Yamato hugger
Posts: 5475
Joined: 10/5/2004 Status: offline
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Got an e-mail from Tree saying his high speed internet was out until monday, so I took the day yesterday and played "Pappa" with my 3 year old grandson. Back at it now. Finally got through all the ground stuff (takes me a little longer than it will take you because Im doing 2 things you wont be: 1) Im explaining to you how to do stuff and 2) Im still checking for things that dont seem or look right and asking those questions on the dev board and sometimes I stop what Im doing in the game until I get an answer. So with that, Im off to production. The Japanese home island produce somewhere over 15,000 supply a day, so I will try to keep my production changes down below double that (takes 1000 supply to repair 1 point of factories). So in a nutshell what I am saying is I will modify no more than 30 factories. This is the current factory production: What I am looking at is the production rate numbers. First off, I will look for planes I no longer need. We are playing with PDUs on in this game, so I know I can live without the Pete as the Jake will be my standard shipboard scout. I am producing 1 Jake a day (27/30ths actually) and this should be good enough between what I have in the pool already and the ones I can strip from land based squadrons. The land based groups will also eventually be fitted with Jakes, but I can live with Alfs and even Daves in some places for now. The Nate I wont need of course, but heres the deal on that. There is a setting when you start the game called "realistic R&D" (the default for this is ON). With this on (and we are playing with it on), you cant change R&D factories to existing (ie producing) types and vice versa. So where in CHS I will change my Nates to Tojos, I cant do that here. Likewise, I cant change the Sally to Helens yet either. Army dive bombers in AE arent "dive bombers". The decision on that was based on them not having dive brakes, so since they are just run of the mill "level bombers" I will be changing the Ann, Mary, Sonia, and Ida to other types (although the Sonia and Ida are the only ones that have factories). Lilys arent really worth keeping, but I need a squadron of Lily-2s to convert a Babs squadron later, so I wont change the Lily factory yet (since it will auto upgrade to -2s in Apr 42). I will however shut the factory off until then so Im not wasting resources producing an inferior aircraft. Note, the Tina and Mavis-L doesnt appear on this list because there are no planes in the pool, and no production (I have filtered this display to only showing those that have planes in the pools). So this gives me 30 Sonia, 32 Ida, 45 Nate, and 3 Pete to convert to other existing types. Now looking at my "needs", I have: A6M 56 producing, I want 150 B5N 1 producing, I want 60 D3A 12 Producing, I want 45 G3M 22 producing, I want double that G4M 25 producing, I want double that The Oscar-1c I am torn on. I will need an army fighter and God knows the Nate is worthless, but the firepower of the Oscar is near worthless as well. It cant stop a bomber (I will say I have noticed a major difference in the accuracy of bomber attacks that dont face a CAP vs those that do). But the problem is you dont have enough Zero squadrons to spare (the Japs only start with 2 - 45 plane groups that can be broken down into 3 squadrons of 15 each, and an 18 plane group and a 9 plane detachment and both these units go away in early April 42, although you get 2-27 plane groups and a 45 plane group in Apr 42 to offset it). So Im thinking I will have to double this production. Topsy I will need a lot more Im thinking 60 a month. Same with Dinahs. Mavis production is very low with only 6, but you dont need a lot. Other than current losses, you only get 1 more squadron (of 18 planes) in mid-Apr so these 6 really should be enough for that. You only have 2 units that can fly Tina or Mavis transports and none of either plane type in production. The Mavis is actually far superior to the Tina in AE. It has almost double the cargo space and 14 hexes more range, not to mention that the Mavis can fly into or out of a base with no airfield as long as its a coastal base. So I will put 20 or so points into Mavis production. This will account for 9 or 10 of my 30. Next thing to consider is the R&D stuff.
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< Message edited by Yamato hugger -- 5/17/2009 1:57:40 PM >
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