Jasper
Posts: 174
Joined: 5/29/2001 From: I am from Mars Status: offline
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[QUOTE]Originally posted by Charles_22 [B]I hope this is addressed in CL, but I've done some pretty conclusive study of mines in my mosr recent SPWAW game. I'm stuck with this dilemma. I'm in '40 france, with a combined force of German/Finnish/Japanese, etc., etc., Axis all-stars sort of thing. Now, I have units with quite a lot of experience and they're not spotting minefields, and I'm talking after being in ONE PLACE for 15 turns or more (no suppression, let alone not being spotted by eneemy units). It seems with some of these mine hexes, that the only way they'll be spotted is to run your largest tank over the hex and cause an explosion. Notice, I'm talking spotting units as recon infantry, infantry, cavalry, engineers, and engineer tanks. There are simplpy hexes which take far too laong to spot the mine, even with the unit(s) parked right next door. I'm not saying every hex is like this, far from it, but there are enough to ruin assault scenarios, which often enough only gove you 20 turns in the first place. Consider my dilemma. I see a row of mine hexes. I know that a hex here and there are really mined, they're just not showing up. I send units to start clearing the seen mines, and though being there in some cases as long as 15 turns, adjacently, they still don't spot a hex as mined, when I'm 100% sure it is. Even sending a unit into the hex and having it sit there frequently achieves no spotting, and they can't start clearing until they spot. This is quite irritating, particularly since it seems the AI is more keen on more extensive minefields (maybe it's just that narrower maps have deeper minefields). BTW, I do the spin-dancing to detect mines, and it usually doesn't help, especially since I'm not talking spotting mines from a distance, but adjacently, or even in the hex. In any case, for CL at least, this is my request. I would like some special ability for my units, where they can do concentrated "searches", IOW, they will pin all their effort on searching the hex they're in or the one they're pointed at, perhaps to the detriment of searching elsewhere. The deal is, if I KNOW there's a hex with mines in it, whether the men can spot the mines is immaterial, because I want them to clear a certain hex, and they shouldn't have to see anything to start combing that hex's area. Maybe these special searches would use half the unit's fire orders too? Maybe the better idea would be just to give mine-clearing units a special command to enable them to treat a hex as though it's mined, and therefore start clearing (if there are any) upon the use of that command. Comments? Do you like sitting there knowing a hex has mines in it, and yet even putting mine-clearing units in the hex continues with the mines being unspotted, therefore unable to be cleared? Thanks. I thought if I cannot get this problem resolved, particularly in CL, I'll just buy the cheapest untis I can, maybe 10 Kubelwagons, and just have them run top speed over the unspotted known minefield hex, hoping for a detonation. I'm tired of losing tanks because you figure with one or more mine-clearing units in and around the hex, for 15 or more turns, they surely should've 'spotted' them by then, and then, sure enough, destroyed PZIVD. [/B][/QUOTE] Pls download the mobipocket reader program and load it in ur palm else use the mobipcoket PC reader. and download the ebook from the link below http://members01.chello.se/brickhouse/spwaw.html#sdt, A very well written ebook with tons of quote....no wonder nobody come to forum anymore, there is tons of things there.
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