Anthropoid
Posts: 3107
Joined: 2/22/2005 From: Secret Underground Lair Status: offline
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quote:
ORIGINAL: rekm41 Hey there. Trust me eh? LOL!!! Good to know. I may not upgrade right away and I am sure you can have two on the go anyway. Just reinstall WitP and upgrade that one. What house rules would you like. Non-historical If that is what you prefer, it is really up to you as Japan, and I'm okay with either way. PDU's on Yes definitely Fixed reinforcements Hmmm. Could be interesting to throw in a bit of variability, but I reckon that that is liable to disadvantage Japan more than US, so fixed is probably better, and just fine with me. Allied Damage control on Yes. I find it hard to conceive of an alternate history with this turned off. Base and reinforcements off Yes, lets both micro-manage. Auto sub off Yes definitely. FOW on Absolutely yes Doctrines off Now on this one I'm torn. I tend to think that the crappy U.S. torps were a major part of the early war in real history, so I tend to feel the same way here as with U.S. damage control. Obviously it does disadvantage the U.S. a bit if it is on, but I just prefer the game to have the variables that are least liable to have been different to be fixed. We can come up with all kinds of alternate history versions all on our own :) If you do not want Japanese sub doctrine on, I'm happy to have Allied on, but Japan off. If that is a huge thing advantaging Japan, I'm sure we can later on negotiate some kind of house rule. I just don't know that much about the Japan sub doctrine issue, and how likely that was to have been abandoned in some sort of alternate history scenario. Weather on yes absolutely Combat reports on yes. Never having played a PBEM in this game, I don't know if it matters, but I like the animations and stuff too when I've played the AI. But it does slow things down a lot. Auto upgrade off Yes definitely off Plus the other usual only one port attack. Kwantung armies can only leave if PP is paid. Max 100 air/level of field. What else? Hmmm. I'll have a look round and see if there are any others that I see being used that seem like a good idea. The one that immediately comes to mind is TF numbers. I see in an AAR that some guys are saying something like "No use of swarms of small invasion TF, like if you could have ten 2-ship TFs then you actually have to group them into one twenty-ship TF." I don't think that this is meant to apply to non-invasion TFs. Let me fire up the game and see if there is any other settings I'd suggest before you actually start the game. Japan sets it up and starts it right? PM me your email!
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