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RE: Tora, Tora, Tora!

 
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RE: Tora, Tora, Tora! - 5/28/2009 6:37:36 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
Broke a tooth a few days ago and have been in agony, but finally got the turn off to Tree. Just got it pulled and been up all night so heading to bed, but heres the replay for what its worth. So dazed right now it isnt registering.

AFTER ACTION REPORTS FOR Dec 13, 41
--------------------------------------------------------------------------------
Amphibious Assault at Roxas

TF 120 troops unloading over beach at Roxas, 79,83

Japanese ground losses:
52 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



17 troops of a SNLF Squad accidentally lost during unload of 16th Nav Gd
17 troops of a SNLF Squad accidentally lost during unload of 16th Nav Gd
17 troops of a SNLF Squad accidentally lost during unload of 15th Nav Gd
15 Support troops accidentally lost during unload of 16th Nav Gd /4
17 troops of a SNLF Squad lost overboard during unload of 8th JNAF Coy


--------------------------------------------------------------------------------
Pre-Invasion action off Singkawang

Japanese Ships
xAKL Anbo Maru



Singkawang Base Force firing at xAKL Anbo Maru
xAKL Anbo Maru firing at enemy troops
xAKL Anbo Maru firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Singkawang

TF 105 troops unloading over beach at Singkawang, 56,88



19 troops of a IJA Infantry Squad lost in surf during unload of I./124th Infantry Bn
15 Support troops lost from landing craft during unload of I./124th Infantry Bn


--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
PB Keiko Maru
PB Busho Maru



PB Keiko Maru firing at enemy troops
PB Busho Maru firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Singkawang

TF 114 troops unloading over beach at Singkawang, 56,88





--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
SC Ch 6
SC Ch 5
SC Ch 4



SC Ch 6 firing at enemy troops
SC Ch 5 firing at enemy troops
SC Ch 4 firing at enemy troops


--------------------------------------------------------------------------------
TF 655 encounters mine field at Singapore (50,84)

Allied Ships
AMc Ceram
AMc Bogor
AMc Cheribon



14 mines cleared


--------------------------------------------------------------------------------
Night Time Surface Combat, near Singkawang at 56,88, Range 1,000 Yards

Japanese Ships
PB Eifuku Maru

Allied Ships
xAKL Kwangtung
xAKL Oriskany
xAP Le Maire



Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Reduced visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range increases to 10,000 yards...
Range increases to 11,000 yards...
Range closes to 8,000 yards...
Range closes to 5,000 yards...
Range increases to 6,000 yards...
Range increases to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 2,000 yards...
Range increases to 4,000 yards...
Range closes to 1,000 yards...
Range increases to 2,000 yards
Both Task Forces evade combat


--------------------------------------------------------------------------------
Night Time Surface Combat, near Pontianak at 55,89, Range 1,000 Yards

Japanese Ships
PB Kantori Maru
xAK Kaiko Maru
xAK Eihuku Maru

Allied Ships
PT TM-4
PT TM-5
PT TM-6
PT TM-7
PT TM-8



Reduced visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range closes to 2,000 yards...
Range closes to 1,000 yards...
PB Kantori Maru engages PT TM-8 at 1,000 yards
Range increases to 2,000 yards
PB Kantori Maru engages PT TM-5 at 2,000 yards
PB Kantori Maru engages PT TM-4 at 2,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Pontianak at 56,90, Range 1,000 Yards

Japanese Ships
PB Kantori Maru
xAK Kaiko Maru
xAK Eihuku Maru

Allied Ships
PT TM-4
PT TM-5
PT TM-6
PT TM-7
PT TM-8



Low visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range closes to 7,000 yards...
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
Range increases to 2,000 yards
PB Kantori Maru engages PT TM-8 at 2,000 yards
Range increases to 3,000 yards
PB Kantori Maru engages PT TM-7 at 3,000 yards
Range closes to 2,000 yards
PT TM-7 engages xAK Eihuku Maru at 2,000 yards
PT TM-8 engages PB Kantori Maru at 2,000 yards
PB Kantori Maru engages PT TM-7 at 2,000 yards
PB Kantori Maru engages PT TM-8 at 2,000 yards
PB Kantori Maru engages PT TM-7 at 2,000 yards
PT TM-8 engages xAK Kaiko Maru at 2,000 yards
PB Kantori Maru engages PT TM-8 at 2,000 yards
PT TM-8 engages xAK Kaiko Maru at 2,000 yards
PB Kantori Maru engages PT TM-5 at 2,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Singkawang at 56,88, Range 6,000 Yards

Japanese Ships
xAKL Anbo Maru

Allied Ships
CL Durban
DD Vampire
DD Electra



Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Low visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range increases to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
Range increases to 10,000 yards...
Range closes to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range increases to 11,000 yards...
Range increases to 12,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Night Time Surface Combat, near Pontianak at 55,89, Range 1,000 Yards

Japanese Ships
PB Eifuku Maru

Allied Ships
xAP Kedah



Low visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range increases to 7,000 yards...
Range closes to 6,000 yards...
Range closes to 5,000 yards...
Range closes to 4,000 yards...
Range closes to 3,000 yards...
Range closes to 2,000 yards...
Range increases to 5,000 yards...
Range closes to 4,000 yards...
Range increases to 5,000 yards...
Range closes to 2,000 yards...
Range closes to 1,000 yards...
Range increases to 2,000 yards
Both Task Forces evade combat


--------------------------------------------------------------------------------
Night Time Surface Combat, near Pontianak at 55,90, Range 1,000 Yards

Japanese Ships
PB Kantori Maru
xAK Kaiko Maru
xAK Eihuku Maru, Shell hits 2

Allied Ships
PT TM-4
PT TM-5
PT TM-6
PT TM-7
PT TM-8

Japanese ground losses:
10 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



Low visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range closes to 6,000 yards...
Range closes to 4,000 yards...
Range closes to 2,000 yards...
Range closes to 1,000 yards...
PT TM-8 engages xAK Eihuku Maru at 1,000 yards
PT TM-6 engages xAK Eihuku Maru at 1,000 yards
Range increases to 2,000 yards
Range increases to 3,000 yards
PB Kantori Maru engages PT TM-8 at 3,000 yards
PB Kantori Maru engages PT TM-7 at 3,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Singkawang at 56,88, Range 1,000 Yards

Japanese Ships
xAK Hokko Maru, Shell hits 11, and is sunk

Allied Ships
CL Durban
DD Vampire
DD Electra



Allied Ships Reported to be Approaching!
Japanese TF suspends unloading operations and begins to get underway
Reduced visibility due to Rain with 28% moonlight
Maximum visibility in Rain and 28% moonlight: 1,000 yards
Range closes to 5,000 yards...
Range closes to 3,000 yards...
Range closes to 1,000 yards...
xAK Hokko Maru sunk by CL Durban at 1,000 yards
Combat ends with last Japanese ship sunk...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Nauru Island at 127,128, Range 6,000 Yards

Japanese Ships
xAKL Katsura Maru, Shell hits 7, and is sunk

Allied Ships
CA Indianapolis



Reduced sighting due to 28% moonlight
Maximum visibility in Clear Conditions and 28% moonlight: 7,000 yards
Range closes to 6,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Allies open fire on surprised Japanese ships at 6,000 yards
Range closes to 3,000 yards
Range increases to 4,000 yards
Range closes to 2,000 yards
CA Indianapolis engages xAKL Katsura Maru at 2,000 yards
xAKL Katsura Maru sunk by CA Indianapolis at 2,000 yards
Combat ends with last Japanese ship sunk...


