Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Disbanding diplomat, army, fleet?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> Disbanding diplomat, army, fleet? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Disbanding diplomat, army, fleet? - 5/13/2009 3:10:13 PM   
arras

 

Posts: 189
Joined: 9/7/2004
Status: offline
Can I somehow disband diplomat or some of the container units like army or fleet?
Post #: 1
RE: Disbanding diplomat, army, fleet? - 5/13/2009 5:15:43 PM   
ptan54

 

Posts: 271
Joined: 4/24/2005
Status: offline
No you can't. They cost a lot of textiles to build (80 for corps, 100 for diplo) so if they are getting annoying for whatever reason just pack them off in a far off corner of your empire. Your army will expand eventually and corps/armies will always be useful. Diplos are always useful until the point you are powerful enough to pick a fight with everyone and still win (even then you can use diplos to uncover fog of war).

(in reply to arras)
Post #: 2
RE: Disbanding diplomat, army, fleet? - 5/13/2009 5:27:45 PM   
arras

 

Posts: 189
Joined: 9/7/2004
Status: offline
Also cost some money for upkeep and I am always short of money. I did invest some resources in to building Courts and I hired some new diplomats which have much better skills than those I started with. I would like to get rid of them.

Would be nice to include option of disbanding/retiring diplomats, generals, even container units in some future patch.

(in reply to ptan54)
Post #: 3
RE: Disbanding diplomat, army, fleet? - 5/13/2009 8:50:32 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
Fleets can be disbanded, look for a small red x when you have the fleet selected.
Actually keeping even your worst diplomats will help you in any peace settlement, as the total score of all your diplomats legal actions are taken into the calculation.

(in reply to arras)
Post #: 4
RE: Disbanding diplomat, army, fleet? - 5/13/2009 8:52:41 PM   
dude

 

Posts: 399
Joined: 5/4/2005
From: Fairfax Virginia
Status: offline
Fleets, Armies, and Corps can be disbanded.  There's a little red X on the lower part of the screen just like other units to delete them.  Diplomats however cannot be disbanded.

_____________________________

“Ifs defeated the Confederates…” U.S.Grant

(in reply to arras)
Post #: 5
RE: Disbanding diplomat, army, fleet? - 5/13/2009 8:53:24 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
Status: offline
plus if nothing else, put them on capture/expel

_____________________________


(in reply to terje439)
Post #: 6
RE: Disbanding diplomat, army, fleet? - 5/13/2009 9:06:05 PM   
twitter

 

Posts: 49
Joined: 1/28/2009
Status: offline

quote:

ORIGINAL: Hard Sarge

plus if nothing else, put them on capture/expel



What is the benefit of doing that instead of disbanding them? Does that let you save them for later? OR, would it be best to park them in a city/fort until needed?

(in reply to Hard Sarge)
Post #: 7
RE: Disbanding diplomat, army, fleet? - 5/13/2009 9:13:02 PM   
terje439


Posts: 6813
Joined: 3/28/2004
Status: offline
A diplomat on capure/expel wil try to send any foreign diplomat out of your country, thereby twarting the enemys eeevil plans for you

(in reply to twitter)
Post #: 8
RE: Disbanding diplomat, army, fleet? - 5/13/2009 9:18:26 PM   
twitter

 

Posts: 49
Joined: 1/28/2009
Status: offline

quote:

ORIGINAL: terje439

A diplomat on capure/expel wil try to send any foreign diplomat out of your country, thereby twarting the enemys eeevil plans for you



Ah, I thought he was referring to corps/armies. Either way we certainly don't want any eeevil plans messing up my country's future.

(in reply to terje439)
Post #: 9
RE: Disbanding diplomat, army, fleet? - 5/14/2009 9:19:56 AM   
arras

 

Posts: 189
Joined: 9/7/2004
Status: offline
terje439 : dude >> ok, I did overloook that one, thanks. Still retiring diplomat would be nice. I know they help in surrender treatises but now when I can hire new better ones, there is no point in employing old ones.

(in reply to twitter)
Post #: 10
RE: Disbanding diplomat, army, fleet? - 5/14/2009 2:47:02 PM   
Dab

 

Posts: 35
Joined: 5/9/2009
Status: offline
There is a national limit on Diplomats too. Playing England last night I saw it was 7. In a long scenario you might hit the limit and England starts with 2 very weak ones which it would be nice to fire later on if you hit the limit. So it would be nice to be able to send them to the retirement home.

To Twitter - diplomats on capture/expel can also capture enemy generals if the are running around loose.

