Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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quote:
ORIGINAL: 1925frank When I played Divided Ground, one of the things that struck me was some sort of infantry platoon in a 1973 scenario that could shoot some sort of anti-tank device maybe 20 hexes with devestating effect. If these anti-tank units got off a shot, there were kills virtually every time that I remember. In that scenario I'm thinking about, the Israelis approach the Suez Canal in 1973 with a company of tanks, and the Egyptians are waiting with these anti-tank units, among other units. It was exceptionally hard to even get within soft-target range of these Egyptian anti-tank units without getting tanks destroyed first. Crisis of Overconfidence is the scenario you're refering to. The Sagger missiles are what you were encountering, much the same as the Israeli's did during the counterattacks (to relieve the Bar-lev strongpoints)in the first days of the war. Lessons were learned and tactics were altered to help minimize the effect from the Egyptian Sagger/RPG anti-tank teams. That particular scenario has been scrapped, but a new version will be available for those who enjoy the punishment. quote:
ORIGINAL: 1925frank I was never computer smart enough to install the Vietnam version, but my impression from reading the posts was that the Vietnam version is what kept Divided Ground alive moreso than the Arab-Israeli conflicts of 1948, 1956, 1967, and 1973. Martin Crevald (I may have his name mangled) wrote a book covering all four conflicts. I have to agree, Vietnam did keep DG alive all these years. I am hoping with all the work the BETA Brigade and Campaign Series Legion are doing on the Middle East Conflicts, there will be a renewed interest in the system. The Middle East Conflicts is not just limited to the wars of 1948, 1956, 1967 and 1973. I am truly excited about this offering. Jason Petho
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