--------------------------------------------------------------------------------
Night Time Surface Combat, near Moala at 133,163, Range 3,000 Yards

Japanese Ships
AMC Aikoku Maru
AMC Hokoku Maru

Allied Ships
xAK Salamaua, Shell hits 2
xAK Suva



Reduced sighting due to 28% moonlight
Maximum visibility in Partly Cloudy Conditions and 28% moonlight: 5,000 yards
Range closes to 3,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 3,000 yards
Japanese open fire on surprised Allied ships at 3,000 yards
AMC Hokoku Maru launches Torpedoes at xAK Salamaua at 3,000 yards
Range closes to 2,000 yards
AMC Hokoku Maru engages xAK Salamaua at 2,000 yards
Range increases to 4,000 yards
Range increases to 6,000 yards
Range increases to 8,000 yards
Range increases to 12,000 yards
AMC Aikoku Maru engages xAK Salamaua at 12,000 yards
AMC Hokoku Maru engages xAK Salamaua at 12,000 yards
Range closes to 11,000 yards
Range closes to 9,000 yards
Range increases to 10,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Iwo-jima at 98,83

Japanese Ships
xAKL Koyu Maru
xAKL Shun Yuan
PB Seki Maru #3

Allied Ships
SS Sailfish



SS Sailfish launches 4 torpedoes at xAKL Koyu Maru
Sailfish diving deep ....
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Singkawang at 56,88

Japanese Ships
SS I-157

Allied Ships
DD Electra



SS I-157 launches 8 torpedoes at DD Electra
I-157 bottoming out ....
DD Electra fails to find sub, continues to search...
DD Electra fails to find sub, continues to search...
DD Electra fails to find sub, continues to search...
DD Electra fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Naval bombardment of Wake Island at 136,98

Allied aircraft
no flights

Allied aircraft losses
F4F-3 Wildcat: 1 destroyed on ground

Japanese Ships
BB Kirishima
BB Hiei
CA Chikuma
CA Tone


Allied ground losses:
93 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 1 destroyed, 2 disabled
Engineers: 1 destroyed, 3 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)


Airbase hits 11
Airbase supply hits 3
Runway hits 21

BB Kirishima firing at Wake Island
BB Hiei firing at Wake Island
CA Chikuma firing at Wake Island
CA Tone firing at Wake Island


--------------------------------------------------------------------------------
ASW attack near Iba at 78,75

Japanese Ships
xAP Terukuni Maru
xAK Daisin Maru
SC Ch 6
SC Ch 5
SC Ch 4

Allied Ships
SS S-36, hits 6



SC Ch 6 attacking submerged sub ....
SC Ch 5 attacking submerged sub ....
SC Ch 4 fails to find sub, continues to search...
SC Ch 6 fails to find sub, continues to search...
SC Ch 5 attacking submerged sub ....
SC Ch 4 fails to find sub, continues to search...
SC Ch 6 fails to find sub, continues to search...
SC Ch 5 fails to find sub, continues to search...
SC Ch 4 fails to find sub, continues to search...
SC Ch 6 fails to find sub, continues to search...
SC Ch 5 fails to find sub, continues to search...
SC Ch 4 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Amphibious Assault at Laoag

TF 57 troops unloading over beach at Laoag, 81,72

Japanese ground losses:
Vehicles lost 2 (2 destroyed, 0 disabled)



Motorized Support lost overboard during unload of 11th Air Fleet
8 Aviation Support troops lost from landing craft during unload of 11th Air Fleet
Motorized Support dropped into water during unload of 11th Air Fleet /2
8 Aviation Support troops accidentally lost during unload of 11th Air Fleet /2


--------------------------------------------------------------------------------
Pre-Invasion action off Cagayan

Japanese Ships
xAKL Gyokurei Maru
xAK Azumasan Maru
xAP Kokuryu Maru



Cagayan USAAF Base Force firing at xAKL Gyokurei Maru
xAKL Gyokurei Maru firing at enemy troops
xAK Azumasan Maru firing at enemy troops
xAP Kokuryu Maru firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Cagayan

TF 88 troops unloading over beach at Cagayan, 79,89

Japanese ground losses:
157 casualties reported
Squads: 12 destroyed, 0 disabled
Non Combat: 5 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)



17 troops of a IJA Infantry Squad lost from landing craft during unload of 65th Bde
17 troops of a IJA Infantry Squad lost from landing craft during unload of 65th Bde
70mm T92 Howitzer damaged beyond repair during unload of 65th Bde
17 troops of a IJA Infantry Squad lost overboard during unload of 65th Bde /2
17 troops of a IJA Infantry Squad lost overboard during unload of 65th Bde /2
17 troops of a IJA Infantry Squad lost from landing craft during unload of 65th Bde /2
17 troops of a IJA Infantry Squad lost overboard during unload of 65th Bde /2
15 Support troops accidentally lost during unload of 65th Bde /2
15 Support troops lost overboard during unload of 65th Bde /3
17 troops of a IJA Infantry Squad lost in surf during unload of 65th Bde /4
17 troops of a IJA Infantry Squad lost in surf during unload of 65th Bde /4
15 Support troops accidentally lost during unload of 65th Bde /4
17 troops of a IJA Infantry Squad lost from landing craft during unload of 65th Bde /1
8 Engineers accidentally lost during unload of 4th JAAF AF Bn /2


--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
PB Keiko Maru
PB Busho Maru



PB Keiko Maru firing at enemy troops
PB Busho Maru firing at enemy troops


--------------------------------------------------------------------------------
Pre-Invasion action off Cagayan

Japanese Ships
xAKL Buyo Maru
xAK Arimasan Maru


Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Cagayan USAAF Base Force firing at xAKL Buyo Maru
xAKL Buyo Maru firing at enemy troops
xAK Arimasan Maru firing at enemy troops
xAKL Buyo Maru firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Cagayan

TF 118 troops unloading over beach at Cagayan, 79,89



15 Support troops lost overboard during unload of 21st Air Flotilla
8 Aviation Support troops lost in surf during unload of 21st Air Flotilla


--------------------------------------------------------------------------------
Amphibious Assault at Mauban

TF 230 troops unloading over beach at Mauban, 80,78





--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
SC Ch 6
SC Ch 5
SC Ch 4



SC Ch 6 firing at enemy troops
SC Ch 5 firing at enemy troops
SC Ch 4 firing at enemy troops


--------------------------------------------------------------------------------
Pre-Invasion action off Pontianak

Japanese Ships
PB Nako Maru #2



PB Nako Maru #2 fires to suppress enemy troops at 12,000 yards
PB Nako Maru #2 firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Pontianak

TF 287 troops unloading over beach at Pontianak, 56,90

Japanese ground losses:
19 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



19 troops of a IJA Infantry Squad accidentally lost during unload of III./124th Infantry Bn


--------------------------------------------------------------------------------
Invasion Support action off Cagayan

Japanese Ships
xAKL Gyokurei Maru
xAK Azumasan Maru
xAP Kokuryu Maru



xAKL Gyokurei Maru firing at enemy troops
xAK Azumasan Maru firing at enemy troops
xAP Kokuryu Maru firing at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
PB Keiko Maru
PB Busho Maru



PB Keiko Maru firing at enemy troops
PB Busho Maru firing at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Cagayan

Japanese Ships
xAKL Buyo Maru
xAK Arimasan Maru



xAKL Buyo Maru firing at enemy troops
xAK Arimasan Maru firing at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
SC Ch 6
SC Ch 5
SC Ch 4



SC Ch 6 firing at enemy troops
SC Ch 5 firing at enemy troops
SC Ch 4 firing at enemy troops


--------------------------------------------------------------------------------
Day Time Surface Combat, near Pontianak at 55,89, Range 11,000 Yards

Japanese Ships
xAKL Anbo Maru, Shell hits 7, heavy fires, heavy damage

Allied Ships
CL Java
DD Van Nes
DD Evertsen
DD Van Ghent



Reduced visibility due to Rain
Maximum visibility in Rain: 11,000 yards
Range closes to 19,000 yards...
Range closes to 17,000 yards...
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 11,000 yards
Allies open fire on surprised Japanese ships at 11,000 yards
CL Java fires at xAKL Anbo Maru at 11,000 yards
DD Van Ghent engages xAKL Anbo Maru at 11,000 yards
DD Van Nes engages xAKL Anbo Maru at 11,000 yards
Stiger K. orders Allied TF to disengage
Range closes to 10,000 yards
CL Java engages xAKL Anbo Maru at 10,000 yards
DD Van Ghent engages xAKL Anbo Maru at 10,000 yards
DD Evertsen engages xAKL Anbo Maru at 10,000 yards
Range increases to 14,000 yards
DD Van Ghent engages xAKL Anbo Maru at 14,000 yards
Range increases to 18,000 yards
Range increases to 21,000 yards
DD Van Ghent engages xAKL Anbo Maru at 21,000 yards
DD Van Ghent engages xAKL Anbo Maru at 21,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Day Time Surface Combat, near Pontianak at 55,89, Range 14,000 Yards

Japanese Ships
PB Eifuku Maru

Allied Ships
xAKL Kwangtung
xAKL Oriskany
xAP Le Maire



Low visibility due to Rain
Maximum visibility in Rain: 2,000 yards
Range increases to 14,000 yards...
Both Task Forces evade combat


--------------------------------------------------------------------------------
Day Time Surface Combat, near Pontianak at 55,90, Range 7,000 Yards

Japanese Ships
PB Kantori Maru, Shell hits 1
xAK Kaiko Maru, Shell hits 1
xAK Eihuku Maru, Shell hits 3, heavy fires

