dude
Posts: 399
Joined: 5/4/2005 From: Fairfax Virginia Status: offline
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quote:
ORIGINAL: ericbabe 1. The "all of Europe is alarmed" only kicks in when someone is winning by a large amount, or when the game is coming close to an end. It is a bit contrived, but before we added it, I played too many boring games where I could make a couple alliances, sit back and win by building a lot of culture. I had the alarm raised when I was at 280 points and France was at 270 a year into the game. I can perhaps see a 500+ gap causing the alarm... but 10 point gap and such few points? quote:
2. The British AI has a variable propensity for amphibious invasions. It gets a randomized parameter, and so in some games it really likes them, in other games, it does not. This parameter can drift throughout the game. Without such a parameter, Britain was following a very predictable strategy with its amphibious invasions. Having watched a lot of games, I'm not entirely convinced that the British AI does all that well when its amphibious invasion strategy is running at maximum, though admittedly Britain doesn't often go after Africa. Britain almost never DOWs on Portugal simply because their attitude for each other is so high, and it's probably better for Britain to get Portugal as a protectorate because Britain has very tight mobilization limits. ah... good to know... so perhaps the game I'm playing now they are at the low end of amphibious ops. I had hoped they would land in Spain but never did. quote:
It's true that merchants don't take the positions of enemy fleets into consideration very much. I'll think about how to change that. 4) In most games, merchants probably aren't very useful unless you're an ally of Great Britain, or you can manage to pull out a naval upset as France. We might consider allowing merchants a higher chance of avoiding battle. Yea... while I'm at war I usually mothball the merchants to prevent them being lost... but once GB defeated most of the opposing navies and I allied with them I was in merchant heaven. quote:
5) Does it really retreat your whole fleet when a frigate loses? I should probably change that. Yup... I lost a vital supply line from Morocco to Spain that way... I had a Turkish fleet sitting there guarding the depot at sea but some Russian and Swedish merchants and privateers came through forcing a battle... my frigates for some reason lost after just a couple of shots. I only had a couple of frigates... some others were home being repaired. But my 20 ship fleet fled the scene and the depot was destroyed. What I can't remember at the moment is if (when I played GB) whether I intercepted merchants when I didn't have any frigates. Can you only intercept them with frigates? I think the retreats should be based on the size and composition of the fleets. Merchants and Privateers (to a lesser extent) shouldn't be able to force Ships of the Line out of a sea zone. A fleet of Frigates... sure... but not the SOL unless it's a lone one.
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“Ifs defeated the Confederates…” U.S.Grant
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