Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Disappearing Holy Relic

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> Disappearing Holy Relic Page: [1]
Login
Message << Older Topic   Newer Topic >>
Disappearing Holy Relic - 5/3/2002 9:24:31 PM   
BP

 

Posts: 61
Joined: 2/11/2002
Status: offline
I had two holy relics on the same ship and two systems with holy relic required artifacts. Looks straightforward. So, I go to the first system and retrieve artifact #1 no problem. I then head to the second system but when I get there my ship is out of holy relics! Maybe when one of these gets used it uses all of them on the ship?

Also, I keep getting money stolen and sabotage done by "unknown spy". I'm down to me and one other race in the game and this spy doesn't work for either of us (I don't think). Is this just some random thing that happens every now and then?
Post #: 1
- 5/7/2002 6:12:44 AM   
Nox Celeste

 

Posts: 7
Joined: 5/4/2002
From: Colo Spgs, CO
Status: offline
I've had the same problem early on in the game. I pick up a relic with a scout, and it doesn't show up in the artifacts manifest; Tho, I can take it to the system that requires it, and it'll drop it off. Very odd.

Later in the game (or if I don't pick it up with a scout) the relics show up in the artifacts manifest. Really wierd.

_____________________________

I can beat anyone in checkers... by playing chess.

(in reply to BP)
Post #: 2
- 5/7/2002 10:43:15 AM   
madmax88

 

Posts: 143
Joined: 1/14/2002
From: Montreal, Canada
Status: offline
Make sure the artifact is not simply lower in the list of items you have. When you have too many items, you have to scroll down to see them all.

_____________________________

- -mAdMAx

(in reply to BP)
Post #: 3
relics - 5/8/2002 2:04:53 AM   
vrman

 

Posts: 3
Joined: 5/7/2002
Status: offline
Here is something I have run into.

I'll be playing along and find the planet with the Planet Killer artifact. All the AI and I have explored all the planets and there "supposedly" weren't any more relics to release the Planet Killer. (a good thing I suppose! :) ) But late in the game when I finally get down to the last AI opponent, he suddenly acquires the Planet Killer artifact!! It didn't help him any at that point, but my question is, why in the world didn't the AI who had the relic, grab that sucker up early in the game and use it when it might have made a difference?

(in reply to BP)
Post #: 4
- 5/8/2002 12:19:30 PM   
madmax88

 

Posts: 143
Joined: 1/14/2002
From: Montreal, Canada
Status: offline
He probably had the relic, but didn't know where to return it. The AI needs to explore just a much as you do, he must have discovered that system late in the game... too late. ;)

_____________________________

- -mAdMAx

(in reply to BP)
Post #: 5
- 5/9/2002 9:21:03 PM   
Andrew Ewanchyna

 

Posts: 229
Joined: 8/24/2001
Status: offline
I know that there was a problem with having multiple relics on a ship and then using one and losing all of them, but I fixed that in version 1.2. Make sure you're running the lastest patch (check the intro screen for its version). It seems the installer tries to write the patch to the wrong directory, so who knows.

_____________________________

Developer of Starships Unlimited

(in reply to BP)
Post #: 6
Wrong Patch? - 5/10/2002 12:08:53 AM   
BP

 

Posts: 61
Joined: 2/11/2002
Status: offline
I downloaded the most recent patch, version 1.2 and installed it. However, when I'm in the game it still says version 1.1 so I'm confused. I also tried running the auto-updater and it told me I had the most recent version and no new updates were available. One other thing I found a bit confusing with the patch was that it put new icons in my SUDG folder but didn't delete the old ones so I had multiple pointers pointing to the same programs (which I deleted).

(in reply to BP)
Post #: 7
Patch Installation... - 5/10/2002 12:45:52 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
BP,

That means the patch was installed in the wrong directory. We've recently gone to a new TrueUpdate program to correct this problem, but unfortunately since STUN was one of our first games we'll just have to deal with it here for the time being.

The original 1.0 installation placed the game (by default) in:

c:\MatrixGames\St... etc.

The default 1.2 patch installation puts the patch in:

c:\Matrix Games\St... etc.

See the difference of a space? It's very easy to miss and I wish as much as anyone that we hadn't caused this confusion. Nevertheless, double and triple check. Chances are you now have a c:\MatrixGames\ folder and a c:\Matrix Games\ folder. I would suggest uninstalling the 1.2 patch, then reinstalling it and making sure you set the path to your original installation (c:\MatrixGames\.... etc. with no spaces).

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to BP)
Post #: 8
I'll give it a try, thanks Erik! - 5/10/2002 12:58:40 AM   
BP

 

Posts: 61
Joined: 2/11/2002
Status: offline
Will try it when I get home this evening. I'll keep my fingers crossed.

(in reply to BP)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Starships Unlimited v3 >> Disappearing Holy Relic Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.219