Allied Ships
CL Java
DD Van Nes
DD Evertsen
DD Van Ghent

Japanese ground losses:
130 casualties reported
Squads: 0 destroyed, 10 disabled
Non Combat: 1 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled



Reduced visibility due to Rain
Maximum visibility in Rain: 6,000 yards
Range closes to 20,000 yards...
Range closes to 19,000 yards...
Range increases to 20,000 yards...
Range closes to 19,000 yards...
Range closes to 18,000 yards...
Range closes to 16,000 yards...
Range closes to 15,000 yards...
Range closes to 14,000 yards...
Range closes to 11,000 yards...
Range closes to 8,000 yards...
Range increases to 9,000 yards...
Range closes to 8,000 yards...
Range closes to 5,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 5,000 yards
Japanese TF attempts to evade combat
Range increases to 6,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
Range increases to 7,000 yards...
CL Java engages PB Kantori Maru at 7,000 yards
CL Java engages xAK Eihuku Maru at 7,000 yards
CL Java engages xAK Kaiko Maru at 7,000 yards
Range increases to 8,000 yards
CL Java engages xAK Eihuku Maru at 8,000 yards
DD Van Ghent engages xAK Eihuku Maru at 8,000 yards
DD Van Nes engages xAK Eihuku Maru at 8,000 yards
Range increases to 13,000 yards
CL Java engages PB Kantori Maru at 13,000 yards
DD Van Ghent engages xAK Kaiko Maru at 13,000 yards
Range increases to 18,000 yards
CL Java engages xAK Kaiko Maru at 18,000 yards
DD Van Ghent engages xAK Eihuku Maru at 18,000 yards
Task forces break off...


--------------------------------------------------------------------------------
Sub attack near Busuanga at 77,81

Japanese Ships
xAK Chojun Maru, Torpedo hits 1, on fire, heavy damage
PB Seikai Maru

Allied Ships
SS S-41

Japanese ground losses:
6 casualties reported
Squads: 1 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled



SS S-41 launches 4 torpedoes at xAK Chojun Maru
S-41 diving deep ....
PB Seikai Maru fails to find sub, continues to search...
PB Seikai Maru attacking submerged sub ....
PB Seikai Maru fails to find sub, continues to search...
PB Seikai Maru fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Day Time Surface Combat, near Singkawang at 56,88, Range 9,000 Yards

Japanese Ships
xAK Mikasa Maru, Shell hits 1
xAK Aso Maru
PB Nako Maru #2, Shell hits 6, heavy fires

Allied Ships
CL Durban
DD Vampire
DD Electra



Reduced visibility due to Rain
Maximum visibility in Rain: 9,000 yards
Range closes to 18,000 yards...
Range closes to 15,000 yards...
Range closes to 11,000 yards...
Range closes to 10,000 yards...
Range closes to 7,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 7,000 yards
Japanese TF attempts to evade combat
Range increases to 8,000 yards...
CONTACT: Allied lookouts spot Japanese task force at 8,000 yards
Range increases to 9,000 yards...
CL Durban engages PB Nako Maru #2 at 9,000 yards
DD Electra engages PB Nako Maru #2 at 9,000 yards
Range increases to 12,000 yards
CL Durban engages PB Nako Maru #2 at 12,000 yards
Range increases to 16,000 yards
DD Vampire engages xAK Mikasa Maru at 16,000 yards
Range increases to 19,000 yards
CL Durban engages PB Nako Maru #2 at 19,000 yards
CL Durban engages xAK Aso Maru at 19,000 yards
Task forces break off...


--------------------------------------------------------------------------------
ASW attack near Ulithi at 100,86

Japanese Ships
xAKL Shun Yuan
PB Seki Maru #3

Allied Ships
SS Sailfish, hits 2



Sailfish diving deep ....
PB Seki Maru #3 attacking submerged sub ....
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
PB Seki Maru #3 fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Etorofu at 133,62

Japanese Ships
AO Shiriya

Allied Ships
SS Trout



SS Trout launches 6 torpedoes


--------------------------------------------------------------------------------
ASW attack near Cagayan at 79,89

Japanese Ships
DD Suzukaze
DD Umikaze
DD Kawakaze
DD Yamakaze

Allied Ships
SS Seawolf, hits 1



DD Suzukaze fails to find sub and abandons search
DD Umikaze attacking submerged sub ....
DD Kawakaze fails to find sub and abandons search
DD Yamakaze fails to find sub and abandons search
DD Umikaze fails to find sub, continues to search...
DD Umikaze fails to find sub, continues to search...
DD Umikaze fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Sub attack near Batangas at 79,78

Japanese Ships
DD Nagatsuki

Allied Ships
SS S-38



SS S-38 launches 4 torpedoes at DD Nagatsuki
S-38 bottoming out ....
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on 15th Indian Brigade, at 49,79 (Kuala Lumpur)

Weather in hex: Clear sky

Japanese aircraft
A6M2 Zero x 11


No Japanese losses



Aircraft Attacking:
11 x A6M2 Zero sweeping at 32810 feet

Raid spotted at 28 NM, estimated altitude 33,810 feet.
Estimated time to target is 9 minutes


--------------------------------------------------------------------------------
Morning Air attack on Tenasserim BAF Battalion, at 53,61

Weather in hex: Clear sky

Japanese aircraft
Ki-21-IIa Sally x 24


Japanese aircraft losses
Ki-21-IIa Sally: 3 damaged


Allied ground losses:
103 casualties reported
Squads: 6 destroyed, 0 disabled
Non Combat: 6 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

Raid spotted at 49 NM, estimated altitude 9,000 feet.
Estimated time to target is 14 minutes


--------------------------------------------------------------------------------
Morning Air attack on Singapore , at 50,84

Weather in hex: Clear sky

Japanese aircraft
Ki-43-Ia Oscar x 5


Allied aircraft
Buffalo I x 10


No Japanese losses

Allied aircraft losses
Buffalo I: 3 damaged



CAP engaged:
No.243 Sqn RAF with Buffalo I (0 airborne, 3 on standby, 3 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 7000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 44 minutes
No.453 Sqn RAF with Buffalo I (1 airborne, 0 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 7000 , scrambling fighters to 7000.
Time for all group planes to reach interception is 12 minutes
No.488 Sqn RAF with Buffalo I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 7000
Time for all group planes to reach interception is 5 minutes

Raid spotted at 46 NM, estimated altitude 20,000 feet.
Estimated time to target is 15 minutes


--------------------------------------------------------------------------------
Morning Air attack on 6th Burma Rifles Battalion, at 54,59

Weather in hex: Clear sky

Japanese aircraft
Ki-21-IIa Sally x 24


Allied aircraft
Buffalo I x 2


Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 9 damaged



Allied ground losses:
60 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
22 x Ki-21-IIa Sally bombing from 6000 feet
Ground Attack: 4 x 250 kg GP Bomb

CAP engaged:
No.67 Sqn RAF with Buffalo I (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 6000
Raid is overhead

Raid spotted at 14 NM, estimated altitude 8,000 feet.
Estimated time to target is 4 minutes
Also attacking 108th RAF Base Force ...
Also attacking 6th Burma Rifles Battalion ...
Also attacking 108th RAF Base Force ...
Also attacking 6th Burma Rifles Battalion ...


--------------------------------------------------------------------------------
Morning Air attack on 15th Indian Brigade, at 49,79 (Kuala Lumpur)

Weather in hex: Clear sky

Japanese aircraft
Ki-32 Mary x 12
Ki-43-Ib Oscar x 24


No Japanese losses


Allied ground losses:
16 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)


Aircraft Attacking:
12 x Ki-32 Mary bombing from 6000 feet *
Ground Attack: 1 x 100 kg GP Bomb

Raid detected at 47 NM, estimated altitude 9,000 feet.
Estimated time to target is 17 minutes
Also attacking 137/155th Field Regiment ...
Also attacking 15th Indian Brigade ...


