Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CCMT Vs TacOps 4 - What are the differences?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> CCMT Vs TacOps 4 - What are the differences? Page: [1]
Login
Message << Older Topic   Newer Topic >>
CCMT Vs TacOps 4 - What are the differences? - 8/13/2008 5:49:38 AM   
lstp04

 

Posts: 89
Joined: 11/26/2007
Status: offline
I currently have CCMT - Learning it, liking most of it.....

Am curious about jumping in with TacOp-4 -

Has anyone here played it? What the big differences between these two games?

Thanks
Post #: 1
RE: CCMT Vs TacOps 4 - What are the differences? - 8/13/2008 6:06:00 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Totally different.

There is a demo for TacOps. Try it.

(in reply to lstp04)
Post #: 2
RE: CCMT Vs TacOps 4 - What are the differences? - 8/13/2008 1:33:15 PM   
James Sterrett

 

Posts: 1619
Joined: 7/7/2004
Status: offline
Well, basically like junk2drive says.  :)

CCMT is continuous time, and TacOps is turn-based.

CCMT's focus is section through company, while TacOps' focus is company through battalion/brigade.

30 minutes is a normal CCMT scenario, while a normal TacOps scenario is 120 minutes.

CCMT maps cover up to (I think) 1km x 4km.  TacOps maps routinely cover 6km x 15km and the largest maps out there are around 30km x 30km.


Personally, I think both are excellent, but in different ways.

(in reply to junk2drive)
Post #: 3
RE: CCMT Vs TacOps 4 - What are the differences? - 8/13/2008 9:55:34 PM   
lstp04

 

Posts: 89
Joined: 11/26/2007
Status: offline
Thanks for the responses -  Appreciated -

I'm surprised to find out TacOps doesn't have any modeling of forces (units/soldiers) with regard to their experience / effectiveness -   There is no "recruit, average , elite" type formula for helping to qualify differeing forces.....

(in reply to James Sterrett)
Post #: 4
RE: CCMT Vs TacOps 4 - What are the differences? - 3/24/2009 1:12:08 PM   
jomni


Posts: 2827
Joined: 11/19/2007
Status: offline
TacOps is just simulates military hardware capabilities.  It also does not simulate morale.  So it's always a fight to the death.  

(in reply to lstp04)
Post #: 5
RE: CCMT Vs TacOps 4 - What are the differences? - 3/24/2009 4:58:10 PM   
James Sterrett

 

Posts: 1619
Joined: 7/7/2004
Status: offline
TacOps does simulate suppression, and the designer claims the personnel kill model is more lethal than is strictly correct in order to account for soldiers who are morale losses (deciding to stay out of the fight).  But it's true TacOps has a much more kinetic feel!

(in reply to jomni)
Post #: 6
RE: CCMT Vs TacOps 4 - What are the differences? - 3/31/2009 2:20:02 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
quote:

But it's true TacOps has a much more kinetic feel!


What does that mean?

(in reply to James Sterrett)
Post #: 7
RE: CCMT Vs TacOps 4 - What are the differences? - 3/31/2009 4:09:45 AM   
James Sterrett

 

Posts: 1619
Joined: 7/7/2004
Status: offline
Sorry -- kinetic meaning a hard-kills model, as opposed to non-kinetic "soft factors" modeling such as morale.

(in reply to Andrew Williams)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> CCMT Vs TacOps 4 - What are the differences? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734