ericbabe -> RE: AI Behavior – Strategic Level (3/12/2009 4:22:25 PM)
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1. The "all of Europe is alarmed" only kicks in when someone is winning by a large amount, or when the game is coming close to an end. It is a bit contrived, but before we added it, I played too many boring games where I could make a couple alliances, sit back and win by building a lot of culture. 2. The British AI has a variable propensity for amphibious invasions. It gets a randomized parameter, and so in some games it really likes them, in other games, it does not. This parameter can drift throughout the game. Without such a parameter, Britain was following a very predictable strategy with its amphibious invasions. Having watched a lot of games, I'm not entirely convinced that the British AI does all that well when its amphibious invasion strategy is running at maximum, though admittedly Britain doesn't often go after Africa. Britain almost never DOWs on Portugal simply because their attitude for each other is so high, and it's probably better for Britain to get Portugal as a protectorate because Britain has very tight mobilization limits. It's true that merchants don't take the positions of enemy fleets into consideration very much. I'll think about how to change that. 4) In most games, merchants probably aren't very useful unless you're an ally of Great Britain, or you can manage to pull out a naval upset as France. We might consider allowing merchants a higher chance of avoiding battle. 5) Does it really retreat your whole fleet when a frigate loses? I should probably change that.
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