herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: Dili Well the result is too bloody but you have "only" 190 fighters vs almost 400 for Allies. 2 Vs 1 advantage for defender. With Early Warning Radar you will never win that one. Well, in reality, you would expect to win that one. The advantage of carrier operations over land bases was that the carriers could conduct a surge operation (generating 3x the normal number of sorties) and then move out of the area to catch up on aircraft maintenance. CAP was continuous during daylight, so you couldn't surge it. What American CVTFs did if they could was rotate the responsibility for CAP so that one carrier in the TF provided CAP coverage while the other two handled strike operations and caught up on fighter maintenance. The CAP carrier kept about a third of its fighters in the air, another third on deck alert, and was refueling/rearming the remaining third. 400 Allied fighters were about 50 in the air (and able to be vectored), another 50 on deck alert, and the remaining 50 rearming/refueling. The strike would encounter 100 fighters in two waves, followed by a few at low level. 190 escorts was plenty. My professional background actually puts me at a disadvantage playing this game: "It's not what we don't know that's the problem, it's what we know that ain't so." (Josh Billings)
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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