Hertston
Posts: 3564
Joined: 8/17/2002 From: Cornwall, UK Status: offline
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Most has already been said I think, but I might as well add my proverbial 2 cents worth of opinion. The following points are pretty general; AI could be better but I've seen a lot worse. Eye candy wise, the 3D graphics, when implemented, are so bad they make your eyes bleed. The easy answer, as they serve no purpose anyway, is turn them off. The 2D maps are actually quite nice, IMHO, and the counter art (where applicable) and unit portraits, which also seriously suck, can usually be replaced by fan art - 'Volcano's stuff, already mentioned is professional quality. While the games will run in any resolution, they don't scale, so you get a lot of map and very small counters at any 'modern' resolution. There are two zoom levels, but these have clearly been designed for 800x600 and 1024x768 and one you will never use. The counters don't countain enough info due to size - I much prefer those in TOAW, for example. Wide choice of scenarios, in some cases (Gettysburg springs to mind), a vast choice of scenarios. With campaign options (where implemented) you won't get bored for a long while. No printed manual, but you won't miss one. All the docs can be easily called up from in-game, and the systems aren't sufficiently complicated to require frequent reference. Shop around. I buy my HPS titles from NWS; check prices and you'll see why. As to the individual series, some highly subjective comments 1. Panzer Campaigns. There are better WW2 operational games, all of them available from Matrix. 2. Modern Campaigns. Same system as above, but more worthy of consideration because of lack of kick-ass competition. Both the Middle East and WW3 Germany series are very good. 3. Squad Battles. Best of the bunch. Every title has something to recommend it, but I particularly like the way the system handles helicopter operations. Simple, but effective and 'realistic'. 4. Civil War. Huge amount of content, particularly in later titles, including a novel and effective campaign approach. 5. Naval. The Jutland offering is actually surprisingly good, although I guess most with an interest in the battle would now plump for the Storm Eagle game. 6. Ancients. Nearly forget these, which would be a shame. I have the Punic Wars title; same story on graphics but the rest is a much more modern design (not John Tiller, in this case), which simulates the period very well and has noticeably better AI than the other games. Or maybe I'm just not as good at ancient warfare!
< Message edited by Hertston -- 4/16/2009 12:25:53 AM >
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