Marauders -> RE: Player Development (2/17/2009 1:46:46 AM)
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quote:
Hack stated: as in players advancing 4-7 skill attribute points during training camp. That's way too much. The way training camp is done in Maximum Football is very similar to how it was done in FBPro. If the code is done the same way, players will progress much more slowly as their actual skill attributes get closer to their potential skill attributes. quote:
micvik stated: You can use the default training camp values table in the maindata db. I've set up my league so that players don't increase in speed. The only training camp attribute I allocate high percentage points to is intelligence. Many FBPro leagues had minimums for each area to keep things balanced. quote:
Its also more realistic because in pro football you find out quite quickly how good players are at most positions, you don't really have late bloomers at RB,LB or WR (unless they are sitting on the bench behind a veteran players). The general rule of thumb is that wide receivers not named Randy Moss and linebackers not named Brian Urlacher break out closer to their third season in the NFL. Some players, like Jerry Rice, can do it in their second year, but just as many bust or slump. Michael Irvin didn't break out until his fouth season. Cris Carter didn't break out until his fifth year and didn't make the Pro Bowl until his seventh. Even Randy Moss had Cris Carter and Jake Reed to play behind and learn from. Michael Irvin didn't break out until his fouth season. Running backs can do well early, but their blocking skills generally are not up to scratch. Adrian Peterson gets it done on the ground, but he is a liability to the passing game and often gets a sideline view on third down and long.
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