Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: World War One Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> RE: World War One Mod Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: World War One Mod - 7/20/2008 2:01:28 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Did you read post 16? Or page one?

(in reply to Landser44)
Post #: 31
RE: World War One Mod - 7/20/2008 2:06:33 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
We have many more mods for JTCS.
1. JTCS meets PG3D WWI
2. JTCS meets PG3D WWII
3. JTCS meets PG3D Cold War
4. JTCS meets Medieval
5. JTCS meets Ancient

Here are an screen of new terrain typs (in work) from JTCS meets Medieval:


H.Balck

(in reply to Landser44)
Post #: 32
RE: World War One Mod - 7/20/2008 2:49:11 AM   
Landser44


Posts: 25
Joined: 11/11/2007
Status: offline

quote:

ORIGINAL: junk2drive

Did you read post 16? Or page one?


Yeah, I saw that, I have tried to contact Paul Adaway as well, no luck yet. I was just hoping that maybe we could build on work already done.

So, Dumnorix, are these mods you mentioned going to be for sale once you finish them or are you offereing them free? What mods do you guys have completed that you mentioned?

_____________________________

Landser44


(in reply to junk2drive)
Post #: 33
RE: World War One Mod - 7/20/2008 11:40:03 AM   
Legionaer

 

Posts: 449
Joined: 6/8/2007
From: Mainz, Deutschland
Status: offline
quote:

ORIGINAL: Warhorse

Hey Stefan,

I had written him and asked him, but got the impression he wanted Matrix to eventually develope it. I have the mod, and updated it to v. 1.03 and am playing a DCG with it, very nice work on his part. I had been helping him out also with the graphics end of it, and was very sorry to hear he had to stop it due to personal matters and such.

Mike

Mike,

that´s true. The end of that damned good work surprised me. He had sure his reasons. Maybe Matrix will spend time here in the future.

quote:

ORIGINAL: Dumnorix

1. JTCS meets PG3D WWI
2. JTCS meets PG3D WWII
3. JTCS meets PG3D Cold War
4. JTCS meets Medieval
5. JTCS meets Ancient

Ancient sounds good! A version about the Seven Years War would be great too? Very interesting time period! A lot of work!

Stefan


_____________________________

I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.

(in reply to Warhorse)
Post #: 34
RE: World War One Mod - 7/22/2008 1:35:11 AM   
Destro

 

Posts: 7
Joined: 5/31/2008
Status: offline
So where can one get ahold of the version of this mod that Warhorse has been playing?

(in reply to Legionaer)
Post #: 35
RE: World War One Mod - 7/24/2008 5:19:09 AM   
Landser44


Posts: 25
Joined: 11/11/2007
Status: offline
I think Warhorse has an"unfinished" version of that mod by Paul Adaway, and Mr. Adaway hasn't given permission to distribute it for whatever reason(I think he wanted to try to sell it to Matrix). I believe Warhorse was doing testing on it or something for Mr. Adaway a while ago, but does not have permission give it away yet (understandably). I think the Adaway mod is a bust for us mates...

I am working on the German forces first in my mod. Here is a preliminary list(there will be many more additions/omissions to come as I think of what needs to be added):

