GShock
Posts: 1245
Joined: 12/9/2007 From: San Francisco, CA - USA Status: offline
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quote:
Replacements are only needed for missing elements. Weakened [hits, not sunk] Naval units should gain strength if left in port with no need for replacements. Often takes a few turns. As far as i can tell with my 10 minute experience with 1.04 but the much longer one with previous patches, These replacements take much longer than "a few turns" they actually never came by...definitely not after a year wait and that's a fact in my experience. Since i analyze this game scenario by scenario, this might be a problem related to this scenario only. Major bug reports were sent for other scenarios and most things fixed or heavy glitches de-aggravated consistently so far. Considering that naval blockades allow the stop of supplies, and are mandatory if you want to capture a settlement like Louisburg (where over 900 enemy combat factors reside) you need to blockade it (and siege it of course) ...but u simply can't hold the blockade for a year because the attrition and weather will sink the whole fleet. Conversely, you may send some ships (enough to blockade the water zone) and send them back to port once attrition becomes dangerous, replacing them with others ...but since the repairs never take place, the whole fleet ultimately is sunk (this time not all together but segment to segment). Now this attitude with denying bugs, blaming misunderstandment of rules, fake reports, second reasons behind reports (not to add slandering, harassing, insulting and issuing personal threats to people who just want to help) and so on is the autoevident reason why i chose a different method to help AgeOD bypassing you volounteers. I can understand the job of volounteers is huge. Nobody knows better than I. These games are flawed by countless bugs and glitches and that's because they are very complex, not because the people behind them are inept. All i wish for the future is a different attitude on behalf of the volounteers: with 10 volounteers you find more bugs than with just 5 but if one is helping you and you make him waste time (with the aforementioned attitude) it's obvious he'll not edit a post which costs his place for the simple reason he's had enough of you. Mistreating former volounteers now regular customers doesn't help the game at all. Look into this scenario and find out how long it takes for ships to be repaired (mind that ship replacements to be bought are NOT present on a yearly basis, which means CURRENTLY in this scenario the naval blockades are totally impossible) if they get repaired at all because it's of the utmost importance. PS when this was reported (and we're talking of 1 month ago) i was told: The historical data team will look into it and come with a solution. The way i see things at work in this scenario tells me this has been overlooked, again, and i prompt you to investigate on my reports in a more concrete, pragmatic and discrete way... the same discretion is used for the very same reports. If the Lead Dev acknowledges an issue, whoever it comes from, subordinates can not change the fact that the issue is present.
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