--------------------------------------------------------------------------------
Morning Air attack on 20th RGC Division, at 79,58

Weather in hex: Clear sky

Japanese aircraft
Ki-27b Nate x 3


Allied aircraft
SB-III x 7


No Japanese losses

Allied aircraft losses
SB-III: 1 destroyed, 3 damaged

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
3 x SB-III bombing from 5000 feet *
Ground Attack: 3 x 100 kg GP Bomb
3 x SB-III bombing from 5000 feet *
Ground Attack: 3 x 100 kg GP Bomb

CAP engaged:
10th I.F.Chutai with Ki-27b Nate (3 airborne, 0 on standby, 0 scrambling)
(8 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead

Raid spotted at 21 NM, estimated altitude 9,000 feet.
Estimated time to target is 7 minutes


--------------------------------------------------------------------------------
Morning Air attack on TF, near Sambas at 57,88

Weather in hex: Partial cloud

Allied aircraft
139WH-3 x 3


No Allied losses

Japanese Ships
xAK Yamakisan Maru



Aircraft Attacking:
3 x 139WH-3 bombing from 6000 feet *
Naval Attack: 2 x 300 kg SAP Bomb

Raid spotted at 31 NM, estimated altitude 8,000 feet.
Estimated time to target is 11 minutes
a Japanese xAK manuvering ...(Ev 57 / Sp 12)
Yamakisan Maru manuvering changes...(Ev 57 / Sp 8)
Yamakisan Maru manuvering changes...(Ev 61 / Sp 16)
Yamakisan Maru manuvering changes...(Ev 61 / Sp 6)


--------------------------------------------------------------------------------
Morning Air attack on Cagayan , at 79,89

Weather in hex: Heavy rain

Japanese aircraft
A6M2 Zero x 4
G4M1 Betty x 2


No Japanese losses



Runway hits 2

Aircraft Attacking:
2 x G4M1 Betty bombing from 6000 feet
Airfield Attack: 2 x 250 kg GP Bomb, 4 x 60 kg GP Bomb

Raid spotted at 11 NM, estimated altitude 7,000 feet.
Estimated time to target is 3 minutes


--------------------------------------------------------------------------------
Afternoon Air attack on Ichang , at 83,48

Weather in hex: Light cloud

Japanese aircraft
Ki-27b Nate x 11
Ki-30 Ann x 5
Ki-51 Sonia x 4


No Japanese losses



Airbase hits 1
Runway hits 9

Aircraft Attacking:
5 x Ki-30 Ann bombing from 6000 feet
Airfield Attack: 1 x 250 kg GP Bomb
4 x Ki-51 Sonia bombing from 6000 feet
Airfield Attack: 4 x 50 kg GP Bomb

Raid spotted at 42 NM, estimated altitude 9,000 feet.
Estimated time to target is 12 minutes


--------------------------------------------------------------------------------
Afternoon Air attack on Hong Kong , at 77,61

Weather in hex: Severe storms

Japanese aircraft
B5M1 Mabel x 3
Ki-27b Nate x 8


Japanese aircraft losses
B5M1 Mabel: 2 damaged



Aircraft Attacking:
3 x B5M1 Mabel bombing from 9000 feet
Airfield Attack: 2 x 250 kg GP Bomb

Raid detected at 80 NM, estimated altitude 10,000 feet.
Estimated time to target is 25 minutes


--------------------------------------------------------------------------------
Afternoon Air attack on Hong Kong , at 77,61

Weather in hex: Severe storms

Japanese aircraft
Ki-30 Ann x 21
Ki-48-Ib Lily x 3


Japanese aircraft losses
Ki-30 Ann: 1 destroyed, 5 damaged



Airbase hits 2
Runway hits 1

Aircraft Attacking:
20 x Ki-30 Ann bombing from 6000 feet *
Airfield Attack: 1 x 100 kg GP Bomb
3 x Ki-48-Ib Lily bombing from 6000 feet
Airfield Attack: 4 x 100 kg GP Bomb

Raid detected at 40 NM, estimated altitude 10,000 feet.
Estimated time to target is 11 minutes


--------------------------------------------------------------------------------
Afternoon Air attack on Bataan , at 78,77

Weather in hex: Partial cloud

Japanese aircraft
Ki-21-IIa Sally x 11
Ki-48-Ib Lily x 10


Allied aircraft
P-40E Warhawk x 2


Japanese aircraft losses
Ki-21-IIa Sally: 1 destroyed, 2 damaged



Allied ground losses:
5 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)


Airbase hits 1
Airbase supply hits 1
Runway hits 10

Aircraft Attacking:
10 x Ki-48-Ib Lily bombing from 6000 feet *
Airfield Attack: 2 x 100 kg GP Bomb
9 x Ki-21-IIa Sally bombing from 6000 feet *
Airfield Attack: 2 x 250 kg GP Bomb

CAP engaged:
24th PG/3rd PS with P-40E Warhawk (2 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead

Raid spotted at 12 NM, estimated altitude 9,000 feet.
Estimated time to target is 3 minutes


--------------------------------------------------------------------------------
Afternoon Air attack on Hong Kong , at 77,61

Weather in hex: Severe storms

Japanese aircraft
Ki-27b Nate x 8
Ki-36 Ida x 13
Ki-51 Sonia x 18


Japanese aircraft losses
Ki-36 Ida: 1 destroyed, 5 damaged
Ki-51 Sonia: 14 damaged



Airbase hits 2
Runway hits 20

Aircraft Attacking:
18 x Ki-51 Sonia bombing from 6000 feet
Airfield Attack: 4 x 50 kg GP Bomb
12 x Ki-36 Ida bombing from 6000 feet
Airfield Attack: 4 x 30 kg GP Bomb

Raid detected at 80 NM, estimated altitude 7,000 feet.
Estimated time to target is 27 minutes


--------------------------------------------------------------------------------
Afternoon Air attack on Kuantan , at 51,79

Weather in hex: Severe storms

Japanese aircraft
Ki-48-Ib Lily x 49


Japanese aircraft losses
Ki-48-Ib Lily: 9 damaged



Airbase hits 2
Airbase supply hits 1
Runway hits 19

Aircraft Attacking:
20 x Ki-48-Ib Lily bombing from 6000 feet *
Airfield Attack: 2 x 100 kg GP Bomb
29 x Ki-48-Ib Lily bombing from 6000 feet *
Airfield Attack: 2 x 100 kg GP Bomb

Raid spotted at 21 NM, estimated altitude 12,000 feet.
Estimated time to target is 6 minutes


--------------------------------------------------------------------------------
Sub attack near Billiton at 53,92

Japanese Ships
SS I-162

Allied Ships
xAP Camphuys, Shell hits 1, Torpedo hits 2, heavy damage


Allied ground losses:
37 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled


SS I-162 attacking on the surface


--------------------------------------------------------------------------------
Sub attack near Cagayan at 79,89

Japanese Ships
xAK Tarayasu Maru, Torpedo hits 1, on fire

Allied Ships
SS Seawolf



SS Seawolf launches 4 torpedoes at xAK Tarayasu Maru


--------------------------------------------------------------------------------
Sub attack near Etorofu at 133,62

Japanese Ships
AO Shiriya

Allied Ships
SS Trout



SS Trout launches 4 torpedoes


--------------------------------------------------------------------------------
Invasion Support action off Cagayan

Japanese Ships
xAKL Gyokurei Maru
xAK Azumasan Maru
xAP Kokuryu Maru



xAKL Gyokurei Maru firing at enemy troops
xAK Azumasan Maru firing at enemy troops
xAP Kokuryu Maru firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Hollandia

TF 104 troops unloading over beach at Hollandia, 93,116





--------------------------------------------------------------------------------
Invasion Support action off Iba

Japanese Ships
PB Keiko Maru
PB Busho Maru



PB Keiko Maru firing at enemy troops
PB Busho Maru firing at enemy troops


--------------------------------------------------------------------------------
Invasion Support action off Cagayan

Japanese Ships
xAKL Buyo Maru
xAK Arimasan Maru



xAKL Buyo Maru firing at enemy troops
xAK Arimasan Maru firing at enemy troops


--------------------------------------------------------------------------------
Amphibious Assault at Butuan

TF 238 troops unloading over beach at Butuan, 80,89





--------------------------------------------------------------------------------
Amphibious Assault at Manus

TF 307 troops unloading over beach at Manus, 101,119





--------------------------------------------------------------------------------

Ground combat at Hong Kong (77,61)

Japanese Shock attack

Attacking force 31287 troops, 342 guns, 188 vehicles, Assault Value = 774

Defending force 7740 troops, 131 guns, 78 vehicles, Assault Value = 185

Japanese adjusted assault: 677

Allied adjusted defense: 341

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), experience(-)
Attacker: shock(+)

Japanese ground losses:
773 casualties reported
Squads: 2 destroyed, 50 disabled
Non Combat: 2 destroyed, 43 disabled
Engineers: 0 destroyed, 8 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)


Allied ground losses:
1281 casualties reported
Squads: 52 destroyed, 50 disabled
Non Combat: 41 destroyed, 73 disabled
Engineers: 1 destroyed, 4 disabled
Vehicles lost 45 (32 destroyed, 13 disabled)


