wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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OK, General philosophy here about evacuating DEI, USAFFE, and Malaya/Singapore. Don't! The Phillipines units and the Dutch units are low quality, have poor leaders to choose from, and the build rates on the replacement squads are low. They spend years rebuilding after a fight, only to have to do it all over again, if they take losses in another fight. The Dutch air units have planes and upgrade paths that aren't that great, and a very low replacement rate on generally low quality pilots. If you save them, they are less likley to fly missions and much more likley to suffer operational losses. Save a select few. The US Units are good. regardless, by the time you get enough forces together to start your offensive against the Japanese, The problem will not be a lack of units. You will have an "embarrasment of riches" for units. The real problem will be having enough AP's to move the land units and enough places to put them all. The only things really worth saving are the base forces and US Air units. Even then, you should wait until they are seriously worn down from combat, then take out a fragment by air or sub transport shortly before the base falls. Engineers, aviation support, and support all rebuild fairly quickly and base forces are always useful. Make the Japanese player pay as much as you can for every piece of ground. If you simply walk away, it accelerates his schedule and makes unmolested units available for further conquests. Units in Malaya, Singapore, the Dutch East Indies, and the Phillipines should fight as long as they can before they dutifully surrender or die gloriously for king and country. If you are anal about historical reality, then you wouldn't evacuate units, because it would not have happened in the past. Me... I'm just a gamer. I am more concerned with playability. I never suffer the delusions that I could have out-done Nimitz. If I lived back then, they might have let me peel potatoes.
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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