Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Player Development

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Player Development Page: [1]
Login
Message << Older Topic   Newer Topic >>
Player Development - 2/16/2009 6:52:45 AM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
Anyway to make it not so extreme?

_____________________________

UPFL is in the off season...
United Premier Football League
Post #: 1
RE: Player Development - 2/16/2009 6:56:03 AM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

hack153 asked: Anyway to make it not so extreme?


Lenny, please be a bit more specific.

I am not certain what your reference to extreme is.

(in reply to hack153)
Post #: 2
RE: Player Development - 2/16/2009 4:21:59 PM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
as in players advancing 4-7 skill attribute points during training camp.  that's way too much.

i figured out how to stop this.  i only use up to 5 training camp points in certain area for certain players.  the rest of the points i put in KST, KAC, and COV.  then i use JD's editor to reduce KST, KAC, and COV.  this stops the extreme development.

_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to Marauders)
Post #: 3
RE: Player Development - 2/16/2009 10:34:45 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
Surely though, that would only work if your controlling all the teams in your league

what if....... lets say its my 48 Team Canadian league or the dreaded whole NCAA
then what ?

_____________________________


(in reply to hack153)
Post #: 4
RE: Player Development - 2/16/2009 11:39:56 PM   
micvik

 

Posts: 139
Joined: 10/23/2007
Status: offline
You can use the default training camp values table in the maindata db. I've set up my league so that players don't increase in speed. The only training camp attribute I allocate high percentage points to is intelligence. It makes the game more realistic because you don't have to drastically adjust constants after 5 years because players are dramatically improved. Its also more realistic because in pro football you find out quite quickly how good players are at most positions, you don't really have late bloomers at RB,LB or WR (unless they are sitting on the bench behind a veteran players). The only position that is an exception to that rule is QB.

(in reply to Mykal)
Post #: 5
RE: Player Development - 2/16/2009 11:43:59 PM   
hack153

 

Posts: 525
Joined: 11/11/2006
From: New Englander in Northern, Northern California
Status: offline
48 league team!  damn!  i guess that would take a long time to adjust. 



_____________________________

UPFL is in the off season...
United Premier Football League

(in reply to micvik)
Post #: 6
RE: Player Development - 2/16/2009 11:56:59 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
quote:

ORIGINAL: micvik

You can use the default training camp values table in the maindata db. I've set up my league so that players don't increase in speed. The only training camp attribute I allocate high percentage points to is intelligence. It makes the game more realistic because you don't have to drastically adjust constants after 5 years because players are dramatically improved. Its also more realistic because in pro football you find out quite quickly how good players are at most positions, you don't really have late bloomers at RB,LB or WR (unless they are sitting on the bench behind a veteran players). The only position that is an exception to that rule is QB.


Right, Gotcha........ and of course, what was I thinking


_____________________________


(in reply to micvik)
Post #: 7
RE: Player Development - 2/17/2009 1:27:08 AM   
DreamTeams


Posts: 520
Joined: 5/19/2006
Status: offline
micvic, is it possible you could list your numbers from camp values in your main.dat file? I'd like to take look at them and perhaps adopt the same approach to my league.

_____________________________


(in reply to Mykal)
Post #: 8
RE: Player Development - 2/17/2009 1:46:46 AM   
Marauders

 

Posts: 4428
Joined: 3/17/2005
From: Minnesota
Status: offline
quote:

Hack stated: as in players advancing 4-7 skill attribute points during training camp.  That's way too much.


The way training camp is done in Maximum Football is very similar to how it was done in FBPro.  If the code is done the same way, players will progress much more slowly as their actual skill attributes get closer to their potential skill attributes.

quote:

micvik stated: You can use the default training camp values table in the maindata db. I've set up my league so that players don't increase in speed. The only training camp attribute I allocate high percentage points to is intelligence.


Many FBPro leagues had minimums for each area to keep things balanced.

quote:

Its also more realistic because in pro football you find out quite quickly how good players are at most positions, you don't really have late bloomers at RB,LB or WR (unless they are sitting on the bench behind a veteran players).


The general rule of thumb is that wide receivers not named Randy Moss and linebackers not named Brian Urlacher break out closer to their third season in the NFL.  Some players, like Jerry Rice, can do it in their second year, but just as many bust or slump.  Michael Irvin didn't break out until his fouth season.  Cris Carter didn't break out until his fifth year and didn't make the Pro Bowl until his seventh.  Even Randy Moss had Cris Carter and Jake Reed to play behind and learn from.  Michael Irvin didn't break out until his fouth season.

Running backs can do well early, but their blocking skills generally are not up to scratch.  Adrian Peterson gets it done on the ground, but he is a liability to the passing game and often gets a sideline view on third down and long.

< Message edited by Marauders -- 2/17/2009 1:47:05 AM >

(in reply to Mykal)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Player Development Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.844