From: San Francisco, CA - USA
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Is it possible to have an answer on why everytime i post about anything with the ageod games the Propaganda team (including fake namers) intervenes with such haste and hate against me?

Why me? The AgeOD boards are full of people who reports bugs and complaints. Why am I the only one who has second reasons? What's wrong with you, guys?











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Post #: 37
RE: 1.04 Xmas update...updates? - 1/13/2009 7:46:59 AM   
Stwa


Posts: 484
Joined: 8/12/2005
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quote:

ORIGINAL: Blueprint
Surreal. AGEOD is squashing bugs so fast most consumers haven't the time needed to notice them and we have this interesting piece of wishful thinking with:
<Snip>


True, Ageod does work hard after a game is released to get things working. I have seen this since BoA days, and WiA was no exception. I know all of these guys from over at Ageod, and I know they are doing something most every day to get things along. I wish I had that much time to do the same, but I don't.

But in the real world, I always used to marvel at programmers that pound their chests when they fix a bug, when they themselves were responsible for the bug in the first place.

Also, just as a general rule, on your first pass with any development project, there are tons of little errors, sometimes in the hundreds, that can be fixed very quickly. This is your clue that the project is still early in the development cylce. Its just sometimes with Ageod, this event occurs AFTER the projects release.


(in reply to Blueprint)
Post #: 38
RE: 1.04 Xmas update...updates? - 1/13/2009 11:49:53 AM   
Blueprint

 

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you want computer wargames companies to deliver the QA the great mainstream ones have ( or should have...). You won't. Currently, I doubt any wargame sellers to be larger than 5 persons, including gfx, marketing stuff. And betatesters are at most 12 guys doing some tests on their free time which is generally the rarer ressources.

I don't known of any wargames in the Matrix catalog to have not been heavily patched. Today wargames are more complex to code than 20 years ago ( fancy gfx has a price too) and made by companies certainly smaller in employees number.

So the choice isn't between good and poor wargames at start, but beween perfectible ones  and the ...others. Waiting anything else is just mathematically impossible.Waiting more is just IMHO taking the risk to get no new computer wargames.

That's not to say anything should be bought or any misbehaving to be pardoned. But you have to differentiate between companies behaviours. AGEOD is standing fast on its reputation about consumer care. Do you know many companies delivering patches for 2 yeras old games, giving serial keys to unfortunates having lost their, retroffiting new features into old games, delivering a 200 pages manual ( a bit late but writing a 200 pages manual in the smallest company isn't exactly easy), offering a refund? In such a case, I say OK I buy and I can wait 2 to 3 months. What the heck about such a delay. I bought some games some years ago which never worked as designed and I'm sure anyone could say the same.

By the same way, I don't remember any productivity soft not sharing the same patching processus after release...Microsoft anyone.

(in reply to Stwa)
Post #: 39
RE: 1.04 Xmas update...updates? - 1/13/2009 1:31:36 PM   
JastaV

 

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quote:

Do you know many companies ......., giving serial keys to unfortunates having lost their, retroffiting new features into old games, delivering a 200 pages manual ( a bit late but writing a 200 pages manual in the smallest company isn't exactly easy), offering a refund?


+1


quote:

Do you know many companies delivering patches for 2 yeras old games......

That's because AGEod is used to publish beta-development state games!
I bought BOA, AACW, NCP, WIA, WW1: none of them was stable at time I firstly played it. And I always bought the boxed version usually published some time later the pay for download one.
I apreciate AACW: a good game! NOW!
Unfortunately NCP, I'd love because of subject and age, is till far from a good level.... see problems reported at forum pages. Unfortunately AGEod team is denmostrating few enthusiasm for fixing NCP troubles, may be for reason of times and few human resources.
NCP was published some more a year ago: I bough it out of my money..... how many time till I'll have to wait before it'll reach, if any, a good gaming level?

JastaV


(in reply to Blueprint)
Post #: 40
RE: 1.04 Xmas update...updates? - 1/13/2009 6:29:01 PM   
Blueprint

 

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Joined: 8/26/2003
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For press reviews:

http://www.ageod.com/forums/forumdisplay.php?f=80

http://www.ageod.com/forums/forumdisplay.php?f=79

http://www.ageod.com/forums/forumdisplay.php?f=161

http://www.ageod.com/forums/forumdisplay.php?f=80

The Award list

http://www.ageod.com/forums/forumdisplay.php?f=116

nuff said patching a game doesn't signify the game to be unplayable but just there's room for improvment. For my own, I never got a CTD with any AGEOD product, even with WW1 ( but I've without doubt be very lucky on this one)


< Message edited by Blueprint -- 1/13/2009 7:46:24 PM >

(in reply to JastaV)
Post #: 41
RE: 1.04 Xmas update...updates? - 1/13/2009 10:00:26 PM   
Stwa


Posts: 484
Joined: 8/12/2005
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Well, this has been an interesting conversation to say the least. Overdone as usual by all the participants (including moi). Just when you think its really getting deep, it gets deeper. Well, I'm putting on the super flame and water resistent high hip fishing waders to get out of this thread.