Infanterie (1914-15) (this is riflemen and grenadiers as the handgrenade became much more common in ths war, there was no such thing as a "grenadier platoon")
Maxim 08 HMG (1914-15)
Cavalry (1914-15)(should I break this up into types? Hussars, Uhlan, Kurassier etc.?)
Landwehr (1914-15) (I can do them with shakos?)
Jäger (1914-15) - Anybody have a pic of their typical uniform? was it the same 1910 tunic/pickelhaube, or did they have different headgear(ie, the shako)
Cav. HMG (14-15)(towed vaiety)
Cav. HMG (1916-18)
Artillery Limbers
Horse Carts
Infanterie (1916-18)
Maxim HMG (1916-18)
Cavalry (1916-18)
Landwehr (1916-18) (Landwehr / Landsturm, etc.)
Jäger (1916-18)* (again refer to the question above)
Stoßtruppen (1916-18) (08/15 and flammenwerfers can be attached in the larger stormtrooper battalions OOB)
7.6cm Minenwerfer
25cm Minenwerfer
17cm Minenwerfer
Maxim 08/15 LMG (1916-18)
Colonial Infantry
Colonial Cavalry
Afrikan Infantry(African recruited)
Colonial HMG
Colonial Cav HMG
Commander 1 (1914-15)(all on foot)with pickelhauben
Commander 2 (1914-15)
Commander 3 (1914-15)
Commander 4 (1914-15)
Commander 5 (1914-15)
Commander 1 (1916-18)with stahlhelms or peaked caps
Commander 2 (1916-18)
Commander 3 (1916-18)
Commander 4 (1916-18)
Commander 5 (1916-18)
Bicycle Troops (1914-15)
Bicycle Troops (1916-18)
Trucks
Horses
Battalion HQ (all HQ are "on foot")
Regimental HQ
Brigade HQ
Corps HQ
Army HQ
Pioneer (1914-15)
Pioneer (1916-18)
Flammenwerfer
AV7 Stumpanzerwagen
Bicycles
Bicycle HMG (1914-15)* (I'm not sure of these existed? Help me out.)
Bicycle HMG (1916-18)*
Anti-tank Rifles (late in the war)
10.5cm How.
7.7cm Field Gun
13cm Field Gun
21cm "Mörser"
10cm Field Gun(M1917)
8.8cm AA Gun
3.7cm Inf Gun
5.7cm Inf Gun
7.5cm Mountain Gun
7.62cm Inf Gun
7.7cm AA Gun
9cm Minenwerfer
9cm Field Gun
10.5cm How (model 1916)
10cm Gun
Naval Gun
15cm Gun
Coastal Defense Gun
15cm RR Gun
15cm How.
24cm RR Gun
28cm How.
28cm RR Gun
38cm RR Gun
42cm Minenwerfer
Wagons
Boats
Pontoon Ferry
Pack Horses
Sniper Section
Various RR units(have to look into these)

I am far from expert on the big guns of the period, so if I have made mistakes please forgive, I am in the early stages of planning and trying to research as I go.

The Early war listed units will have different headgear/uniforms in the graphics and start and end dates for the OOB. This will reflect how mch the appearance/ uniforms changed from early to late war. Most gun crews wore the soft hats anyway thoughout the war so I am not even going to change them. Maybe the infantry guns and mortar crews will have stahlhelms, we'll see.

What am I leaving out that is blatantly obvious? Any suggestions?

Also, I am just thowing out ideas with this list, if you see something that is just wrong, let me know now so I can correct it ASAP(and I wont have to do extra work - ie the caliber of guns, troop types, or something I forgot...)





< Message edited by Landser44 -- 7/24/2008 5:33:38 AM >


_____________________________

Landser44


(in reply to Destro)
Post #: 36
RE: World War One Mod - 7/24/2008 9:43:24 AM   
amatteucci

 

Posts: 389
Joined: 5/14/2000
From: ITALY
Status: offline

quote:

ORIGINAL: Landser44
Infanterie (1914-15) (this is riflemen and grenadiers as the handgrenade became much more common in ths war, there was no such thing as a "grenadier platoon")

Actually, there were grenadier (the élite infantry specialty, not soldiers armed with hand grenades) platoons.

quote:


Cavalry (1914-15)(should I break this up into types? Hussars, Uhlan, Kurassier etc.?)

IMHO, yes, you should.

quote:


Landwehr (1914-15) (I can do them with shakos?)

Yes.

quote:


Jäger (1914-15) - Anybody have a pic of their typical uniform? was it the same 1910 tunic/pickelhaube, or did they have different headgear(ie, the shako)

The early-war uniform was different from that of the line infantry. Jaeger had a greenish tunic (different colour from the true-gray Feldgrau of 1914) and a shako.

quote:


What am I leaving out that is blatantly obvious? Any suggestions?

Guards units?

