Jagdtiger14
Posts: 1686
Joined: 1/22/2008 From: Miami Beach Status: offline
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Yes, that is the metric I am driving at. One of the gripes or fears I've been reading about here on MWiF is that players will/might? abandon games if/when they get into a losing situation. Players interested in being on a ladder or on a rating system or players looking for games should have some kind of demerit/bonus/reputation based on their past behavior. Completion of games should get some kind of bonus for all players involved...win or lose. Players that quit a game(not players involved in a game where someone else quits) should lose points and have that fact noted in some form of attendence/reputation grading system?...not sure what to call it. When I wrote "through J/A'45" I meant to completion assuming playing the full game. If a scenario is played, then to completion of that scenario. C quote:
ORIGINAL: abj9562 quote:
ORIGINAL: Jagdtiger14 Great idea! I hope you do it! Maybe you could also include into a player's skill and ladder position(as well as having a player "reputation grade") based on completion of games through J/A'45. Games not completed through J/A'45 count less, etc... C If I understand you are driving at is a metric to accuratly measure weather an opponent will play to the end of a scenario giving more weight to the longer scenarios and full games. This could be very useful in game matching. However; I believe it will need a minimum number of games to be an accurate representation of a player. Some form of a simple peer review may be of help here?
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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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