Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

disease and hospitals

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> The War Room >> disease and hospitals Page: [1]
Login
Message << Older Topic   Newer Topic >>
disease and hospitals - 4/2/2009 6:01:06 PM   
kirk1227

 

Posts: 50
Joined: 1/27/2007
Status: offline
I believe the building of hospitals helps to keep down the amount of disase that an army gets in a paticular province. I have roughly 80-120,000 men in Annapolis and 4 or 5 hospitals but am still suffering somewhat heavily from disease. Is there some kind of ratio of hospitals to number of soldiers one should keep in mind to take the diseas level down to zero or some sort of minimum? Thanks and also thanks Ironclad for all your previous help to my earlier questions. kirk
Post #: 1
RE: disease and hospitals - 4/18/2009 3:12:27 AM   
Scotters1

 

Posts: 147
Joined: 4/19/2006
Status: offline
I'm getting back into this awesome game after the new update, and I would also like to know the answer to this question. I thought that 5 hospitals would be more than enough!

(in reply to kirk1227)
Post #: 2
RE: disease and hospitals - 4/18/2009 11:08:32 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Hospital - halves the disease losses in a province
Medical attribute - halves the losses to the units in the same container as the brigade with the attribute

Disease - Takes place in different provinces (random dice roll), if stricken, a brigade can take 0-28% damage from disease, every adjacant swamp adds 10% to this number. In autumn disease losses are reduced by 3/4 and in winter by 1/2.

So, if a province containing alot of men is stricken by disease, and have alot of swamps prepare for heavy losses.
One hospital+1 medical attribute in every container will reduce damage by 50% and then another 50% (does NOT equal 100%!!!).
From my understanding several hospitals will not reduce damage taken by disease, but will only help restoring disposition.

(in reply to Scotters1)
Post #: 3
RE: disease and hospitals - 4/18/2009 11:52:39 AM   
Floyd

 

Posts: 177
Joined: 1/6/2006
Status: offline

Please read p. 173, top:

Hospital: Halves the effects of disease within the province
This is in addition to Hospitals’ effects on Disposition, explained in the Intermediate Game chapter.

The effects are also explained on p. 175, A.9.3 Disease.

(in reply to terje439)
Post #: 4
RE: disease and hospitals - 4/19/2009 3:51:34 PM   
kirk1227

 

Posts: 50
Joined: 1/27/2007
Status: offline
So if a brigade suffers 100 losses due to disease, the number would be increased to 110 if there were a swamp in the provice?  If there were a hospital in the province then the loss would have been 55(halved)?  If there had been a hospital and a hospital attribute, then the loss would have been approx. 27 or 28?(due to being halved again). Now, would that number keep getting halved the more hospitals and or attributes one has in the province? Lastly, how can you tell a swamp on the stategic map? What does it look like?  I can see what woods look like.  For example, in Annapolis, I would assume there are some swamps, but I dont see them(even though Im apparently looking right at them).  Thanks    kirk

(in reply to Floyd)
Post #: 5
RE: disease and hospitals - 4/19/2009 5:11:30 PM   
kirk1227

 

Posts: 50
Joined: 1/27/2007
Status: offline
in the example above, assume all units are in the same province AND the same container.

(in reply to kirk1227)
Post #: 6
RE: disease and hospitals - 4/19/2009 5:25:41 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
100 losses to disease + 10 for one swamp
hospital -(110/2)
Losses now 55
medical attribute -(55/2)
Total losses 27.5

More hospitals will not help, nor will more medical attributes unless you have several containers, in that case each container should have one brigade with medical attribute.

Disease losses will never (in my experience) be totally removed.

*edit* This is how I BELIEVE this works

< Message edited by terje439 -- 4/19/2009 5:26:01 PM >

(in reply to kirk1227)
Post #: 7
RE: disease and hospitals - 4/20/2009 4:54:20 AM   
kirk1227

 

Posts: 50
Joined: 1/27/2007
Status: offline
                 Got it. Thanks Terje.  Looks like I wasted a lot of rescources on hospitals. Ah well, live and learn. But what does a swamp look like on the map?  kirk

(in reply to terje439)
Post #: 8
RE: disease and hospitals - 4/20/2009 9:48:35 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Swamp:






Attachment (1)

(in reply to kirk1227)
Post #: 9
RE: disease and hospitals - 4/20/2009 5:50:45 PM   
kirk1227

 

Posts: 50
Joined: 1/27/2007
Status: offline
                             You the man!  Thanks Terje:)

(in reply to terje439)
Post #: 10
RE: disease and hospitals - 5/25/2009 3:59:04 AM   
ptan54

 

Posts: 271
Joined: 4/24/2005
Status: offline
Are hospitals only effective for troops in that province? E.G. Hospital in Richmond, only benefits troops in James River?

(in reply to kirk1227)
Post #: 11
RE: disease and hospitals - 5/25/2009 10:01:52 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Depends upon what you mean by effective.
They only lower the effect of disease in THAT province, but it can restore disposition to two brigades within 4 provinces (by rail or river*), with the closest brigades targeted first.

*You have to be able to trace a path no longer than 4 provinces by rail or river. Since not all provinces are connected to the neighbouring province etc a brigade might be within 4 provinces of the hospital but still not be able to get it disposition restored due to the path being longer than 4 provinces.

(in reply to ptan54)
Post #: 12
RE: disease and hospitals - 5/26/2009 4:09:04 AM   
ptan54

 

Posts: 271
Joined: 4/24/2005
Status: offline
And having more than 1 hospital per city would be useless right? The effects are not cumulative.

(in reply to terje439)
Post #: 13
RE: disease and hospitals - 5/26/2009 10:57:35 AM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Again a definition is needed
No bonus (atleast that is my understanding) towards lowering losses from disease, but 2 hospitals can help raise the disposition of 4 brigades (2x2).

(in reply to ptan54)
Post #: 14
RE: disease and hospitals - 5/26/2009 6:59:46 PM   
hangarflying

 

Posts: 15
Joined: 1/12/2009
Status: offline
Regarding the Hospital attribute and container units. A brigade having a hospital attribute being attached to a Division. If that Division is attached to a corps, then to the other units in other division containers of that corps receive the benefit of the hospital attribute or does it only affect those units that are attached to the IMMEDIATE container that the brigade is in?

Thanks!

(in reply to terje439)
Post #: 15
RE: disease and hospitals - 5/26/2009 7:19:57 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
The medical attribute helps units in the same container as the unit with the attribute.
So if 1st brigade/1st div/1st corps/AoV has the medical attribute, only the 1st div units will benefit from it. If I placed this unit directly into the AoV, only other units placed directly into the AoV would benefit from it.

(in reply to hangarflying)
Post #: 16
RE: disease and hospitals - 9/9/2009 4:55:30 PM   
SlickWilhelm


Posts: 1854
Joined: 7/22/2007
From: Rochester, MN
Status: offline
I've discovered that building multiple hospitals in the same province is a good way to raise the disposition of your troops. Most of my troops in Annapolis are zealous!

Of course, the South might still kick their butts, but at least they'll die happy & confident! 


_____________________________

Beta Tester - Brother Against Brother
Beta Tester - Commander: The Great War
Beta Tester - Desert War 1940-42

(in reply to terje439)
Post #: 17
RE: disease and hospitals - 5/20/2010 12:41:02 AM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
I have one medical per unit per container....each division basically. I find this helps.

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to SlickWilhelm)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [American Civil War] >> Forge of Freedom: The American Civil War 1861-1865 >> The War Room >> disease and hospitals Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750