jwilkerson
Posts: 10525
Joined: 9/15/2002 From: Kansas Status: offline
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quote:
ORIGINAL: DaveB ..and this "The Admiral’s Edition expansion is currently scheduled for an early Summer, 2008 release." was therefore PR spin, or somebody not appreciating what the job entailed - both are still under the general heading of management of the project Don. Well I would be the "Project Manager" you are hunting to beat on. I've been doing software projects for plenty of eons, but this one actually seems to more resemble publishing a book, than creating a piece of software. The traditional, scope, schedule, resources paradigm, is still there to be sure, but the publisher gets to change the priorities of what the team thought we were doing and also gets to have "great ideas" at random points through the project. Also, the publisher doesn't put a priority on dates. That's probably the biggest difference between this project and those I do "in the real world". In my day job, dates rule. Not on this project. Also the nature of our team and our "comp model" is such that while we can have plenty of resources, you can't motivate someone by threatening their job - in fact most team members would probably be joyous if I let them quit! . As has been mentioned a number of times - the key disconnect in the prediction of when we would be done was the AI. The publishers expecations in that regard were different from our team - and after we got aligned - we realized we had to rewrite the AI "script processor" to get it do work the way we needed it to work for AE. That aspect of the project essentially explains the delay - and while this has been mentioned a number of times, we can't expect everyone to keep up - so I'll mention it again!
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AE Project Lead New Game Project Lead
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