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a question and a thanks

 
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a question and a thanks - 5/4/2009 2:17:07 AM   
Asqerix

 

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Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.


Post #: 1
RE: a question and a thanks - 5/4/2009 3:52:33 AM   
stuman


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From: Elvis' Hometown
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Hmm, inquiring minds want to know.

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(in reply to Asqerix)
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RE: a question and a thanks - 5/4/2009 4:52:34 AM   
Jim D Burns


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From: Salida, CA.
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quote:

ORIGINAL: stuman

Hmm, inquiring minds want to know.


I know in PacWar each * denoted 0%-25% damage caused, so *** meant 50%-75% damage. Whether that's a holdover from PacWar is a mystery though. It could simply mean the severity of the hit or something.

Jim


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RE: a question and a thanks - 5/4/2009 12:09:52 PM   
castor troy


Posts: 14330
Joined: 8/23/2004
From: Austria
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quote:

ORIGINAL: Asqerix

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.






the only reason why there are ** then *** then **** is to make you notice that there were DCs dropped. Otherwise all you would see is always the same message and you wouldn´t notice that something happened. Near miss rattles * (first time), near miss rattles ** (second time), near miss rattles *** (third time), near miss damages sub * . DD Shimakaze fires 4 depth charges, near miss rattles * (first time)... etc.

near miss rattles never does any damage, it´s just chrome.

< Message edited by castor troy -- 5/4/2009 12:10:13 PM >


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RE: a question and a thanks - 5/4/2009 12:21:47 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: castor troy

quote:

ORIGINAL: Asqerix

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.






the only reason why there are ** then *** then **** is to make you notice that there were DCs dropped. Otherwise all you would see is always the same message and you wouldn´t notice that something happened. Near miss rattles * (first time), near miss rattles ** (second time), near miss rattles *** (third time), near miss damages sub * . DD Shimakaze fires 4 depth charges, near miss rattles * (first time)... etc.

near miss rattles never does any damage, it´s just chrome.



Might be wrong, but IIRC some of those sub near-misses might increase the chance to detect, (to simulate oil in the water?).

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Post #: 5
RE: a question and a thanks - 5/4/2009 1:23:00 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline

quote:

ORIGINAL: m10bob


quote:

ORIGINAL: castor troy

quote:

ORIGINAL: Asqerix

Hi everybody,
after years of playing it finally occurred to me that I never understood the meaning of these small stars (***) in the ASW combat screen, for example : Near miss damages sub***, near miss rattles sub*. Do these denote the amount of depth charges or the severity of the hit?
Oh, and a big thanks to all you fellows at the DC summit yesterday, i had a great time.






the only reason why there are ** then *** then **** is to make you notice that there were DCs dropped. Otherwise all you would see is always the same message and you wouldn´t notice that something happened. Near miss rattles * (first time), near miss rattles ** (second time), near miss rattles *** (third time), near miss damages sub * . DD Shimakaze fires 4 depth charges, near miss rattles * (first time)... etc.

near miss rattles never does any damage, it´s just chrome.



Might be wrong, but IIRC some of those sub near-misses might increase the chance to detect, (to simulate oil in the water?).

As the man said: it's chrome... it might in real life, but it doesn't in WITP (from what was said about such things when they changed the ASW routine.)

(in reply to m10bob)
Post #: 6
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