Regards,

Amedeo

(in reply to Landser44)
Post #: 37
RE: World War One Mod - 7/24/2008 11:40:41 AM   
Dumnorix


Posts: 793
Joined: 3/15/2007
Status: offline
Here are the new airsupport units for JTCS meets PG3D WWI.

Airco Dh2
Albatross
Turkish Albatross
Bre14 bomber
Fokker D7
DH4 bomber
Eindecker1
Eindecker4
Fokker Dr1 triplane
Handley Page bomber
Gotha4
-----------------------------
Halberstadt D.II Blue
Halberstadt D.II German
Halberstadt D.II Red
Halberstadt D.II Turkish
D7 Monoplane
Muromets Bomber
Neuiport17
Roland Whale
Se5
Sopwith Camel
Sopwith Triplane
Spad
-----------------------------
Wright Flyer
Bristol F2B
Tigermoth
FokkerD7
Albatross


H.Balck

_____________________________


(in reply to amatteucci)
Post #: 38
RE: World War One Mod - 7/25/2008 12:03:48 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Very nice!!

Mike


_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Dumnorix)
Post #: 39
RE: World War One Mod - 7/25/2008 1:38:14 AM   
Landser44


Posts: 25
Joined: 11/11/2007
Status: offline
Excellent - thanks for the input!

Did the Kaiser's Army have units designated as "Guards" like the British? And was the distinction essentially the same? I googled it, but am having trouble coming up with info.

I didn't know that about "Grenadiers" either, thanks. I guess what I need to know is was there enough difference between units of these different types at the PLATOON level that I need to make different platoon types? (other than for fun visual effect) If so any suggestions?

_____________________________

Landser44


(in reply to amatteucci)
Post #: 40
RE: World War One Mod - 7/25/2008 4:49:31 AM   
Destro

 

Posts: 7
Joined: 5/31/2008
Status: offline
If you read German, you can google gardekorps and find a bit of information.

Here's a page from the German Wikipedia:
http://de.wikipedia.org/wiki/Gardekorps

(in reply to Landser44)
Post #: 41
RE: World War One Mod - 7/28/2008 8:20:55 AM   
Maciek


Posts: 20
Joined: 5/5/2006
Status: offline
quote:

ORIGINAL: Landser44

OK, here is an update. I have revised my intial plan to just modify the game using WW2 data and feel that the only way to do this is to start afresh and mod the whole game. (I may steal some stuff, but overall it is going to be a new game) I recieved the modding tools and am learning how to do it currently. I have been sketching ideas regarding this mod and I would really like to do it right. I am going to do it using West Front and it will cover the First World War in Europe, Africa and the Middle East. I know that stuff went on elsewhere, but it is going to be challenging enough to do everything that needs to be done for the Western Front, the Eastern Front, Southern Europe and the Middle East and Africa. I know its pretty ambitious, but I have lots of free time, we will see how it goes. Frankly I am tired of waiting for somebody to produce a good WW1 tactical game so I am going to do it myself. If anyone wants to help with this let me know - even if it is just planning or research.

Here is preliminary list of nationalities:
AXIS become "The Central Powers" and ALLIED become "The Allied Powers / The Entente".

I am going to change the following NATION CODES in WF to these new nations -
(00 - Allied Russia) will become The Russian Empire
(01 - Axis Germany) become the German Reich(and Colonial)
(02 - Axis Italy) becomes the Ottoman Empire
(04 - Axis Hungary) becomes the Austro-Hungarian Empire
(08 - Allied France) becomes the French (and French Colonial troops)
(09 - Allied UK) becomes The British Empire (including Canadian, ANZAC and African)
(10 - Allied USA) becomes The United States
(12 - Belgium) becomes Belgium (and Colnies)
(13 - Allied Yugoslavia) becomes Serbia AND Montenegro
(15 - Allied Greece) - Greece
(17 - Allied Romania) - Romania
(18 - Allied Italy) - Italy
(26 - Axis Bulgaria) - Bulgaria
(32 - Allied Albania) - POSSIBLY Albania(still to be determined...)

1. Who have I forgotten?

2. Can you forsee any problems with this configuration? Is there anything I am missing that could cause a problem for me?