That patch word sure doesn't mean what it used to in the 70's does it?

(in reply to Blueprint)
Post #: 42
RE: 1.04 Xmas update...updates? - 1/13/2009 10:03:24 PM   
dunnsa


Posts: 75
Joined: 7/28/2008
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quote:

ORIGINAL: Stwa

<snip>

That patch word sure doesn't mean what it used to in the 70's does it?


the patches I dealt with in the 70's were worn on the sleeve of your surplus field jacket....

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(in reply to Stwa)
Post #: 43
RE: 1.04 Xmas update...updates? - 1/14/2009 10:26:19 PM   
JastaV

 

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Joined: 9/20/2008
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I already illustrated MY OPINION as regard reviews, ("official" and player ones!):
http://www.ageod.com/forums/showpost.php?p=105637&postcount=8

But all, I'm, as most other here, a gamer not a producer or a professional reviewer: I mostly trust players for reasons I detaild.
Indeed are players to buy games not reviewer!


(in reply to Blueprint)
Post #: 44
RE: 1.04 Xmas update...updates? - 1/16/2009 11:37:32 PM   
GShock


Posts: 1245
Joined: 12/9/2007
From: San Francisco, CA - USA
Status: offline
quote:

Replacements are only needed for missing elements.
Weakened [hits, not sunk] Naval units should gain strength if left in port with no need for replacements.
Often takes a few turns.


As far as i can tell with my 10 minute experience with 1.04 but the much longer one with previous patches, These replacements take much longer than "a few turns" they actually never came by...definitely not after a year wait and that's a fact in my experience. Since i analyze this game scenario by scenario, this might be a problem related to this scenario only. Major bug reports were sent for other scenarios and most things fixed or heavy glitches de-aggravated consistently so far.

Considering that naval blockades allow the stop of supplies, and are mandatory if you want to capture a settlement like Louisburg (where over 900 enemy combat factors reside) you need to blockade it (and siege it of course) ...but u simply can't hold the blockade for a year because the attrition and weather will sink the whole fleet.

Conversely, you may send some ships (enough to blockade the water zone) and send them back to port once attrition becomes dangerous, replacing them with others ...but since the repairs never take place, the whole fleet ultimately is sunk (this time not all together but segment to segment).

Now this attitude with denying bugs, blaming misunderstandment of rules, fake reports, second reasons behind reports (not to add slandering, harassing, insulting and issuing personal threats to people who just want to help) and so on is the autoevident reason why i chose a different method to help AgeOD bypassing you volounteers.

I can understand the job of volounteers is huge. Nobody knows better than I.
These games are flawed by countless bugs and glitches and that's because they are very complex, not because the people behind them are inept. All i wish for the future is a different attitude on behalf of the volounteers: with 10 volounteers you find more bugs than with just 5 but if one is helping you and you make him waste time (with the aforementioned attitude) it's obvious he'll not edit a post which costs his place for the simple reason he's had enough of you.

Mistreating former volounteers now regular customers doesn't help the game at all. Look into this scenario and find out how long it takes for ships to be repaired (mind that ship replacements to be bought are NOT present on a yearly basis, which means CURRENTLY in this scenario the naval blockades are totally impossible) if they get repaired at all because it's of the utmost importance.

PS when this was reported (and we're talking of 1 month ago) i was told: The historical data team will look into it and come with a solution.

The way i see things at work in this scenario tells me this has been overlooked, again, and i prompt you to investigate on my reports in a more concrete, pragmatic and discrete way... the same discretion is used for the very same reports.
If the Lead Dev acknowledges an issue, whoever it comes from, subordinates can not change the fact that the issue is present.


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(in reply to JastaV)
Post #: 45
RE: 1.04 Xmas update...updates? - 1/17/2009 8:43:35 AM   
Pocus


Posts: 1185
Joined: 9/22/2004
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quote:

ORIGINAL: JastaV
That's because AGEod is used to publish beta-development state games!
I bought BOA, AACW, NCP, WIA, WW1: none of them was stable at time I firstly played it.
(..)
JastaV


















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Post #: 46
RE: 1.04 Xmas update...updates? - 1/17/2009 9:40:55 AM   
Primasprit


Posts: 62
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From: Germany
Status: offline
Hi GShock!

quote:

ORIGINAL: GShock

quote:

Replacements are only needed for missing elements.
Weakened [hits, not sunk] Naval units should gain strength if left in port with no need for replacements.
Often takes a few turns.


