Mac_MatrixForum
Posts: 295
Joined: 4/11/2000 From: Espoo, Finland Status: offline
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quote:
Originally posted by molset:
While I can accept that a big shell hole is partially filled in by later shell blasts in the same area (which is very realistic in the game), this same thing is a bit annoying to so se happen with the roof tiles of a building! Is there a code connection how these damages are handled?
I believe it's the same thing with the craters in the ground as it is with the damage to the buildings which means that every time you hit it new damage icon gets pseudorandomly generated. It has been so forever and is hardly a thing to cry for, IMHO. Maby in the next game it wont be like that.
A connection it is.
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Markku "Mac" Rontu
"Understanding is a three-edged sword,
your side, their side and the truth."
- Sheridan in B5
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Markku "Macroz" Rontu "Understanding is a three-edged sword, your side, their side and the truth." - Captain John J. Sheridan, Babylon 5
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