3. And YES, it is probably possible to expand this to Russo-Polish War and possibly Russian Civil War as well, I just havent gotten there yet.

*Edit - The "00" Russian Army (Allied) is obviously the "White" Army for Russian Civil War and the "Soviet"(Axis) army can serve as the Red Army. The Red army can fight the (07)Polish(Allied) army for Russo-Polish War.


If possible - please, don't forget to "reserve" nationality number for Ukraine (Polish ally during War 1920). Btw - Ukraine was fighting against Poland in 1919 - is it possible to make them both "allied" and "axis"?

< Message edited by Maciek -- 7/28/2008 8:21:23 AM >

(in reply to Landser44)
Post #: 42
RE: World War One Mod - 7/28/2008 11:21:24 AM   
Legionaer

 

Posts: 449
Joined: 6/8/2007
From: Mainz, Deutschland
Status: offline
quote:

ORIGINAL: Maciek

I am going to change the following NATION CODES in WF to these new nations -
(00 - Allied Russia) will become The Russian Empire
(01 - Axis Germany) become the German Reich(and Colonial)
(02 - Axis Italy) becomes the Ottoman Empire
(04 - Axis Hungary) becomes the Austro-Hungarian Empire
(08 - Allied France) becomes the French (and French Colonial troops)
(09 - Allied UK) becomes The British Empire (including Canadian, ANZAC and African)
(10 - Allied USA) becomes The United States
(12 - Belgium) becomes Belgium (and Colnies)
(13 - Allied Yugoslavia) becomes Serbia AND Montenegro
(15 - Allied Greece) - Greece
(17 - Allied Romania) - Romania
(18 - Allied Italy) - Italy
(26 - Axis Bulgaria) - Bulgaria
(32 - Allied Albania) - POSSIBLY Albania(still to be determined...)

1. Who have I forgotten?

Ok, i think you forgot
- the Japanese,
- the Arabs (think about the legends about Lauwrence of Arabia!)
- the Portugese and if you have a possibility
- the Australians.

Stefan


_____________________________

I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.

(in reply to Maciek)
Post #: 43
RE: World War One Mod - 7/31/2008 1:23:22 AM   
Landser44


Posts: 25
Joined: 11/11/2007
Status: offline
Thanks for the input!

The Arab allies and the Aussies(all ANZAC-Australia and New Zealand Army Corps) are part of the British Empire - They're in there. They(The Arab tribesmen) fought primarily for/with the Brits, no need to creat a whole new nation. Its more work. I was including those units under the umbrella of His Majesty's Empire.

As for the Japanese, I wasn't planning on doing Asia at all. It is a lot more work for a small number of scenarios that would be played. Maybe the engagement at Tsingtao...Also, terrain types are limited to those for WEST front only. Mostly Europe, Africa and the Middle East.

I don't know if anybody would play Portugal...? I hadn't thought of that. In fact, I can ever even remember reading anything about anything the Portugese army did in The Weltkrieg! LOL I'm sure they were involved, everybody else was!

_____________________________

Landser44


(in reply to Legionaer)
Post #: 44
RE: World War One Mod - 7/31/2008 11:17:18 AM   
Legionaer

 

Posts: 449
Joined: 6/8/2007
From: Mainz, Deutschland
Status: offline
quote:

ORIGINAL: Landser44

Thanks for the input!

The Arab allies and the Aussies(all ANZAC-Australia and New Zealand Army Corps) are part of the British Empire - They're in there. They(The Arab tribesmen) fought primarily for/with the Brits, 1. no need to creat a whole new nation. 2. Its more work. I was including those units under the umbrella of His Majesty's Empire.

As for the Japanese, I wasn't planning on doing Asia at all. 3. It is a lot more work for a small number of scenarios that would be played. Maybe the engagement at Tsingtao...Also, terrain types are limited to those for WEST front only. Mostly Europe, Africa and the Middle East.

4. I don't know if anybody would play Portugal...? I hadn't thought of that. In fact, I can ever even remember reading anything about anything the Portugese army did in The Weltkrieg! LOL I'm sure they were involved, everybody else was!

