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RE: Is it a waste of repair ships to have them in size 9 bases?

 
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RE: Is it a waste of repair ships to have them in size ... - 6/28/2009 8:57:45 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
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quote:

ORIGINAL: JWE


quote:

ORIGINAL: Chris H
quote:

ORIGINAL: JWE
... gobs ...

In non-US speak what does this mean? Probably not what I umderstand the word to mean.

A very old term, refering to US Navy sailors, much as grunts refers to US Army soldiers. Don't know where it came from.

Keep forgetting there's other language speakers who look here, and use American shorthand a bit.


I suspected it was some such, just never heard that term used like that. By the way 'gob' as used in the UK is slang for mouth, but usually a derogatory remark. E.g. He has a big gob (He talks too much).

(in reply to JWE)
Post #: 61
RE: Is it a waste of repair ships to have them in size ... - 6/28/2009 1:20:11 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
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quote:

There would have been three instead of two targets, and Force Z would have had some CAP. Experience in WWII was that anti-shipping attacks by IJN bombers were much less effective if they encountered opposition, and without escorting fighters, they were extremely vulnerable to interceptors. Look at what happened to the same air group in the South Pacific. Yes, this could be an interesting "what if" scenario.



My experience is that surviving Bettys and Nells tend to push through to score hits. I suspect the game engine would tend to smash Force Z up pretty badly even if it included a carrier with CAP.

(in reply to ckammp)
Post #: 62
ARs can speed repair of 4 ships/each - 6/30/2009 6:15:31 PM   
dtx175

 

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Joined: 8/2/2002
From: Pennsylvania
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Here's an answer to the original question.

http://www.matrixgames.com/forums/tm.asp?m=1217165

"Each Repair Ship can only increase the chance for repairs on up to 4 ships per turn. So if you have 3 ARs in a port - they will extend their bonus up to 12 ships total. Same with AS/ADs. Up to 4 ARs will stack their bonus together while AD/AS do not stack."

I believe their bonus is the same regardless of the port size. Hence, a port with 4 ARs, 1 AD, 1 AS and a Naval HQ is optimal.

(in reply to spence)
Post #: 63
RE: ARs can speed repair of 4 ships/each - 6/30/2009 8:13:37 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
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quote:

ORIGINAL: dtx175

Here's an answer to the original question.

http://www.matrixgames.com/forums/tm.asp?m=1217165

"Each Repair Ship can only increase the chance for repairs on up to 4 ships per turn. So if you have 3 ARs in a port - they will extend their bonus up to 12 ships total. Same with AS/ADs. Up to 4 ARs will stack their bonus together while AD/AS do not stack."

I believe their bonus is the same regardless of the port size. Hence, a port with 4 ARs, 1 AD, 1 AS and a Naval HQ is optimal.


Alas, things stated in the manual often do not work as advertised.

ARs, ADs, ASs, etc. seem to be not quite working AS ADVERTISED - although they definitely do work, just not the way the manual claims - nor as claimed frequently in the forum.

< Message edited by rtrapasso -- 6/30/2009 8:14:10 PM >

(in reply to dtx175)
Post #: 64
RE: ARs can speed repair of 4 ships/each - 6/30/2009 8:45:44 PM   
John Lansford

 

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Joined: 4/29/2002
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dtx175,

The repair ships also increase the size of a port for the ships they are servicing for repair purposes only, but I do not know if they are capable of increasing them over a size 10 or not.  I doubt they do but the manual doesn't say.  I put my AR ships in large ports that do NOT have repair facilities because I've seen the best results in doing that.  I also spread them around rather than putting 2-3 in any particular port; that way I always have a nearby port with improved repair capabilities nearby.  Eniwetok, Cairns, Port Moresby, Darwin, Lunga, etc, always get an AR as soon as I can get one there and disband it into the port so they won't get targeted by airstrikes.  I never put an AR in a Size 9+ port with repair facilities because I have never seen any change in how quickly ships get repaired with them there.

(in reply to rtrapasso)
Post #: 65
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