Assaulting units:
66th Infantry Regiment
38th Division
68th Ind.Infantry Battalion
67th Ind.Infantry Battalion
1st Ind.Inf.Group
19th Ind. Engineer Regiment
20th Ind. Engineer Regiment
2nd Ind.Hvy.Art. Battalion
10th Ind. Mountain Gun Regiment
3rd Ind.Hvy.Art. Battalion
21st Mortar Battalion
1st Hvy.Artillery Regiment
2nd Mortar Battalion
23rd Army
20th Ind. Mtn Gun Battalion

Defending units:
Winnipeg Grenadiers Battalion
1st Middlesex Battalion
Rifles of Canada Battalion
Hong Kong Fortress
Kowloon Brigade
102nd RN Base Force


--------------------------------------------------------------------------------

Ground combat at 88,43

Japanese Shock attack

Attacking force 8766 troops, 54 guns, 0 vehicles, Assault Value = 264

Defending force 149 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 401

Allied adjusted defense: 1

Japanese assault odds: 401 to 1

Combat modifiers
Defender: terrain(+)
Attacker: shock(+), morale(-)


Allied ground losses:
Units destroyed 1


Assaulting units:
3rd Ind.Mixed Brigade
101st NCPC Route Brigade
15th RGC Temp. Division

Defending units:
8th New Chinese Corps


--------------------------------------------------------------------------------

Ground combat at Iba (78,75)

Japanese Shock attack

Attacking force 23093 troops, 197 guns, 81 vehicles, Assault Value = 655

Defending force 231 troops, 4 guns, 0 vehicles, Assault Value = 4

Japanese adjusted assault: 912

Allied adjusted defense: 1

Japanese assault odds: 912 to 1 (fort level 0)

Japanese forces CAPTURE Iba !!!

Allied aircraft
no flights

Allied aircraft losses
No Allied losses

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), disruption(-)
morale(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
11 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Vehicles lost 2 (0 destroyed, 2 disabled)


Allied ground losses:
254 casualties reported
Squads: 4 destroyed, 0 disabled
Non Combat: 15 destroyed, 0 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 5 (5 destroyed, 0 disabled)
Units retreated 1


Assaulting units:
1st Formosa Inf. Regiment
16th Recon Regiment
9th Infantry Regiment
48th Engineer Regiment
47th Infantry Regiment
48th Recon Regiment
20th Infantry Regiment
16th Engineer Regiment
48th Field Artillery Regiment

Defending units:
1st PI Base Force


--------------------------------------------------------------------------------

Ground combat at Lingayen (79,75)

Japanese Deliberate attack

Attacking force 5581 troops, 82 guns, 66 vehicles, Assault Value = 135

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 67

Allied adjusted defense: 1

Japanese assault odds: 67 to 1 (fort level 0)

Japanese forces CAPTURE Lingayen !!!

Combat modifiers
Attacker:



Assaulting units:
2nd Formosa Inf. Regiment
8th Medium Field Artillery Regiment
15th Ind.Art.Mortar Battalion
21st Ind. Engineer Regiment
56th Const Co
14th Army
2nd Ind.Art.Mortar Battalion
3rd Ind. Engineer Regiment
9th Ind.Hvy.Art. Battalion
3rd Engineer Construction Battalion


--------------------------------------------------------------------------------

Ground combat at Naga (81,81)

Japanese Deliberate attack

Attacking force 1374 troops, 8 guns, 0 vehicles, Assault Value = 125

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 21

Allied adjusted defense: 1

Japanese assault odds: 21 to 1 (fort level 0)

Japanese forces CAPTURE Naga !!!

Combat modifiers
Attacker:



Assaulting units:
Kimura Det
Miura Det


--------------------------------------------------------------------------------

Ground combat at Kuching (58,88)

Japanese Shock attack

Attacking force 1138 troops, 5 guns, 0 vehicles, Assault Value = 37

Defending force 736 troops, 2 guns, 1 vehicles, Assault Value = 16

Japanese adjusted assault: 30

Allied adjusted defense: 3

Japanese assault odds: 10 to 1 (fort level 0)

Japanese forces CAPTURE Kuching !!!

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-), preparation(-)
experience(-)
Attacker: shock(+), leaders(+), leaders(-)

Japanese ground losses:
94 casualties reported
Squads: 1 destroyed, 4 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
1601 casualties reported
Squads: 37 destroyed, 11 disabled
Non Combat: 66 destroyed, 17 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units retreated 1
Units destroyed 1


Defeated Allied Units Retreating!

Assaulting units:
41st Guard Battalion

Defending units:
Sarawak Force
2/15 Punjab Bn /3


--------------------------------------------------------------------------------

Ground combat at Laoag (81,72)

Japanese Deliberate attack

Attacking force 577 troops, 3 guns, 0 vehicles, Assault Value = 22

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 12

Allied adjusted defense: 1

Japanese assault odds: 12 to 1 (fort level 0)

Japanese forces CAPTURE Laoag !!!

Combat modifiers
Attacker:



Assaulting units:
1st Sasebo SNLF Coy
11th Air Fleet



_____________________________


(in reply to Terminus)
Post #: 301
RE: Tora, Tora, Tora! - 5/30/2009 5:08:57 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
Dec 14th more of the same. A few of my ships got into a deathtrap at Singkawang because ships dont move towards their home base when they retreat from a combat, so instead of retreating NE or NW towards Cam Rahn Bay, they have been retreating SW and the next move phase puts them right back in Singkawang where they fight again and retreat SW again, then move back into Singkawang, then retreat SW ect. Not exactly sure how the retreats are calculated.

Admiralty Islands fell to a fragment of the 66th and an eng company. Base construction starting. Hong Kong fell. 48th and 16th division closing on Clark from the north. Should be in the base next turn. Going to try to direct his retreat AWAY from Bataan to see if I can by not occupying Cabanatuan (east of Clark). 33rd div closing on Batangas (just south of Manila). Not sure if they will arrive next turn or the turn after. Wake invasion force should hit the beach next turn. Tarawa fell to a single support squad of the 52nd.

This is what happens when you run out of fuel at sea:
(ships will continue to accumulate damage until it sinks or gets fuel)




Attachment (1)

_____________________________


(in reply to Yamato hugger)
Post #: 302
RE: Tora, Tora, Tora! - 5/30/2009 5:18:36 PM   
Cribtop


Posts: 3890
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
As I just caught up on this AAR, please forgive me for returning to a topic from a few pages back, namely, the long setup time for the first Japanese turn.

I have always wished for a setup phase in which the Japanese player can, within reasonable limits, place units in accordance with his plans. I know the "magic movement" can sort of be used to accomplish this, but it still requires taking stock of scattered units. To me, it's much easier to say, I have XX divisions in Southern Area Army, where do I want them? Back in the days of board games, setup was crucial. Given that the Japanese player is the government (whereas the Allied player takes on the role of a theater commander), setup flexibility seems reasonable. I would even think it ok to designate HQs that bases report to without paying PPs. Pulling units from restricted commands for free would be unrealistic, however.

I doubt a setup phase is contemplated for AE, but could this be modded by changing the starting locations for units? How easy would it be for a Japanese player to create one or more "mods" where the only difference is unit start locations (e.g. SE Pac variant, India invasion, etc.)?

(in reply to Yamato hugger)
Post #: 303
RE: Tora, Tora, Tora! - 5/30/2009 5:36:10 PM   
Local Yokel


Posts: 1494
Joined: 2/4/2007
From: Somerset, U.K.
Status: offline
Sorry to hear about your tooth YH, and hope you're on the mend - sounds as though it's a bit worse than something oil of cloves would help with as a palliative.

I have difficulty in understanding why empty bunkers should lead to system damage.  I appreciate that without steerage you're liable to be slapped by beam seas, but it shouldn't be beyond your crews' wit to rig a drogue.

For that matter, I can't really see any rationale for ships being retreated away from their home base:  "Hey, Toshio, we've been hit - let's head for Pearl."

_____________________________




(in reply to Yamato hugger)
Post #: 304
RE: Tora, Tora, Tora! - 5/30/2009 5:56:51 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline

quote:

ORIGINAL: Cribtop

As I just caught up on this AAR, please forgive me for returning to a topic from a few pages back, namely, the long setup time for the first Japanese turn.

I have always wished for a setup phase in which the Japanese player can, within reasonable limits, place units in accordance with his plans. I know the "magic movement" can sort of be used to accomplish this, but it still requires taking stock of scattered units. To me, it's much easier to say, I have XX divisions in Southern Area Army, where do I want them? Back in the days of board games, setup was crucial. Given that the Japanese player is the government (whereas the Allied player takes on the role of a theater commander), setup flexibility seems reasonable. I would even think it ok to designate HQs that bases report to without paying PPs. Pulling units from restricted commands for free would be unrealistic, however.