As far as i can tell with my 10 minute experience with 1.04 but the much longer one with previous patches, These replacements take much longer than "a few turns" they actually never came by...definitely not after a year wait and that's a fact in my experience. Since i analyze this game scenario by scenario, this might be a problem related to this scenario only.

I run a test a few minutes ago and can happily report that naval replacements work.
I tested with the normal and the historical attrition setting. Ships were for repair in Boston.

This one was with historical attrition:
Turn 1:


Turn 2:


Turn 3:


If you experience something different I would need a savegame.

Cheers
Norbert

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AGEOD Dev. Team

(in reply to GShock)
Post #: 47
RE: 1.04 Xmas update...updates? - 1/17/2009 2:55:13 PM   
GShock


Posts: 1245
Joined: 12/9/2007
From: San Francisco, CA - USA
Status: offline
That's very good news indeed Norbert. 
I suppose things have changed with 1.04 or there's a missing point in the rules but in order to ascertain what has really happened, you'd need to do the same test in Halifax and see if ships are repaired there I am positive in 1.03 they definitely didn't get repaired at all. Might be that Halifax is not an obj or strategic town and that's why they didn't get repaired there? If so, such important detail should be mentioned in the rules. Odd enough Halifax is a main port for the british in this scenario...troops and supplies are often shipped there so it should work the same (Actually i don't remember atm but i think it is a strat/obj town).
Is it possible that Halifax has problems because of that hidden raider unit? This is really a big issue coming to solution so i am very happy to see it worked in Boston.


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Post #: 48
RE: 1.04 Xmas update...updates? - 1/17/2009 3:42:25 PM   
Primasprit


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I tested with Halifax and it worked too.

To recover health you need:

1. A harbour. The harbour level influences the recovery rate.

2. Some Supply. So if you have a huge army in a city which consumes all supply, there might be not enough left for your ships.


Cheers
Norbert

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Post #: 49
RE: 1.04 Xmas update...updates? - 1/17/2009 3:52:35 PM   
Primasprit


Posts: 62
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From: Germany
Status: offline
quote:

Is it possible that Halifax has problems because of that hidden raider unit?

No, they should cause no trouble in this case.

Cheers
Norbert

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Post #: 50
RE: 1.04 Xmas update...updates? - 1/17/2009 6:45:32 PM   
GShock


Posts: 1245
Joined: 12/9/2007
From: San Francisco, CA - USA
Status: offline
Then definitely something was fixed in 1.04 which i could not ascertain having stopped at the supply unit bug i reported DEC 28th.
Nothing up to this day until next release. Thanks for your time.


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Post #: 51
RE: 1.04 Xmas update...updates? - 1/17/2009 7:18:18 PM   
Primasprit


Posts: 62
Joined: 1/7/2007
From: Germany
Status: offline

quote:

ORIGINAL: GShock

Then definitely something was fixed in 1.04 which i could not ascertain having stopped at the supply unit bug i reported DEC 28th. [...]

Better to double-check than let a forgotten/overlooked bug survive.

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(in reply to GShock)
Post #: 52
RE: 1.04 Xmas update...updates? - 1/18/2009 8:35:32 PM   
JastaV

 

Posts: 97
Joined: 9/20/2008
Status: offline
So it's clear now: AGEod publish its game to collect ribbons and critic awards!

I'm sorry, I was thinking you were working to have products bought by gamers!
Indeed now things are a bit more clear..... Players reviews and scores sentence customers do not trust AGEod games; top net game sellers as Play.com are offering WW1 and WIA undercost, probably because customers do not buy your products.
But that will not a trouble for you: your showcase is filled with international awards!


(in reply to Pocus)
Post #: 53
RE: 1.04 Xmas update...updates? - 1/19/2009 11:10:12 PM   
Gray_Lensman


Posts: 640
Joined: 4/10/2003
Status: offline

quote:

ORIGINAL: JastaV

So it's clear now: AGEod publish its game to collect ribbons and critic awards!

I'm sorry, I was thinking you were working to have products bought by gamers!
Indeed now things are a bit more clear..... Players reviews and scores sentence customers do not trust AGEod games; top net game sellers as Play.com are offering WW1 and WIA undercost, probably because customers do not buy your products.
But that will not a trouble for you: your showcase is filled with international awards!




Perfect example of a Troll post.

(in reply to JastaV)
Post #: 54
RE: 1.04 Xmas update...updates? - 2/13/2009 9:52:57 PM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Could be,

But the award thingy is starting to lose its luster for moi anyway. There are so many of em, and it just doens't seem as credible as it did in the past.

(in reply to Gray_Lensman)
Post #: 55
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