(in reply to arras)
Post #: 11
RE: Disbanding diplomat, army, fleet? - 5/14/2009 3:39:22 PM   
twitter

 

Posts: 49
Joined: 1/28/2009
Status: offline

quote:



To Twitter - diplomats on capture/expel can also capture enemy generals if the are running around loose.



That I did not know. Thank you very much. I assume they must be in the same province to capture the general - but then once captured does the diplo have to take them back to the other POW's or is the general autotransferred back? That is really good news - because I've had generals from Prussia who for several turns have sat on my land with their disco stance and taunting me!

(in reply to Dab)
Post #: 12
RE: Disbanding diplomat, army, fleet? - 5/14/2009 7:44:39 PM   
arras

 

Posts: 189
Joined: 9/7/2004
Status: offline
Heh ...so now I know how I got that French general in one of the CoG games. I was thinking I got him after battle but may be it was done by diplomat. I used him like my own generals ...sort of general who switched sides :) Flag under his portrait was French with small Russian flag over it.

But would be nice if somebody confirm that.

(in reply to twitter)
Post #: 13
RE: Disbanding diplomat, army, fleet? - 5/14/2009 8:28:16 PM   
morganbj


Posts: 3634
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline
I've seen that in COG, but not in COG:EE, so I don't know if it still works.  I assume from the poster that it does. In COG, I once had Wellington in French Blue-- never checked to see if he had any effect on combat, though. But, I usually just ignore the buggars, since I have my diplos busy creating havoc in other ways.

< Message edited by bjmorgan -- 5/14/2009 8:29:45 PM >

(in reply to arras)
Post #: 14
RE: Disbanding diplomat, army, fleet? - 5/15/2009 3:14:55 AM   
ptan54

 

Posts: 271
Joined: 4/24/2005
Status: offline
I think captured generals revert back to the original nation once the war is over. Unless you kill them in a treaty...

(in reply to morganbj)
Post #: 15
RE: Disbanding diplomat, army, fleet? - 5/15/2009 7:37:11 AM   
Bonaparte78


Posts: 41
Joined: 4/28/2009
From: Rome
Status: offline
quote:

ORIGINAL: ptan54

I think captured generals revert back to the original nation once the war is over. Unless you kill them in a treaty...

Absolutely ptan54! I've captured Picton a couple of time (in Cog) and I can definitely confirm that.
This is a quotation from an answer I received from Russian Guard about this topic in another thread.
quote:

ORIGINAL: Russian Guard


quote:

ORIGINAL: Bonaparte78

A couple of questions:
1What is the best usage of POW if there is one (I have many of them, mainly from Russia and GBR)? How can I free mine?
2)Is it possible to capture enemy generals (in my game I have Picton all alone in Normandy) and in that case what I have to do?
Thank you!!!



POW's serve no purpose in terms of "doing anything with them". They are however kept track of for repatriation purposes. Those units will be returned to their owner after the war is over, minus some morale and possibly even status (for example, an Infantry unit with low morale might become Militia, etc).

Yes you can capture enemy Generals, but they will not work for you and are repatriated when the war is over. You can drag them around and even assign them to your Containers, but their abilities are not counted.

Hmmm, wonder if you could get them killed tho...put them in a suicide Brigade and charge some Artillery LOL







< Message edited by Bonaparte78 -- 5/15/2009 7:40:34 AM >

(in reply to ptan54)
Post #: 16
RE: Disbanding diplomat, army, fleet? - 5/16/2009 9:21:34 AM   
ptan54

 

Posts: 271
Joined: 4/24/2005
Status: offline
Gil said in the FOF forum that empty containers in enemy soil get automatically disbanded. I recall this wasn't the case in COG. I think this is actually a good idea if containers are staff officers, as Gil suggested. Does this happen in COGEE?

(in reply to arras)
Post #: 17
RE: Disbanding diplomat, army, fleet? - 5/16/2009 6:15:57 PM   
Russian Guard


Posts: 1251
Joined: 10/14/2005
Status: offline

quote:

ORIGINAL: ptan54

Gil said in the FOF forum that empty containers in enemy soil get automatically disbanded. I recall this wasn't the case in COG. I think this is actually a good idea if containers are staff officers, as Gil suggested. Does this happen in COGEE?


In CoG:EE empty containers are not destroyed if they come in contact with enemy units. They used to in CoG1, but many players complained about losing them that way, so it was changed.





(in reply to ptan54)
Post #: 18
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Crown of Glory: Emperor's Edition >> Disbanding diplomat, army, fleet? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063