I doubt a setup phase is contemplated for AE, but could this be modded by changing the starting locations for units? How easy would it be for a Japanese player to create one or more "mods" where the only difference is unit start locations (e.g. SE Pac variant, India invasion, etc.)?



Well what most of us "old timers" do (as the Japs anyway) is set up a "default" first turn and any given game we start we use this and make whatever changes we want to it. So yes, you might put 24 or so man-hours into that turn, but after that you can modify it to whatever you want in future games in an hour or less. And you would have to ask Tree how long the first allied turn takes because I have never done it.


quote:

ORIGINAL: Local Yokel

Sorry to hear about your tooth YH, and hope you're on the mend - sounds as though it's a bit worse than something oil of cloves would help with as a palliative.

I have difficulty in understanding why empty bunkers should lead to system damage. I appreciate that without steerage you're liable to be slapped by beam seas, but it shouldn't be beyond your crews' wit to rig a drogue.

For that matter, I can't really see any rationale for ships being retreated away from their home base: "Hey, Toshio, we've been hit - let's head for Pearl."


Thanks. Got it pulled thursday and it feels 10,000% better (that would be 100% of 100% better to you squids )

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(in reply to Cribtop)
Post #: 305
RE: Tora, Tora, Tora! - 5/30/2009 7:09:30 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline

quote:

ORIGINAL: Yamato hugger

Dec 14th more of the same. A few of my ships got into a deathtrap at Singkawang because ships dont move towards their home base when they retreat from a combat, so instead of retreating NE or NW towards Cam Rahn Bay, they have been retreating SW and the next move phase puts them right back in Singkawang where they fight again and retreat SW again, then move back into Singkawang, then retreat SW ect. Not exactly sure how the retreats are calculated.

Admiralty Islands fell to a fragment of the 66th and an eng company. Base construction starting. Hong Kong fell. 48th and 16th division closing on Clark from the north. Should be in the base next turn. Going to try to direct his retreat AWAY from Bataan to see if I can by not occupying Cabanatuan (east of Clark). 33rd div closing on Batangas (just south of Manila). Not sure if they will arrive next turn or the turn after. Wake invasion force should hit the beach next turn. Tarawa fell to a single support squad of the 52nd.

This is what happens when you run out of fuel at sea:
(ships will continue to accumulate damage until it sinks or gets fuel)





Is this just for barges of all ships?? To me this just makes barges useless if I have to use DD's to escort them, just so they don't run out of fuel!

If you want random events to sink things, then barges in bad weather is fine or a barge breaks lose and floats away. Better yet have barges lose cargo if they run out of fuel, things wash over board.



(in reply to Yamato hugger)
Post #: 306
RE: AE, the real game (YH v TS mk IX) - 5/30/2009 7:24:54 PM   
BJStone


Posts: 135
Joined: 1/31/2009
Status: offline

quote:

ORIGINAL: Mistmatz

If players don't want the uncertainty of the PH result they can agree on a replay beforehand. That way you get the result you want and have plenty of room for those who prefer the randomness of the attack.

After all PH was just a single incident that turned out the way it did. It could have been any other result as well, like a total disaster or a total success. It just happened to be a mediocre result that we take as a guideline and expect to be reproduced by the game.

But this is not about replaying history, if you want that, read a book. The game has to be within historical plausible boundaries, thats all. Comparing to real history leads you nowhere because you're not replaying history, nor can you with a (any) game.


Another option might be for the Japanese player to put a squadron or two of Kates on airfield attack?

(in reply to Mistmatz)
Post #: 307
RE: Tora, Tora, Tora! - 5/30/2009 7:43:39 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: pad152

Is this just for barges of all ships?? To me this just makes barges useless if I have to use DD's to escort them, just so they don't run out of fuel!

If you want random events to sink things, then barges in bad weather is fine or a barge breaks lose and floats away. Better yet have barges lose cargo if they run out of fuel, things wash over board.


To me, it's quite fair that if you use barges out of their range, bad things SHOULD happen!


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to pad152)
Post #: 308
RE: Tora, Tora, Tora! - 5/30/2009 7:47:35 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: pad152

Is this just for barges of all ships?? To me this just makes barges useless if I have to use DD's to escort them, just so they don't run out of fuel!

If you want random events to sink things, then barges in bad weather is fine or a barge breaks lose and floats away. Better yet have barges lose cargo if they run out of fuel, things wash over board.



Its all ships, the smaller they are (as it appears to me) the faster they accumulate damage. You can put PBs in with barges, you can also stick an AO in with them. Frankly a PB is good as you want an escort with them or a sub can shell them to death whereas it isnt going to touch them with a torp.

That was 2 or 3 days of running without fuel. And I have yet to get barges into the fray. They might be useful in China in the rivers, I havent tried that yet.

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(in reply to pad152)
Post #: 309
RE: Tora, Tora, Tora! - 5/30/2009 9:59:25 PM   
pad152

 

Posts: 2871
Joined: 4/23/2000
Status: offline
I doubt sending AO - Oilers with barges is a good idea. Japan used barges not only because they were short of shipping but, for penny-packet reinforcements and supply of foward bases under seige, sliping under the noses undetected by allied air/naval search. Having to escort barges defeats this purpose by making them sickout like a sore thumb! Have to create fuel dumps/bases along the way sort of defeats the purpose of using barges, costing more to use then supplies delivered!

I'm not sure I like the idea of ships sinking them selves just because of low fuel.

Are points scored for barges sunk or a way to track those sunk/lost?
Are barges now unlimited (you can always make more)?






(in reply to Yamato hugger)
Post #: 310
RE: Tora, Tora, Tora! - 5/31/2009 1:41:38 AM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: pad152

I doubt sending AO - Oilers with barges is a good idea. Japan used barges not only because they were short of shipping but, for penny-packet reinforcements and supply of foward bases under seige, sliping under the noses undetected by allied air/naval search. Having to escort barges defeats this purpose by making them sickout like a sore thumb! Have to create fuel dumps/bases along the way sort of defeats the purpose of using barges, costing more to use then supplies delivered!

I'm not sure I like the idea of ships sinking them selves just because of low fuel.

Are points scored for barges sunk or a way to track those sunk/lost?
Are barges now unlimited (you can always make more)?



Well frankly, the reason I am doing it (and only with 1 of my barge TFs) is my "barge assembly point" is a fair distance away from Japan. Im sending them to Peleliu for use in the NEI. The Dutchies are extremely weak and there are a lot of dot bases in the area. Getting troops in and out of these bases is still evolving. My theory (at least as it is right now) that the most efficient way of taking these bases is with 2-3 barges in a group and I want to test out that theory.

Well the low fuel thing is just another of the micro-management that is prevalent in AE, but on the plus side of that you get a listing in your operations report of all the TFs that dont have enough fuel to complete the mission. And the really handy part is you get this warning BEFORE they run out of fuel