1. Disagree! Why? The Arabs were not a part of the British Empire.

2. It´s ever a lot of work!

3. read Point 2.

4. Do you know that for nations like Greece, Bulgaria, Romania or Albania?

_____________________________

I create and revise: OoB´s, ToE´s, Weapon Values for Modern Wars (forever CWE!) Working on OoB´s for the new CSCW and scenario playtesting for the Beta Brigade.

(in reply to Landser44)
Post #: 45
RE: World War One Mod - 8/1/2008 9:17:04 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Actually the maps in WF for tropical and temperate areas are able to be made, I just made a random RS type map in WF using the map editor.

Would be more work though....

Mike


_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to Legionaer)
Post #: 46
RE: World War One Mod - 11/14/2008 5:28:18 AM   
Landser44


Posts: 25
Joined: 11/11/2007
Status: offline
Whoo! Sorry I haven't posted anything for a while. I have had to put this project on the back burner - I have too much going on right now and there seems to have been a re-vitalization fo JTCS with the recent updates. I have been too tempted to play the original game too much lately LOL! Most of this is probably beyond my capabilities anyway - I would absolutely love a WW1 tactical game, but I am feeling too novice at modding this game to go much further. If anything changes I will let y'all know.

_____________________________

Landser44


(in reply to Warhorse)
Post #: 47
RE: World War One Mod - 1/21/2009 8:18:19 AM   
K K Rossokolski

 

Posts: 2141
Joined: 1/20/2009
From: Melbourne, Australia, now Canberra
Status: offline
Portugal: the Brits' oldest Allies- a Corps on the WF. There are copies of Paul Adaway's work around, but to use them without his explicit approval would be immoral at the least. That said there is much in early periods of WWII which could be used for a pretty good simulation of WWI. Offhand, the only thing I can think of that would be needed is a tethered balloon. WF, with its Med and desert environments would serve best. I would be happy to play a part in a development team.

_____________________________

Cheers
Rod Coles...KKR

"It's tough to make predictions, especially about the future."
Yogi Berra

(in reply to Landser44)
Post #: 48
RE: World War One Mod - 1/21/2009 9:40:24 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I know what you mean, I have a copy of his work, from when I was helping him, I won't share it though, as this is how he wants it. A shame though, am running a DCG with it, it's quite fun!! Paul put a LOT of work into it!!

Mike


_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to K K Rossokolski)
Post #: 49
RE: World War One Mod - 2/23/2009 11:11:22 PM   
dundas61

 

Posts: 25
Joined: 2/20/2009
From: UK
Status: offline
I would love a copy of Paul's mod some day ..... !

(in reply to Warhorse)
Post #: 50
RE: World War One Mod - 6/28/2009 8:41:32 PM   
DukeUgrad

 

Posts: 3
Joined: 3/7/2009
Status: offline
Korean Conflict game with scenarios and campaigns seems to be a perfect opportunity for Matrix Games and John Tiller Designs to give recognition to this forgotten "police action" especially the sacrifices made by many brave military personnel.

Here in Springfield IL there is a real foundation that is soliciting funds to build a Korean War Museum and the project already has a temporary site as they collect the necessary funding for construction (the site is already selected in downtown Springfield not far from the Old State Capitol where President O'Bama announced his candidacy and introduced his Vice President Joe Biden).

Need feedback from anyone as to whether any effort is in progress for Korean Conflict game using Campaign Series gaming platform and if not who/what is needed to persuade Matix Games /John Tiller Designs. Thanks very much !

_____________________________

2 certainties in life !
(1) "War is Hell"
(2) "Getting Old is Hell"

(in reply to Warhorse)
Post #: 51
RE: World War One Mod - 6/29/2009 12:07:11 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Already done guy!! I made this mod a few years ago, and Matrix will be developing it, after the Modern Wars Vol 1 sometime. I also wanted a tribute to ALL who fought in the Forgotten War, and hopefully it will foot the bill, I think so!!

Mike


_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to DukeUgrad)
Post #: 52
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Mods and Scenarios >> RE: World War One Mod Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.594