OPERATIONAL REPORT FOR Dec 14, 41

Coastwatcher Report: 4 ships in port at Kwangchowan
¿q
TF 84 designated as Escort and ordered to return to Sambas
No additional repairs possible on xAK Taibun Maru
using currently assigned resources at Nagoya
No additional repairs possible on CA Nachi
using currently assigned resources at Truk
No additional repairs possible on DD Ushio
using currently assigned resources at Truk
Submarine TF 55 diverted to Singkawang due to damage
TF 42 does not have enough fuel to complete mission
TF 108 does not have enough fuel to complete mission
TF 177 does not have enough fuel to complete mission
TF 245 does not have enough fuel to complete mission
TF 254 does not have enough fuel to complete mission
TF 262 does not have enough fuel to complete mission
TF 269 does not have enough fuel to complete mission
TF 291 does not have enough fuel to complete mission
TF 292 does not have enough fuel to complete mission
TF 296 does not have enough fuel to complete mission
TF 324 does not have enough fuel to complete mission
Coastwatcher Report: 9 ships in port at Hong Kong
Coastwatcher Report: 3 ships in port at Pakhoi
Coastwatcher Report: 3 ships in port at Kwangchowan
Task Force 269 out of fuel at 118, 53
Task Force 291 out of fuel at 72, 68
Escort TF 65 (2 ships) formed from TF 101 and routed to Cam Ranh Bay
Surface Combat TF 101 aborts mission and returns to Samah
E7K2 Alf reports suspected submarine at 103, 54 near Chinhae
E7K2 Alf reports turbulence in water at 103, 62 near Kanoya
E7K2 Alf reports object near surface at 114, 60 near Tokyo
E7K2 Alf reports object near surface at 113, 61 near Yokohama/Yokosuka
E7K2 Alf reports oil slick at 134, 114 near Likiep
E13A1 Jake sighting report: 2 Allied ships at 118,108 near Ponape, speed 17, Moving East
E7K2 Alf reports submarine at 94, 95 near Yap
TF 84 detects Allied Level Bomber at 57,88 near Sambas
TF 287 sights 139WH-3 at 58,88 near Kuching
TF 117 shadowed by Allied Recon at 56,85 near Serasan
TF 57 followed by O-47A at 80,73 near Vigan
TF 87 sighted by Allied Aircraft at 80,73 near Vigan
TF 146 snooped by Allied Fighter Bomber at 80,74 near San Fernando
TF 236 shadowed by Allied Aircraft at 78,75 near Iba
xAK Yamura Maru detects Allied Light Bomber at 81,72 near Laoag
TF 107 detected by Allied Torpedo Bomber at 78,75 near Iba
O-47A from 2nd OS has spotted a Japanese TB at 78,75
TF 146 shadowed by Allied Torpedo Bomber at 80,74 near San Fernando
O-47A from 2nd OS has spotted a Japanese xAK at 80,74
TF 319 sights Allied Recon at 78,74 near Iba
Stearman 75M from 9th OS PAAC has spotted a Japanese DD at 79,89
Allied Torpedo Bomber sighted over 5th Engineer Regiment
G3M2 Nell from Chitose Ku K-1 grounded due to maintenance
H6K4 Mavis from Sasebo Ku T-2 grounded due to maintenance
H6K4 Mavis from Toko Ku T-1 grounded due to maintenance
H6K4 Mavis from Toko Ku T-1 grounded due to maintenance
Ki-21-IIa Sally from 12th Sentai crashes on landing
Ki-21-IIa Sally from 60th Sentai is written off
Ki-15-II Babs from 50th I.F.Chutai crashes on landing
E8N2 Dave reports shadow in water at 106, 58 near Hiroshima/Kure
E7K2 Alf reports possible submarine at 119, 54 near Ominato
E8N2 Dave reports diving submarine at 114, 60 near Tokyo
H6K4 Mavis reports periscope wake at 139, 105 near Taongi
F1M2 Pete sighting report: 3 Allied ships at 114,106 near Truk, speed 12, Moving East
D3A1 Val sighting report: 7 Allied ships at 123,113 near Ponape, speed 13, Moving Southeast
PB Eifuku Maru detected by 139WH-3 at 57,88 near Sambas
TF 286 observes Allied Medium Bomber at 57,88 near Sambas
TF 65 snooped by Allied Aircraft at 55,89 near Pontianak
TF 102 sighted by Allied Dive Bomber at 75,87 near Zamboanga
Allied Fighter Bomber sighted over 42nd Infantry Regiment
H6K4 Mavis from Sasebo Ku T-2 grounded due to maintenance
H6K4 Mavis from Sasebo Ku T-2 grounded due to maintenance
G4M1 Betty from Takao Ku K-1 Det is written off
A6M2 Zero from 3rd Ku S-1 is written off
Ki-30 Ann from 16th Sentai is damaged on landing
Ki-36 Ida from 45th Sentai is damaged on landing
Ki-51 Sonia from 44th Sentai crashes on landing
Ki-46-II Dinah from 81st Sentai grounded due to maintenance
Ki-46-II Dinah from 81st Sentai grounded due to maintenance
Ki-46-II Dinah from 81st Sentai grounded due to maintenance
No additional repairs possible on xAK Taibun Maru
using currently assigned resources at Nagoya
No additional repairs possible on CA Nachi
using currently assigned resources at Truk
No additional repairs possible on DD Ushio
using currently assigned resources at Truk
TF 42 does not have enough fuel to complete mission
TF 108 does not have enough fuel to complete mission
TF 177 does not have enough fuel to complete mission
TF 254 does not have enough fuel to complete mission
TF 262 does not have enough fuel to complete mission
TF 291 does not have enough fuel to complete mission
TF 296 does not have enough fuel to complete mission
TF 324 does not have enough fuel to complete mission
Japanese forces CAPTURE Hong Kong !!!
Japanese forces CAPTURE Cagayan !!!
Japanese forces CAPTURE Mauban !!!
Japanese forces CAPTURE Butuan !!!
Japanese forces CAPTURE Hollandia !!!
Japanese forces CAPTURE Roxas !!!
Japanese forces CAPTURE Victoria Point !!!
Japanese forces CAPTURE Manus !!!
Japanese forces CAPTURE Tarawa !!!
Planes arrived in the aircraft pool:
Low garrison leads to damage from partisan attack at Chefoo (98, 46)!
Low garrison leads to damage from partisan attack at Nakhon Ratchasima (58, 61)!
Low garrison leads to damage from partisan attack at Udon Thani (61, 59)!
Loss of PB Nako Maru #2 on Dec 14, 1941 is admitted
xAK Governor Wright is reported to have been sunk near Miri on Dec 14, 1941


< Message edited by Yamato hugger -- 5/31/2009 1:45:14 AM >


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Post #: 311
RE: Tora, Tora, Tora! - 5/31/2009 2:14:59 AM   
Don Bowen


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quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: pad152

Is this just for barges of all ships?? To me this just makes barges useless if I have to use DD's to escort them, just so they don't run out of fuel!

If you want random events to sink things, then barges in bad weather is fine or a barge breaks lose and floats away. Better yet have barges lose cargo if they run out of fuel, things wash over board.



Its all ships, the smaller they are (as it appears to me) the faster they accumulate damage. You can put PBs in with barges, you can also stick an AO in with them. Frankly a PB is good as you want an escort with them or a sub can shell them to death whereas it isnt going to touch them with a torp.

That was 2 or 3 days of running without fuel. And I have yet to get barges into the fray. They might be useful in China in the rivers, I havent tried that yet.


If you want to move barges (and other buy-for-supply types like PT or midget sub) over long distances you can do it by returning them to the pool and buying them where you want them. This emulates packing them on a ship and moving the ship to the destination.

Just return them to pool (button on the ship screen), get supply to the destination, and buy them back. Some limitations but it works fine.


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Post #: 312
RE: Tora, Tora, Tora! - 5/31/2009 2:55:29 AM   
bradfordkay

 

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Since barges are used for close in-shore operations, having them accumulate damage when they've run out of fuel isn't that far off-base. Picture them being washed ashore by tides and/or currents - some will be salvageable and some will be lost entirely...

Larger ships at sea accumulating a small amount of system damage is also believable - a ship drifting helplessly is likely to take on some damage as it is tossed about by the sea. Hopefully no large ship will be in danger of sinking to this game mechanism - but now having to pay a price for miscalculating your fuel load seems to be a good thing to me.


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Post #: 313
RE: Tora, Tora, Tora! - 5/31/2009 4:41:31 AM   
pad152

 

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I've never used barges in WITP without them running out of fuel! If you have to refuel them every 2 or 3 hexes, unless their range has changed in AE they are useless, costing more supplies/fuel than they can deliver.



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RE: Tora, Tora, Tora! - 5/31/2009 5:47:11 AM   
jwilkerson


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But in stock I have used the barges to carry supply far beyond their "range". I have often used them to carry supply from Paramushiro to Kiska for example. The barges in stock perform this mission just fine. And of course they have to make the return trip as well - they are "in the red" during 90% of this journey with no ill effects. I tell myself they are "hoisting sail" !!! to offer myself an explanation of this behavior.

I haven't tried this in AE. If the barges take damage when out of fuel like other warships - then the "hoisting sail" trick will not work in AE.



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Post #: 315
RE: Tora, Tora, Tora! - 5/31/2009 7:41:39 AM   
pad152

 

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quote:

ORIGINAL: jwilkerson

But in stock I have used the barges to carry supply far beyond their "range". I have often used them to carry supply from Paramushiro to Kiska for example. The barges in stock perform this mission just fine. And of course they have to make the return trip as well - they are "in the red" during 90% of this journey with no ill effects. I tell myself they are "hoisting sail" !!! to offer myself an explanation of this behavior.

I haven't tried this in AE. If the barges take damage when out of fuel like other warships - then the "hoisting sail" trick will not work in AE.


I think your the third person on the AE team so far who said they haven't tired barges in AE yet!

I agree barges shouldn't be able to sail around the world like ships but, they can float/sail with currents/tide part of the way. They were useful in WITP for three reasons the didn't cost much fuel(no fuel needed for return), immune to AI air attacks, they could go where ships couldn't. In AE the AI aircraft will attack them?(I've seen the AI attack PT boats, haven't seen barges yet in the AAR's) and they cost much more fuel to run, don't know if they can sneak in or out near an enemy airbase. If they use more fuel than they can deliver they are now useless. Nobody is going to spend 200 fuel points to deliver 60 in the game, and no one is going to manage fuel dumps every 2 or 3 hexes, even if it's historically correct.

Maybe some barge types need to modeled more like midget subs?







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RE: Tora, Tora, Tora! - 5/31/2009 9:07:14 AM   
moose1999

 

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Any comments from the devs on the retreating-death-trap-issue?
Sounds like a bug that could be hard to squash without seriously messing with the retreat rules...


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RE: Tora, Tora, Tora! - 5/31/2009 9:43:38 AM   
bradfordkay

 

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I don't know about Japanese barges, but in CHS (at least) US barge TFs generally will have a 6-7 hex range. It isn't much, but if you stage them from base to base (rather like the Japanese did when sending them down the slot) you can make use of them without them running out of fuel. 

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RE: Tora, Tora, Tora! - 5/31/2009 1:54:00 PM   
Yamato hugger

 

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In WitP Im like Joe, I use barges to haul supply into enemy air range over sometimes long distances. Barges suffer no ill effects doing this on empty fuel tanks. In AE you need the fuel. But that doesnt mean that you have to go base to base 3 hexes (the maximum range of a barge). Stick a single PB in with a few of them and suddenly they have a range of 27 hexes (34 with just 2 barges). Once you get into an area that has enemy air, yes, you will want to cut the PB out of the TF so you will need an area like the Solomons so you can go base to base. But also remember that in AE, you have a truckload more bases than even in CHS.




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RE: Tora, Tora, Tora! - 5/31/2009 2:01:42 PM   
Yamato hugger

 

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Here for example. You can see all the additional dot bases between Borneo and Malaya that could be used as barge staging points:




And herein lies "the experiment" for sending in the barges to begin with. Taking all these dot bases isnt that hard to do, but getting the troops back out is problematic (as of right now that is, its still evolving) because loading rates are based on port size and you can only load something like 6 squads a day off a 0 sized port. So my working theory is simply, dont put more than 6 squads on these islands to begin with. I just took Tarawa with a single support squad last turn.

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< Message edited by Yamato hugger -- 5/31/2009 2:07:13 PM >


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RE: Tora, Tora, Tora! - 5/31/2009 3:16:28 PM   
Yamato hugger

 

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Wake falls. Here is an example of the stacking rule:

All I have at Wake is the 144th regiment and the 15th base force and I am about 2200 over-stacked. I dont consider these 6,000 point islands to be defensible and thus I will concentrate my defenses at bases that can hold at least 30,000.




Note the "supplys required". The reason this number is so high is because of the over-stacking. If I was willing to pay the supply cost I could leave these guys here with no further ill effects.

A carrier attacked and sank my surface raiders operating in the Suva area. At least I know where he is and I can start my Rabul group on their way knowing I will only be facing 1 enemy carrier at most. A pair of my CVLs attacked a few APs at Ambon and a Dutch CL on the far end of that island. The 33rd div started landing south of Manila. The PoW and Repulse both took several bomb hits in Singapore harbor (5 on PoW and 4 on Repulse). These planes are operating out of Kota Bharu but they dont have an air HQ there (yet). 1 is on the way from Cambodia via rail and should be there in 2 or 3 days.

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< Message edited by Yamato hugger -- 5/31/2009 3:22:57 PM >


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RE: Tora, Tora, Tora! - 5/31/2009 3:34:23 PM   
Yamato hugger

 

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The KB arrived in Truk today and also other fleet units that will make up the escort of my 3 main carrier groups, but as you see, bases can only service so many ships a day. I will have to wait another day or 2 to refuel and reload them before going out again.




I have replaced all my shorter ranged scouts on my BBs and cruisers with Jakes and Alfs except those at sea with the CVLs (12 Petes on a CS and 2 Daves on the Haruna). This will allow me the freedom to use my Vals as bombers rather than search planes. I include a CS with each of my carrier forces except 1 which has the Tone and Chikuma in it.

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< Message edited by Yamato hugger -- 5/31/2009 4:10:47 PM >


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RE: Tora, Tora, Tora! - 5/31/2009 4:54:11 PM   
pad152

 

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quote:

ORIGINAL: Yamato hugger

The KB arrived in Truk today and also other fleet units that will make up the escort of my 3 main carrier groups, but as you see, bases can only service so many ships a day. I will have to wait another day or 2 to refuel and reload them before going out again.




I have replaced all my shorter ranged scouts on my BBs and cruisers with Jakes and Alfs except those at sea with the CVLs (12 Petes on a CS and 2 Daves on the Haruna). This will allow me the freedom to use my Vals as bombers rather than search planes. I include a CS with each of my carrier forces except 1 which has the Tone and Chikuma in it.



So if your ships had 0 fuel and could not refuel due to this limit would they start taking damage?

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Post #: 323
RE: Tora, Tora, Tora! - 5/31/2009 5:11:41 PM   
Don Bowen


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quote:

ORIGINAL: pad152

So if your ships had 0 fuel and could not refuel due to this limit would they start taking damage?


No, not if at a base hex and not given movement orders.



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RE: Tora, Tora, Tora! - 5/31/2009 5:46:28 PM   
Yamato hugger

 

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quote:

ORIGINAL: pad152

So if your ships had 0 fuel and could not refuel due to this limit would they start taking damage?


As Don said, if you arent moving you dont take damage, But personally I wouldnt leave them in a TF anyway. While they are waiting, they are disbanded in port. Safe from subs and naval air attacks. The only way they can get hit is if the port is attacked.

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hexside control - 5/31/2009 7:07:43 PM   
Yamato hugger

 

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Heres a handy workaround I have found:

You will see that I just entered Alor Star with 3 units. The NE hexside is red (Jap controlled) while the east and SE are green (other guy controlled). I give the artillery and the armor unit orders to move to the next base (Georgetown) while the remaining infantry unit goes combat mode and will attack the base.

"But you cant move to the next base because of the green hexside" you AFBs cry! This is true, the units ordered to move are moving to the north east (you can see the little movement direction indicator on the unit), but worry not JFBs, after you take the base, NEXT turn all those hex sides will be red, and although the units will still be heading NE, when you re-order them to move to Georgetown, they will point south east like they should and the miles they went THIS turn doesnt re-set. So you are basically getting a "free move". The armor unit will probably move about 15 miles. So you can seriously speed up your advance if the allied player does a "Sir Robin" on you like this.




The bulk of the 18th and 5th divisions are in rail mode sitting in Singora while I advance with these 3 units.

Note: This tactic is only useable by JFBs. AFBs arent allowed.

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< Message edited by Yamato hugger -- 5/31/2009 7:12:57 PM >


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RE: hexside control - 5/31/2009 10:26:53 PM   
castor troy


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quote:

ORIGINAL: Yamato hugger

Heres a handy workaround I have found:

You will see that I just entered Alor Star with 3 units. The NE hexside is red (Jap controlled) while the east and SE are green (other guy controlled). I give the artillery and the armor unit orders to move to the next base (Georgetown) while the remaining infantry unit goes combat mode and will attack the base.

"But you cant move to the next base because of the green hexside" you AFBs cry! This is true, the units ordered to move are moving to the north east (you can see the little movement direction indicator on the unit), but worry not JFBs, after you take the base, NEXT turn all those hex sides will be red, and although the units will still be heading NE, when you re-order them to move to Georgetown, they will point south east like they should and the miles they went THIS turn doesnt re-set. So you are basically getting a "free move". The armor unit will probably move about 15 miles. So you can seriously speed up your advance if the allied player does a "Sir Robin" on you like this.




The bulk of the 18th and 5th divisions are in rail mode sitting in Singora while I advance with these 3 units.

Note: This tactic is only useable by JFBs. AFBs arent allowed.



while you call that workaround I would call that an absolute exploit and I´m not happy that people already get to know how to exploit the game engine when the game hasn´t even been released...

hopefully such things get fixed, otherwise it´s just again a "who knows the game engine better and who´s willing to exploit it the most thing"...

having those troops moving NE today and setting them SE tomorrow and the 15 miles movement North suddenly is a 15 miles move South is just ridicoulos...

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RE: hexside control - 5/31/2009 10:27:55 PM   
Dili

 

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It is a free move but with a 40miles hex might be legitimate in most circunstances.

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RE: hexside control - 6/1/2009 12:09:09 AM   
Yamato hugger

 

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Its an unoccupied base, so why shouldnt part of the advancing force be allowed to continue to advance while another part secures the area? I dont see a thing in the world "exploitive" about that.

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RE: hexside control - 6/1/2009 12:11:03 AM   
Andy Mac

 

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That looks like a bug to me I will take a look

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